Patch v1993 Controller Support, Mobile App Chat, Targeting, NPC AI & Menus
[ 2021-07-19 16:25:29 CET ] [ Original post ]
Version 1993 (7/12/20)
- Added auto region/language filter to global chat. Can be disabled in settings to see global messages from all languages
- Portrait mode in mobile now puts you in chat box mode for easier chat communication.
- Added a notification when in portrait mode on mobile that you need to be in landscape mode to play game.
- Added guild alliance check to isAttackable script routines
- Fixed a resize bug in map editor with recent changes
- Removed the mobile instructions from login, it was bulky and not really needed any longer
- Implemented auto target removal on players if not on the same map with the target and you fall out of combat
- Sprite, name, color, or scale updates no longer force a position update, so those changes are now smooth (like going invis or turning into a boat)
- Assassins/ninjas can now see themselves when they are invisible and look like a ghost, movement is super smooth now
- Script editor now has horizontal scroll bar, so scripts no longer need to wrap text which look ugly and difficult to maintain
- Removed unequip messages
- Made is so monsters that spawn but not part of the map despawn when the map is unloaded (5 minutes of no players on the map)
- Fixed bug that caused blocking with other players when they attacked an npc, no longer the case
- Changed NPC AI to allow walking through players to reach its target
- Changed NPC AI to randomly face towards target primarily useful for NPCs firing ranged attacks
- Resolved issue with browser caching and removed revision numbers from art assets
- Made attack checks against NPCs first then players which is especially useful when many players are doing quests at the same time
- Ranged attacks no longer perform a collision check to fire, which resolves an issue receiving nothing to attack here when you should be able to fire ranged
- Full xinput/dinput gamepad support. Use your Microsoft or Sony controllers to play MOC! Button mappings are fixed at the moment, but a remap option may be implemented in the future.
- xinput Buttons: Use digital or analog to move, A=Attack, X=Toggle run, Y=Pickup, L=Target self, R=Cycle target, L2=Run
- dinput Buttons: Use digital or analog to move, X=Attack, Square=Toggle run, Triangle=Pickup, L=Target self, R=Cycle target, L2=Run
- Fixed NPC pathing for swarm/guard behavior types
- Made all drawn text and target ignore map darkness so you can more easily see what youre doing/what youre attacking
- Targeting switched from an ellipse to a square due to previous change, but more easily seen on smaller mobile devices
- Player selection, guild, and hall menus have been revamped to remove empty gapslooks much cleaner now
- Player creation menu has been expanded to handle more description text
Mirage Online Classic
Christopher Kremer
Christopher Kremer
2019-12-30
RPG MMO Multiplayer Coop
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mostly Positive
(64 reviews)
https://mirageonlineclassic.com
https://store.steampowered.com/app/1203890 
Mirage Online Classic Linux x64 Depot [159.57 M]
A simple free-to-play web-based top-down 2D online role-playing game using HTML5 and spiritual successor to Mirage Online. Create a player and begin exploring the world! Kill monsters to level up and discover quests filled with puzzles that need solving with loot as your reward. The game starts off with a heavy focus on Player vs. Environment or PvE experiences. This changes completely when and if you join or create a guild, the game shifts heavily to Player vs. Player or PvP experiences. Guilds can declare war or peace with each other, purchase guild halls to organize and store loot and much of the world is open for guild combat. If you prefer a PvE experience, avoid guilds--or join them if you enjoy PvP! Our game is free to play, so come check us out!
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Dual-Core 1.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 1 GB available space
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