Open Beta Release Notes
4/29/20
1. New game mode: Hardcore (PvE death returns to level 1)
2. Item slot type Spell replaced by Accessory
3. Spells changed from item to class dependent
4. Reconfigurable keyboard controls
5. Ability to choose your respawn location
6. Guild menu has additional info including hall & balance
7. Guild balance no longer connected to hall
8. Additional weather effects, including snow & fog
9. Randomized treasure system
10. Gear has the ability to have multiple stat types
11. In-combat notification
12. Hex color lighting effects
13. Hundreds of new sprites, items & tile art
14. Systems revamped: Classes, spells, towns, leveling & quests
15. Ability to promote players to community managers
16. Stats gained from leveling now unique per class
17. Continent completed with significantly more water travel
18. Massive expansion of scripting language & engine restructured
19. Accounts now require email verification
20. Improved mobile experience on the browser client
21. Inventory limit set for every item in the game
22. Enhanced security system developed
23. Increased ability to control or clear items present server-wide within online and offline characters. (Including items in inventories, banks & on-map)
[previewyoutube=3CKG8QHL4ME;full][/previewyoutube]
5/31/20 Update
Version 1989
1. Reduced level requirement for creating/joining a guild to level 5.
2. Guilds require a minimum of three members to keep guild and/or hall.
3. If a guild doesn't pay upkeep or have minimum members, it goes into delinquent status.
4. Guilds have three days to get out of delinquent status (pay upkeep or ensure minimum membership).
5. If a guild is in delinquent status, the guild is sent a notification every hour.
6. Upon paying the balance and minimum membership, delinquent status will be removed.
7. Item limits now shown in popup description.
8. Item profession restrictions now shown in popup description.
9. Ability to change equipped gear without max vitals.
10. Level to turn into a ghost reduced from level 10 to level 5.
11. Account recovery and changing account password are now functioning properly.
12. Minor change to how often NPC movement checks occur.
6/3/20 Update
Version 1990
1. Players can now walk through other players until hitting or being hit by a player, which causes both to be blockable for 15 seconds. Blocking always occurs within guild halls.
2. New perimeter added to npcAttack, attackPlayer and attackNPC functions for damage type durability.
3. Character slots per account increased from 3 to 8.
4. Bank slots increased from 30 to 90.
5. New script function "Popup" for in-game dialogue and choice selection.
6. Directional walls no longer allow NPCs to melee attack through.
7. Directional walls now have the ability to block projectiles.
8. Hall editor now visible to players from the guild menu and shows ownership details
9. Durability items now show yellow at 25% durability and red at 10% rather than fixed numbers
10. You can now press escape while in chat to immediately go back to game (you can still also press enter as well)
11. Modified popup to accept enter to submit a response but added a delay to hopefully prevent accidental submissions
12. Ability to buy any hall regardless of your location as long as it is vacant.
13. Out of combat regeneration increased to 15% max vital (up from 10%).
14. Logging out while in combat keeps your player online for 3 additional seconds.
6/18/20 Update
Version 1991
1. Bug disallowing you to pickup items if more than the inventory limit was dropped on the ground has been resolved
2. Flip game screen is now a feature in settings
3. All window buttons have been revamped to look nicer and support multi rows primarily for popups
4. Negative values for all stat items or vitals for potions is now supported
5. In combat notification now only shows up when you hit something or something hits you
6. NPC pathfinding now includes directional block tiles; bad pathing should be less of an issue
7. Fixed a bug where map float and chat text calls used the same call function resulting in map float text to disappear prematurely.
8. 'Swarm' type NPCs no longer have their warmup timer reset on target change.
9. Popups caused by attacking or killing NPCs no longer cause you to auto-attack
10. Item level requirement now displayed on item description window
6/27/20 Update
Version 1992
1. Added targeting back into the game. You can click to target or use keys
2. Bug fix for script is attackable check for pk players
3. Added quit button in game to allow you to get back to login screen quickly without needed to reload
4. Added rebind keys for self target or cycle targets (default is pressing 1 to target self and tab to cycle targets)
5. Targeting keeping target on an invisible player is no longer possible.
6. You can now recycle any item in the game provide it has a recycle value associated with it.
7. Shops can now sell 20 items. (Up from 10)
8. Fixed a random movement bug caused by the final character written in a chat message.
9. Fixed bug where projectiles would go through players and NPCs
6/30/20 - 7/4/20 Update
Version 1993
1. Added auto region/language filter to global chat. Can be disabled in settings to see global messages from all languages
2. Portrait mode in mobile now puts you in chat box mode for easier chat communication.
3. Added a notification when in portrait mode on mobile that you need to be in landscape mode to play game.
4. Added guild alliance check to isAttackable script routines
5. Fixed a resize bug in map editor with recent changes
6. Removed the mobile instructions from login, it was bulky and not really needed any longer
7. Implemented auto target removal on players if not on the same map with the target and you fall out of combat
8. Sprite, name, color, or scale updates no longer force a position update, so those changes are now smooth (like going invis or turning into a boat)
9. Assassins/ninjas can now see themselves when they are invisible and look like a ghost, movement is super smooth now
10. Script editor now has horizontal scroll bar, so scripts no longer need to wrap text which look ugly and difficult to maintain
11. Removed unequip messages
12. Made is so monsters that spawn but not part of the map despawn when the map is unloaded (5 minutes of no players on the map)
13. Fixed bug that caused blocking with other players when they attacked an npc, no longer the case
Mirage Online Classic
Christopher Kremer
Christopher Kremer
2019-12-30
RPG MMO Multiplayer Coop
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mostly Positive
(64 reviews)
https://mirageonlineclassic.com
https://store.steampowered.com/app/1203890 
Mirage Online Classic Linux x64 Depot [159.57 M]
- OS: Ubuntu 16.04
- Processor: Dual-Core 1.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 1 GB available space
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