





Big update: Pandemic, Discord, Development, Tech blog, and Publishers
Well, I got sick. Did I have Covid 19? Its very possible. I had soreness at random places all over, I felt extremely fatigued to the point I was sleeping 16 hours a day. It felt like I got hit by a truck while simultaneously having mono, and took me a few weeks to get back to feeling normal. That on top of already having a pre-existing heart condition it was a little concerning to say the least. All that being said Im doing just fine now, and I hope all of you are doing well too.
I set up a Discord for other indie developers, and fans like yourself in general feel free to join in here. Let me know you if you join and are a Kickstarter backer; I'll give you a special role. On the Discord Ill be sharing smaller daily things in this location, and I'm still trying my best to be active on Twitter. Ira Twitter, my personal Twitter
Per usual Ive been busy, busy, busy, and work never goes as fast as I would like. Working as a solo developer isn't always easy. On the up side, I updated the interaction system to make game play simpler to set up, and implement. The old system was not a productive system to work with. Basically, it was wildly inefficient, and I automated away around a 1000 of hours worth of work in about a week! If you ask me it's a solid trade off. Ive also been adding some more interactive elements to draw players into the experience. Progressive buttons (40 secs in) are a fun new addition! Check it out. Here's a clip of that. The frame rate is a little rough, but it should be a solid example of what I'm talking about. [previewyoutube=sW-woaB9Mm4;full][/previewyoutube]
I had the privilege of putting a techblog together for Epic games and UE4. I never thought Ira (or myself for that mater) would be featured on the Epic's website! We've come a long folks. Anyway, Its a peek into Iras stylization, and automation pipeline that I've built out to make production easier. If you are interested in that sort of thing feel free to check it out here, or click the image below.
Publishers have been a big item on my to do list. Ive only reached out to a couple at this time and have had some solid interest. I will be sending out test builds to a few key folks and a general demo package to a large group of publishers sometime this coming month! Wish Ira luck! Having a well known and connected publisher on board would make a huge difference. If you are interested in being a Demo tester let me know on the Discord or Email me at info@iragame.com. I hope you are all doing well in these strange times, and I hope to see you on the Discord !
[ 2020-05-27 19:57:46 CET ] [ Original post ]
Pandemic
Well, I got sick. Did I have Covid 19? Its very possible. I had soreness at random places all over, I felt extremely fatigued to the point I was sleeping 16 hours a day. It felt like I got hit by a truck while simultaneously having mono, and took me a few weeks to get back to feeling normal. That on top of already having a pre-existing heart condition it was a little concerning to say the least. All that being said Im doing just fine now, and I hope all of you are doing well too.
Discord
I set up a Discord for other indie developers, and fans like yourself in general feel free to join in here. Let me know you if you join and are a Kickstarter backer; I'll give you a special role. On the Discord Ill be sharing smaller daily things in this location, and I'm still trying my best to be active on Twitter. Ira Twitter, my personal Twitter
Development
Per usual Ive been busy, busy, busy, and work never goes as fast as I would like. Working as a solo developer isn't always easy. On the up side, I updated the interaction system to make game play simpler to set up, and implement. The old system was not a productive system to work with. Basically, it was wildly inefficient, and I automated away around a 1000 of hours worth of work in about a week! If you ask me it's a solid trade off. Ive also been adding some more interactive elements to draw players into the experience. Progressive buttons (40 secs in) are a fun new addition! Check it out. Here's a clip of that. The frame rate is a little rough, but it should be a solid example of what I'm talking about. [previewyoutube=sW-woaB9Mm4;full][/previewyoutube]
Tech Blog
I had the privilege of putting a techblog together for Epic games and UE4. I never thought Ira (or myself for that mater) would be featured on the Epic's website! We've come a long folks. Anyway, Its a peek into Iras stylization, and automation pipeline that I've built out to make production easier. If you are interested in that sort of thing feel free to check it out here, or click the image below.

Publishers
Publishers have been a big item on my to do list. Ive only reached out to a couple at this time and have had some solid interest. I will be sending out test builds to a few key folks and a general demo package to a large group of publishers sometime this coming month! Wish Ira luck! Having a well known and connected publisher on board would make a huge difference. If you are interested in being a Demo tester let me know on the Discord or Email me at info@iragame.com. I hope you are all doing well in these strange times, and I hope to see you on the Discord !
[ 2020-05-27 19:57:46 CET ] [ Original post ]
Ira
Ore LLC
Developer
Ore LLC
Publisher
Coming Soon
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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A child reaches for the stars, burdened by circumstance. Folks chained by debt, indentured to the powers at large. Mankind thrust to the stars following after a signal spanning the void of space and time itself. Take a seat and settle into the universe of Ira where the space age coincides with the 1930's depression era.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS. fully updated
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz. or higher
- Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 220 / Intel HD 4000 Graphics. or equivalent
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