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Every Engine Update since 9/1/23!

9/1/23 - 12/16/23 Version 2018

  • Added custom kill verb to NPC editor.
  • Added no spawn map tile attribute for NPCs.
  • Added chance support for items to break upon repair.
  • Added script event for items that break while repairing.
  • Added support for teams in battle royale.
  • Added script functions to access NPC pre-spawn stats.
  • Added script functions to access NPC drops.
  • Added script event for specific map x/y locations.
  • Added 30 day grace period for account deletion requests.
  • Added support for new pressure plate tile type.
  • Ranged projectiles can now trigger door switches.
  • Fixed bug where doors do not respawn after maps are edited by players.
  • Added support for +/- intervals applied to vitals gained per level.
  • Added support for player housing and sharing predefined locations.
  • Added script function to copy snapshots between maps.
  • Added player deletion cooldown of 1 day per 10 levels.
  • Added ability for equipment to add bonus vitals.
  • Added performance indicators for scripts.
  • Friendly NPCs can now walk through players.
  • Massive performance improvements for low spec systems like Chromebooks.
  • Fixed PvP issue dealing with phantom hits when player mobility is restricted.
12/16/23 - 01/28/24 Version 2019
  • Added support for changing saturation and brightness of sprites and items.
  • Added support for alpha channel modification for sprites and items.
01/28/24 - 02/19/24 Version 2020
  • Added support for 1000 more maps.
  • Added log for guild upkeep payments.
  • Added script access to leaderboard data to show ingame.
02/19/24 - 04/13/24 Version 2021
  • Changed how player blocking works which will now block whenever a player is attackable or engaged in pvp combat.
  • Added additional leaderboard statistics.
  • Increased bank slots from 200 to 500.
  • Added support for persistent player housing.
  • Fixed a bug with map snapshots not reflecting currently loaded snapshot name.
04/13/24 - 07/14/24 Version 2022
  • Items can now be customized/personalized which will open up a lot of item variability in the near future.
  • Fixed issue with map items now showing hue/saturation/brightness changes.
  • Fixed issue with enraged NPCs not attacking players on map edges.
  • Fixed issue with NPCs getting 2 tile hitbox advantage on map edges.
  • Fixed issue with traps immediately disappearing when facing a directional blocked tile.
  • Added /clear command to clear game chat if something offensive appears.
  • Added /redraw command to redraw game screen if game is stuck on a black screen (rare).
  • Added property to allow melee attacks through directional block tiles.
  • Fixed bug dealing with NPCs not pathfinding in rare circumstances.
  • Fixed Patreon not syncing properly due to API non-availability.
  • Added feature to customize movement speed of player classes and via scripting.
  • Added ice slide tile type to provide a new puzzle mechanic.
  • Added quicksand tile type to slow/speed up player movement speed.
  • Added one time lootable chests that you attack to open.
  • One time lootable chests can now spawn NPCs when you open them.
  • Added new safe from combat tile type for situations that need small safe areas in pvp/arena.
  • Fixed issue with NPC health bars not updating properly when buffed.
  • Added support for changing max vitals for spawned NPCs to scripting engine.
  • Added die roll functions to scripting engine.
  • When pets kill an NPC hits will be added to the pet owner upon death for more exp.
  • When pets are killed by an NPC, hits will be transferred to the pet owner to take aggro.
  • Aggro indicators no longer move downward and are now fixed on top of the player.
  • Updated script functions getting attackers and hits to support filtering based on player/npc.
  • Added support for professions to modify out of combat vitals regen rate.
  • Shop and trade windows now sort items by durability first and then by name.
  • Fixed issue with null exp.
07/14/24 - 10/23/24 Version 2023
  • - Added customizable attack speed based on profession/player/or non-playable characters.
  • Added eight options for NPC AI targeting preference (low/high hits/damage/level/hp).
  • Added NPC difficulty targeting ellipse colors for risk to player from green (easy) to red (hard).
  • Fixed issue where item customizations were not saving on bank maps. Like player skulls.
  • Added map editor option to quickly wipe map layers.
  • Added recipe item type that can be used for crafting without scripts.
  • All slash commands are now case insensitive.
  • Fixed issue with null hits impacting exp earned after killing NPCs.
  • Expanded resource editor to support gathering without need for scripting.
  • Added recipe item type to game which allows creating an item from a list of items.
  • Migrated to a new native C++ websocket library to significantly reduce PvP/PvE lag.
  • Added indexing into database to make queries much faster.
  • Added Discord login option.
  • Implemented flag to allow NPCs to transition maps like players.
10/23/24 - 12/29/24 Version 2024
  • Transitioned client and server code to ECMAScript 2022 standard for modernization.
  • Significantly upgraded game server hardware specs.
  • Fixed bug where pets would say attack message instead of target NPC.
  • Increased max world items and npcs from 1000 to 2000.
  • Increased max world maps from 3000 to 4000.
  • Fixed issue with NPCs that switch maps would spam switches.
  • Added optional NPC spawn tile jitter to prevent abuse.
  • Added capability to attach shops to NPCs, allow more than one shop per map.
  • Added capability to click NPCs to open shops without scripting.
  • Added map property shop tile x/y to allow clicking to open shop.
  • Enraged NPCs no longer despawn immediately after target leaving map.
  • Added block ranged weapons attribute on warp tiles.
  • Added MOC welcome audio message on login.
  • Added safety check for guild hall maps without a boot map to boot to respawn map.
  • Fixed issue where NPCs would slide into tiles they shouldn't while pursuing target.
  • Sliding on ice now always uses player or NPC run speed.
  • Updated projectiles to rotate at 45 degrees per tile rather than 90.
12/29/24 - 2/19/25 Version 2025
  • Fixed issue with sliding NPCs jerking slightly while moving (also for any NPC walking/running in game).
  • Players can now only trade if there is a direct path to each other on the same map.
  • Added capability to add custom attributes to items to access to modify player abilities implemented through scripting.
  • Added support for minimum level requirement to loot chests to prevent abuse.
  • Added currently loaded snapshot indicator when displaying list of map snapshots.
  • Fixed issue with player names getting censored in chat.
  • Added support to dynamically update leaderboards without requiring a server reboot.
  • Added target hitpoints (TP) bar in main UI to see HP of current targeted player or npc.
  • Vital bars (hp/mp/sp/xp/tp) will only update individually if there's a change--will improve client performance.
  • Added option in settings to disable target vitals TP bar and instead lock on the last player/npc attacked.
  • Added options to disable player and/or npc target cycling to better support focusing on pvp/pve.
  • Added more flexibility to banning players (by login, mute, or denying new account creation).
  • When a player is resurrected they are immediately removed from combat.
  • When a pet attacks a player the owner is put into combat.
  • When a pet attacks another pet, the owners are both put into combat.


