So where are we currently at in the development process?
- Well, the story for Act one is finished.
- The gameplay mechanics are complete but need some visual polish, as noted in the Mechanics teaser.
- The sound design / direction is set and material is actively being created.
- Playable in game locations are in place, and at various stages of completion. This means that you could play the game from start to finish but there are still areas with place holder props in need of refinement.
- In game character writing and dialogue is still in development with some locations being more fleshed out than others.
- Console development: We plan on releasing on all major systems (PC/Mac/Linux, Switch, PS4/pro, and Xbox One/X), but not necessarily all at once. Our plan is to release Ira simultaneously on the PC/Mac/Linux, and the Nintendo Switch, followed by PS4/pro, and Xbox One/X. On a side note weve already started to doing test builds on the switch with good success.
- Marketing has been a steady process of collecting Youtubers, lets players, and general people in the industry who want to review, and experience Ira. Its going well, and is an ongoing task.
- Deliverables were started months back but the final imagery rests on the completion of the end game content. So, we are waiting until things are in a more finalized state.
When do think we will finish, and when will Ira release?
Right now it looks like we will finish the core game by the end of the year, but that doesn't mean we are finished as we still need to do play testing with our Alpha cadets, respond to feedback, finalize / execute our marketing plan, make it through certification with Nintendo, and do any final touches to the game experience. Our actual release window is looking to fall somewhere between Q1 - Q2 2018.
Update frequency?
So we have been spacing out updates every 2 months as they tend to get a little repetitive in nature if we don't. As a general rule of thumb updates every month or every other month will be the norm until release.
Hows the Team doing?
We've been at this a long time now, and it hasn't always been easy. We've hit small bumps, big bumps, and everything in between, but we're still here and we've grown through it all. If you had told us in the beginning what this whole process would entail, we may have not been so eager to take on such a project. Those aren't the people we are now and those aren't the people that would be making Ira the game it is today. Not only is Ira better for taking the more challenging path, but we are too, and while we've grown through this process the project is growing right alongside us. We appreciate all of you for joining us on this adventure.
[ 2017-09-07 20:45:17 CET ] [ Original post ]