As we move past Episode 1 on the road to #JourneysEnd, we approach a first for the Life is Strange franchise. With The Awesome Adventures of Captain Spirit, there was an opportunity to create an experience not only additive to Life is Strange 2 (and more specifically Episode 2), but to expand the universe by focusing on one side character in-depth transforming a secondary character into the hero of their very own game. Whilst a rich and touching experience in its own right, Chris appears in Life is Strange 2 Episode 2 to Sean and Daniel for the first time, but as a fully-fledged character to the player.
We spoke to Co-Creative Director Raoul Barbet and Square Enix Senior Game Designer Alejandro Gallardo about Captain Spirit, its connection to Episode 2, and what the experience meant to them.
What excited you about getting the opportunity to deepen a connection to a side character by giving them their own chapter?
Raoul: We had been wanting to create a smaller project which would allow us to further develop a character since the very beginning. We chose Chris because his story made for an interesting mirror to that of Sean and Daniel. Chris is roughly Daniels age, so we also talk about education and family through his relationship with his father. Of course, it was a first introduction of these themes before diving into them in LiS2 with Sean and Daniel. It made for an interesting parallel and it also allowed us to develop themes we had been wanting to expand upon for a long time, namely childhood, loneliness and the imaginary worlds we create as children.
Was it always the plan to use Captain Spirit for a standalone slice of story or were other characters considered?
Alejandro: When we started talking about the standalone, there were other characters that we thought it would have been cool to explore, like the drifters. But the one that resonated the most with everyone was Chriss story.
Chris doesnt have a power, but his wild imagination allows for many more abstract and imaginary scenes than were used to seeing in Life is Strange games. Can you tell us about your favourite manifestation?
Raoul: Indeed, there isnt really a power per se in Captain Spirit, but we see Chriss imagination as a power of sorts. If memory serves, the first manifestation I wanted to see was the one in the long dark corridor Chris must walk through to turn on the water heater. The idea was to make this corridor longer because it embodies a childhood fear, and in our imagination, the corridor appears longer than it really is because were scared. It turned into the evil water heater that you need to turn back on, which became a scene in itself, and the basis from which we created all the other imaginary scenes.
I would say the water heater is my favourite because I love the monster we created, and because its what started everything else. My second favourite is the planet, as I think its amazing visually and it adds a very cool element of science-fiction.
Alejandro: My favourite manifestation was the Water Eater monster, because it reminded me of my childhood. Kid me and my brother always had a room in the house that was dark and we always imagined monsters living in there, so the fact that Chris needs his alter ego to go in there to beat the monster was very relatable.
How do you think the players time with Chris in Captain Spirit enhances their view of the character in Life is Strange 2 Episode 2?
Alejandro: By experiencing the world through Chriss eyes, it allows everyone to connect with his story as soon as you see him in Episode 2, making the decisions from Seans perspective even more difficult, because you care from Chris and you want the best for him.
Hopefully you care even more about the bond that Daniel creates with Chris, because for the first time you have seen Daniel happy with a friend and you know that both kids need each other.
Life is Strange is known for tackling difficult realities of life, and in this chapter we were exposed to a young boy living in a home struggling with loss. Whilst Chris takes solace in his imagination, his father suffers from alcoholism. Why is it important for games to explore these elements of life?
Raoul: We try to talk about the realities of our society, and we wanted to tackle these themes communication issues between father and son, loss, grief, and first and foremost, how children often find an escape from grown-up issues through their imagination. We think video games are an ideal medium to tackle these issues because they involve the player, and by playing Chris, we get back into the spirit of being a kid, home alone. As were playing a game, it creates a particularly interesting parallel, its quite meta: were playing a game in which Chris is trying to play to stave off boredom and maybe also to take his mind off of his issues with his father and the loss of his mother. Talking about all this was very important to us.
After getting to know Captain Spirit in his Awesome Adventures, and in Episode 2, we move onto Episode 3 in our road to the #JourneysEnd.
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Life is Strange 2
DONTNOD Entertainment
Square Enix
2018-09-26
Singleplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(33783 reviews)
https://www.lifeisstrange.com
https://store.steampowered.com/app/532210 
Linux - Life is Strange 2 - Episode 1 (532211) [10.23 G]Linux - Life is Strange 2 - Episode 2 (895490) [5.34 G]Linux - Life is Strange 2 - Episode 3 (895491) [7.02 G]Linux - Life is Strange 2 - Episode 4 (895492) [7.6 G]Linux - Life is Strange 2 - Episode 5 (895493) [9.58 G]Linux - Life is Strange 2 - App [385.59 M]Linux - Life is Strange 2 - CERO Depot (532212) [27.21 M]Linux - Life is Strange 2 - Japanese Language Pack (1181740) [1.85 G]
ALL EPISODES ARE AVAILABLE TO PLAY NOW!
Purchase the Complete Season and receive the 'Arcadia Bay' patch bundle to customise your in-game backpack.
The award-winning Life is Strange series continues with an all-new story from DONTNOD Entertainment.
After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's newly manifested telekinetic power – the power to move objects with your mind – the boys decide to travel to their father's hometown of Puerto Lobos in Mexico for safety.
Suddenly, sixteen year-old Sean is responsible for Daniel’s safety, shelter, and teaching him right from wrong. As Daniel's power grows, it’s up to Sean to decide the rules by which they live. Keep the power secret, or use it to help them in their journey? Beg, borrow, or steal? Reach out to family, or stay hidden?
As Sean, your choices shape the fates of the Diaz brothers, and the lives of everyone they meet.
From Seattle, to Portland, to California... through gas stations, abandoned shacks, backstreets and forests... the road to Mexico is long and filled with danger – but also friendship, wonder, and opportunity.
This is the trip that could bond Sean and Daniel forever… or tear their brotherhood apart.
Key Features:
• Award Winning Story-Telling
• Daniel is always learning from Sean – and what you teach him has far-reaching consequences.
• Stunning visuals and hand-painted textures.
• Emotive original soundtrack from Jonathan Morali, composer of the original Life is Strange - plus licensed tracks from Phoenix, The Streets, Sufjan Stevens, Bloc Party, First Aid Kit, and more.
- OS: Ubuntu 18.04 64-bit
- Processor: 3.4GHz Intel Core i3-4130Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 680 2GB or AMD Radeon R9 380 4GB
- Storage: 42 GB available spaceAdditional Notes: * Requires Vulkan * NVIDIA requires 430.14 or newer drivers. * AMD requires Mesa 19.1.2 or newer. * Intel GPUs are not supported.
- OS: Ubuntu 18.04 64-bit
- Processor: 3.2GHz Intel Core i5-6500Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970 4GB or AMD Radeon RX 470 4GB
- Storage: 42 GB available spaceAdditional Notes: * Requires Vulkan * NVIDIA requires 430.14 or newer drivers. * AMD requires Mesa 19.1.2 or newer. * Intel GPUs are not supported.
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