▶
We are back with a full update
As a few days ago we have completed our transition into the Unreal 4 game engine from Unity. This decision was not made lightly and we had been preparing for this transition for awhile now. Unity is a great platform and it has served us well but given our specific needs its time we moved on to an engine that fits us better. At the end of the day we want to create the best experience possible and Unreal 4 has opened doors to us that Unity cannot currently provide. All of the plugins we used in Unity were created by third party developers and when glitches arouse or new features were needed we would basically be out of luck. Thats not a problem anymore. Switching to Unreal 4 came with its own set of challenges but at the end of the day we can provide gameplay thats glitch free and the Ira experience we set out to make. The transition took some time and that has pushed back our schedule. I think our sentiment can be summed up by Shigeru Miyamoto who once said A delayed game is eventually good, but a rushed game is forever bad. We share the same philosophy and hope everyone is on board with that. We are moving steadily towards finishing Act:1.Backer rewards will be shipped when Act one launches.
To our backers who will appear in game. We never expected to learn so much about all of you. Weve gotten some highly detailed and personal bios. Some of you detailing the events of your life that lead you to where you are now. Weve learned about your dreams, aspirations and weve gotten to know many of you. After reading such personal bios I felt almost unnerved by what we had started. The amount of trust it takes to put yourself out there is simple moving, and it solidifies to me that we are on the right track. Every story we read influences what we create. I remember reading over a particular bio and I sat back in my computer chair, just staring at the screen in front of me. It was at that moment that I had come to realize that this project has become more than just our dream, its becoming an amalgamation of everyone's dreams. I feel like I don't own Ira anymore. I feel like it has become its own entity unfolding on its own admission.
We are planning on doing small dev blog updates weekly and a full game update every month until completion. Some of the dev blog updates will include alpha test levels that can be experimented and played with. Till next time. -Zach
[ 2016-04-04 23:40:10 CET ] [ Original post ]
After almost 2 months of hard work we are back with a full update
Transition
As a few days ago we have completed our transition into the Unreal 4 game engine from Unity. This decision was not made lightly and we had been preparing for this transition for awhile now. Unity is a great platform and it has served us well but given our specific needs its time we moved on to an engine that fits us better. At the end of the day we want to create the best experience possible and Unreal 4 has opened doors to us that Unity cannot currently provide. All of the plugins we used in Unity were created by third party developers and when glitches arouse or new features were needed we would basically be out of luck. Thats not a problem anymore. Switching to Unreal 4 came with its own set of challenges but at the end of the day we can provide gameplay thats glitch free and the Ira experience we set out to make. The transition took some time and that has pushed back our schedule. I think our sentiment can be summed up by Shigeru Miyamoto who once said A delayed game is eventually good, but a rushed game is forever bad. We share the same philosophy and hope everyone is on board with that. We are moving steadily towards finishing Act:1.Backer rewards will be shipped when Act one launches.
Something Personal
To our backers who will appear in game. We never expected to learn so much about all of you. Weve gotten some highly detailed and personal bios. Some of you detailing the events of your life that lead you to where you are now. Weve learned about your dreams, aspirations and weve gotten to know many of you. After reading such personal bios I felt almost unnerved by what we had started. The amount of trust it takes to put yourself out there is simple moving, and it solidifies to me that we are on the right track. Every story we read influences what we create. I remember reading over a particular bio and I sat back in my computer chair, just staring at the screen in front of me. It was at that moment that I had come to realize that this project has become more than just our dream, its becoming an amalgamation of everyone's dreams. I feel like I don't own Ira anymore. I feel like it has become its own entity unfolding on its own admission.
Future updates
We are planning on doing small dev blog updates weekly and a full game update every month until completion. Some of the dev blog updates will include alpha test levels that can be experimented and played with. Till next time. -Zach
[ 2016-04-04 23:40:10 CET ] [ Original post ]
Ira
Ore LLC
Developer
Ore LLC
Publisher
Coming Soon
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
A child reaches for the stars, burdened by circumstance. Folks chained by debt, indentured to the powers at large. Mankind thrust to the stars following after a signal spanning the void of space and time itself. Take a seat and settle into the universe of Ira where the space age coincides with the 1930's depression era.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS. fully updated
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz. or higher
- Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 220 / Intel HD 4000 Graphics. or equivalent
GAMEBILLET
[ 6108 ]
GAMERSGATE
[ 1170 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB