We're excited to announce Dragon Ruins II, our new project.
Due to the positive feedback and demand for a deeper game, we've decided to make a new game and apply a few ideas we've wanted to execute for quite some time.
KEY FEATURES
- Take on various quests, from clearing the basements to facing ancient dragons
- Grow stronger through automatic battles with new twists
- Find new equipment and balance between power and speed
- Unlock new passive skills to get an edge over enemies
- Use Synergy attacks to get out of dire situations
- Revisit completed quests to see new stories unfold
[ 2024-11-21 07:23:56 CET ] [ Original post ]
We're excited to announce Demon Lord Reincarnation Gaiden, our new game.
Originally, this scenario was planned for a sequel, but it took off in its own direction and became an Ultima-style game with a new story. However, the initial draft was too good to abandon, so we turned it into a standalone expansion, similar to how Wizardry II was to the original Wizardry.
KEY FEATURES
- Enjoy a new scenario with new character classes and improved game systems
- Survive through brutal turn-based battles, where poor judgment can result in the permanent loss of a party member
- Unlock new skills in the heat of the battle, from devastating attacks to underhanded moves
- Inventory system with a variety of consumable items to buff, improve and customize your characters, including the ability to cheat death
- Come up with new party builds using new character classes and skills
- Find safe spots to regain your health and make sure the monsters won't get a drop on you
- Enjoy stylish visuals supported by atmospheric music and rocking battle tunes
- Read the manual, it's there for a reason!
[ 2024-01-28 16:13:42 CET ] [ Original post ]
Das Geisterschiff and Der Geist series turn five years old today.
In these experimental dungeon crawlers, you play as a mech pilot and complete dangerous missions in a dying world.
These games offer unique wireframe-style visuals to simulate the "visual sensor" of your Robotic Combat Suit and atmospheric electronic music in the style of 80's electro-industrial.
The series enjoyed limited success, but these games remain special to me, as they started my career as an indie game developer.
All games are 66% off on Steam right now.
https://store.steampowered.com/app/975230/Das_Geisterschiff__The_Ghost_Ship/
https://store.steampowered.com/app/1217070/Der_Geisterturm__The_Ghost_Tower/
https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/
Also, we are making a new Der Geist game. It's in the early stages of development.
Thank you for your support over the years.
-- Romanus Surt of Graverobber Foundation
[ 2023-09-19 14:10:17 CET ] [ Original post ]
We're excited to announce Ringlorn Saga Gaiden, our next game.
Due to the warm reception and interest in the Temple of Rebirth bonus dungeon in the original game, we've decided to make a standalone RPG based on the possession mechanics.
Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. After dying in a decisive battle, your spirit is separated from your body, and you must exact your revenge on the Dark Lord by possessing his minions.
- A short-but-sweet Action RPG that won't hold your hand, nor waste your time
- Fight enemies to get stronger, possess their bodies, and use their abilities to survive
- Explore an open world, find items that will strengthen your spirit, and complete objectives in any order
- Simple but nuanced game mechanics and controls
- MSX-inspired 8-bit sound
- CRT filter for an authentic retro experience
- If you lose your way, pray to Morrigan
[ 2023-02-24 18:06:42 CET ] [ Original post ]
We're excited to announce our next project.
Ringlorn Saga is an adventure RPG inspired by the Japanese PC classics. Prince Gerhard the Brave embarks on a journey to the neighboring land to investigate the appearance of a magic barrier that surrounds it and his father's disappearance.
- A short-but-sweet Action RPG that won't hold your hand nor waste your time
- Explore the world, find new gear and valuable items, and get stronger while fighting a variety of enemies
- Stumble upon hidden events and quests
- Simple but nuanced mechanics and controls
- 8-bit style visuals and sound inspired by MSX
- CRT filter for an authentic retro experience
- If you ever get lost, have a drink with the bard
[ 2022-09-02 00:41:17 CET ] [ Original post ]
To celebrate the Independence Day, we're offering two of our best games at the highest discount during the Ukrainian Game Festival.
Now is the perfect time to give them a try.
https://store.steampowered.com/app/1581240/
https://store.steampowered.com/app/1831020/
Stay tuned for the announcement of our new project later this year.
[ 2022-08-24 05:53:17 CET ] [ Original post ]
We'd like to announce Der Geisterjger, out latest game and our most mechanically complex title to date that will give the fans of tactical turn-based dungeon crawling another scenario filled with brutal labyrinth warfare.
We'll go into deeper detail about new features in the coming weeks.
Wishlist here:
https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/
[ 2021-04-21 14:22:14 CET ] [ Original post ]
Changelog:
- Fixed a crash caused by the lack of a valid path in the random encounter.
- Fixed a bug that would reset the control scheme if the original configuration file was created for the version prior to 1.0.2.
[ 2020-11-22 21:35:22 CET ] [ Original post ]
Changelog:
- Fixed an issue where entities would be presumed dead if their DC was between 0 and 1% of their max DC.
- Fixed minor pathfinding issues.
- Tweaked the ATTACK command -- now attempts to attack with insufficient ammo no longer end the current turn.
- Minor adjustments to enemy stats.
[ 2020-11-12 23:08:49 CET ] [ Original post ]
Dear Players, At last, the 1.1.0 update is available. After listening to your feedback, we've worked hard on improving the game and adding new things in the process. You can find the detailed changelog below:
Additions
- Two new enemy types: Penetrator and Phantom
- New attack types (fire modes) for existing enemies
- New optional events and logs to expand the story (and give a hint on how to progress)
- Rudimentary gamepad support. Now you can move using the left analog stick, use the D-pad to operate the menu, and use the right stick to switch the ram response. The remaining keys can be mapped using the key rebinding menu
Fixes
- Fixed incorrect VSync option (Every Second VBlank)
- Fixed rare cases where certain line graphics would fail to load properly
- Fixed an AI issue where melee-only units would be too defensive at low DC
- Fixed several incorrect decals in the puzzle tunnels @ Floor 13
- Fixed incorrect initialization of anti-aliasing settings
Tweaks
- Reworked random encounters to improve encounter variety
- Adjusted random encounter logic: the encounters will no longer be triggered in the same spot
- Adjusted encounter rate
- Increased the false alarm chance for random encounters
- Improved menu system and game options
- Improved reticle placement to fit the target
- Adjusted stats of tutorial robots and certain enemies
Other
- Engine upgrade (2018.4.21 -> 2018.4.23)
[ 2020-09-16 23:03:06 CET ] [ Original post ]
This update adds difficulty settings to the game and a few additional bugfixes. You can find the description of each difficulty level below.
- Easy difficulty: the player character takes 70% of the base damage. Intended to give new players more time to learn and adapt.
- Normal difficulty: the default difficulty.
- Hard difficulty: the player character takes 120% of the base damage. Intended for seasoned veterans who mastered the game and seek additional challenge (or suffering).
- Added difficulty settings to the game configuration.
- Fixed incorrect spawning position of explosions if the attack from the explosive weapon was evaded by the target.
- Additional fixes to pathfinding.
- Engine upgrade (2018.4.9 -> 2018.4.21).
[ 2020-05-26 03:41:53 CET ] [ Original post ]
Changes:
- Improved AI behavior.
- Key presses no longer affect the game loop while dismissing the last UI message.
- Fixed incorrect item pickup message when picking up heavy armor plates.
- Fixed rare cases where evasion chance wouldn't be calculated correctly if an entity is attacked by stray bullets.
- Additional performance optimization.
[ 2020-03-20 01:12:12 CET ] [ Original post ]
- Added a combat performance analyzer.
- Fixed incorrect calculation of the evasion chance in certain cases.
- Fixed a missing edge line on Floor 03.
- Adjusted AI behavior, enemy stats, and encounter rate.
[ 2020-02-06 13:38:58 CET ] [ Original post ]
- Implemented a new key rebinding menu.
- Lifted paranoid restrictions from key rebinding. From now on, it only prevents you from clearing the menu controls.
- Fixed a minor visualization issue in the dynamic menus.
- Fixed accidental retriggering of one-time story events if the event contained an autosave command.
- Added another tutorial event to let the player know about terminals.
- Additional minor fixes and adjustments.
[ 2020-02-02 19:38:23 CET ] [ Original post ]
- Added a startup check for actions without any assigned keys. If actions without any assigned keys are detected upon launching the game, the game will revert to the default control scheme.
[ 2020-02-02 07:50:02 CET ] [ Original post ]
- Fixed incorrect loading of the selected display mode from the configuration.
- Adjusted key names to improve the readability of the control scheme.
[ 2020-01-31 14:26:00 CET ] [ Original post ]
- Added the ability to rebind control keys from the main menu.
- Fixed duplicate keybindings in the configuration file.
- Minor script adjustment in the tutorial.
[ 2020-01-29 09:53:19 CET ] [ Original post ]
- Fixed a typo in the tutorial.
- Fixed incorrect scaling of certain UI elements on displays with 1440p resolution or higher.
- You can now exit terminals by pressing ESC even if they're not finished displaying their text.
[ 2020-01-24 20:10:34 CET ] [ Original post ]
- Der Geisterturm / The Ghost Tower [LINUX] [216.19 M]
By 2074 the Earth turned into a scorched wasteland, forcing the population to leave the planet or move underground while two megacorps are stuck in an endless war over the territory and resources. After graduating from the military academy you've decided to join Eberbach Corp as a Robotic Combat Suit pilot...
...but something went wrong. You wake inside a large Robotic Combat Suit with no recollection of your past, and a mysterious man commands you to climb to the top floor.
Will you reach it alive or die trying?
KEY FEATURES
- Fight your way through 15 floors filled with dangerous encounters, traps, and puzzles;
- Tactical turn-based combat within dungeons that will test your resource management skills;
- Original progression system: search for upgrades to improve your armor, abilities, and weapons while the pilot gets better through killing or avoiding enemies;
- Unique wireframe-like graphics style supported by the atmospheric electronic soundtrack.
- OS: Ubuntu 16.04 + or SteamOS
- Processor: Intel Core i3-380M
- Graphics: Dedicated GPU with OpenGL 3.2 Support
- Storage: 300 MB available space
[ 6132 ]
[ 2625 ]