Mirage Online Classic
Christopher Kremer Developer
Christopher Kremer Publisher
2019-12-30 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(68 reviews)
Public Linux Depots:- Mirage Online Classic Linux x64 Depot [159.57 M]
v2007-2008 Speedrunning, NPC vs. NPC, Click Differentiation & Discord In-GameVersion 2008 (7/12/21 Present)
- Discord integration for global chat messages via #ingame-global channel.
- Patreon supporters can send messages through #ingame-global and will appear in game.
- Added additional script functions for accessing map properties.
- Added ability to warp NPCs from one map to another.
- Pet NPC type added that follows player on map and warps with its player.
- Fixed bug where sometimes NPCs would remember a player after an extended period of time.
- Fixed bug where a player could warp to a safe map despite being challenged in pvp.
- Killer information is now passed to script events when a player or npc is killed by another player or npc.
- Made player/npc collision checks more efficient in both client and server.
- Added offset x/y for map lights to give more flexibility with placement.
- Added map item and inventory item amount abbreviations for items like gold.
- Guilds are now sorted alphabetically and members by rank.
- Amount abbreviations now round down instead of up.
- Send button replaced with Save to be more user friendly.
- Added option in settings to filter bad words from chat and is enabled by default.
- Player/account/guild data can now be deleted if max data reached.
- Boss maps now do not include pet NPCs when opening doors.
- Fixed warp back issue when PvPing in guild halls.
- Added a visual skills window using a button from the stats menu.
- Added uid to script executions and timers.
- Fixed crash issue when Patreon REST API goes down.
- Fixed bug that allowed players to be added twice to a map.
- Removed auto map linking as it caused more problems than it solved.
- Migrated to a new database format to greatly increase query speed.
- Game is now capable of being horizontally scaled if popularity grows large enough.
- Added inspection routine to identify maps with item spawn errors.
- Popups now support parsing basic markdown and colors similar to chat.
- Dungeon speedruns are now possible.
[previewyoutube=s3hqTCWTNAU;full][/previewyoutube]
Version 2007 (6/20/21 7/12/21)
- NPCs are now able to attack each other, which opens the possibility for pets.
- Player attacks are now prioritized over NPC attacks.
- Guild raiders are no longer safe on bind respawn tiles.
- Players who are challenged in PvP can no longer enter safe maps.
- Script functions added to support new NPC features.
- Map shots no longer pass through closed doors.
- Guild members can now be demoted when offline.
- Players under level 20 no longer have a PvP gear drop penalty.
- NPCs that shoot ranged weapons will now do so when adjacent to their target.
- Players can no longer accidentally sell equipped items at shops.
- Recycle items has been renamed to sell items to be more clear.
- NPC forgetting agro now works as intended again.
- Clicking tiles/targets now includes click counter and delay to allow more action possibilities.
- Excessive warping that occurred in PvP and with players with higher latency during map transitions has been resolved.
- PvP penalty is now limited to one random equipped item or if none then a random droppable item is selected from the players inventory.
- PvP penalty drops are now given directly to the killer with a notification and if not able to be given is dropped on the map.
- Added script functions for getting map links.
- Added leaderboards for alter quest and slaying skill.
- Fix to script error when NPC is killed from a killnpc script.
- Fixed trading bug.
[previewyoutube=dZDQLDP8wSQ;full][/previewyoutube]
[ 2021-08-09 22:58:48 CET ] [ Original post ] A simple free-to-play web-based top-down 2D online role-playing game using HTML5 and spiritual successor to Mirage Online. Create a player and begin exploring the world! Kill monsters to level up and discover quests filled with puzzles that need solving with loot as your reward. The game starts off with a heavy focus on Player vs. Environment or PvE experiences. This changes completely when and if you join or create a guild, the game shifts heavily to Player vs. Player or PvP experiences. Guilds can declare war or peace with each other, purchase guild halls to organize and store loot and much of the world is open for guild combat. If you prefer a PvE experience, avoid guilds--or join them if you enjoy PvP! Our game is free to play, so come check us out!
MINIMAL SETUP- OS: Ubuntu 16.04
- Processor: Dual-Core 1.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 1 GB available space
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