[ 2025-02-19 21:38:49 CET ] [ Original post ]

Mirage Online Classic
Christopher Kremer Developer
Christopher Kremer Publisher
2019-12-30 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
Mostly Positive (63 reviews)
Public Linux Depots:
  • Mirage Online Classic Linux x64 Depot [159.57 M]
A simple free-to-play web-based top-down 2D online role-playing game using HTML5 and spiritual successor to Mirage Online. Create a player and begin exploring the world! Kill monsters to level up and discover quests filled with puzzles that need solving with loot as your reward. The game starts off with a heavy focus on Player vs. Environment or PvE experiences. This changes completely when and if you join or create a guild, the game shifts heavily to Player vs. Player or PvP experiences. Guilds can declare war or peace with each other, purchase guild halls to organize and store loot and much of the world is open for guild combat. If you prefer a PvE experience, avoid guilds--or join them if you enjoy PvP! Our game is free to play, so come check us out!

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Dual-Core 1.0 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated
  • Storage: 1 GB available space
GAMEBILLET

[ 6054 ]

25.46$ (15%)
4.19$ (16%)
12.71$ (15%)
16.79$ (16%)
4.14$ (17%)
25.19$ (16%)
34.79$ (13%)
16.88$ (16%)
16.97$ (15%)
17.79$ (11%)
8.49$ (15%)
22.75$ (54%)
4.97$ (17%)
20.99$ (16%)
8.89$ (11%)
17.29$ (57%)
6.22$ (11%)
19.37$ (22%)
5.77$ (17%)
16.96$ (15%)
16.52$ (17%)
25.79$ (14%)
16.99$ (15%)
9.10$ (54%)
12.71$ (15%)
2.47$ (17%)
12.50$ (50%)
12.44$ (17%)
17.79$ (11%)
19.97$ (20%)
GAMERSGATE

[ 911 ]

2.99$ (82%)
1.8$ (91%)
1.05$ (74%)
1.84$ (74%)
6.25$ (75%)
0.75$ (85%)
3.0$ (62%)
6.5$ (50%)
10.49$ (30%)
1.05$ (85%)
23.99$ (20%)
13.04$ (57%)
7.55$ (37%)
15.99$ (20%)
3.0$ (80%)
44.15$ (26%)
11.99$ (20%)
11.19$ (20%)
3.38$ (92%)
4.95$ (67%)
10.2$ (66%)
13.49$ (10%)
3.48$ (83%)
1.84$ (74%)
5.66$ (56%)
11.99$ (20%)
2.0$ (90%)
7.99$ (20%)
2.61$ (83%)
5.0$ (50%)

FANATICAL BUNDLES

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356419 days, 13 hours, 18 minutes


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HUMBLE BUNDLES

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