Hello everyone, how've you been? First of all, I'd like to wish you all happy holidays and an amazing new year! As the year is getting closer to ending, I'd like to take this time to talk about how Fairtravel Battle changed this year and where it's heading. Fairtravel Battle had a bit of a turbulent two years, as the game was cancelled back at the end of 2021 but shortly afterwards was revived. That wasn't public until a massive remake update was released, because I didn't want to flop yet again. In simple terms, game development is tough, and circumstances are a big factor in every gamedev's career. I'm happy to say, I have been feeling much better working on FTB, I no longer feel extremely drained most of the time due to my sense of responsibility which made me do huge hours after my full-time job because I had this idea that I just had to keep making updates as fast as possible. Now that my mental health is much better, I should be able to keep developing FTB for quite a while onwards! The remake update was a reimagining of the game, returning it to its origins in a way yet improving every aspect quite a lot. I feel that as the FTB is now, is the best it's ever been, and it's very fun. I play it very regularly and I think I got something special here. This year, a major event happened that means that FTB might actually have a chance to be truly special: The Pixel Buster and I agreed to work together to get proper art for the game, of which over 78 card arts have already been added to the game. This has truly been a blessing, and in a situation like mine when there's barely any budget, it's not unlike winning the lottery: FTB now has a chance to both play and look amazingly! I'm hopeful that FTB will be released in early access next year. Knowing how the past few years have gone though, there most likely will be a lot of obstacles. But, we're getting there! I want to release it only when it's ready. The Steam Playtest will be kept available until then, of course. There have been quite a lot of smaller updates to the Playtest, and due to lack of visibility I'll be posting new update announcements here as well, since it might feel like FTB is barely changing otherwise. I'm truly thankful for the support of each and every one of you. I'd like to request that you wishlist the game if you feel you enjoy it enough to be worthy of such a thing. It really helps, as due to the lack of budget there's also a lack of marketing. Once more, I wish you all happy holidays and an amazing new year!
[ 2023-12-22 21:55:25 CET ] [ Original post ]
Fairtravel Battle is a fantasy collectible card game experience with no additional purchases or microtransactions
Enter the land of Fairtravel, where you take the role of a hero, and duel using your followers, abilities, and equipment. Battle your friends or play solo, and have fun in multiple ways with the many game modes or make your own!
Features
No Microtransactions
Fairtravel Battle will never have any microtransactions of any kind. Each card and reward can only be obtained by playing the game. No hidden fees.
Modding
Create your own cards, add or replace card arts, your own playmats, card backs, and more.
Lots of Rewards
Earn gold through winning games, doing quests, or participating in multiplayer competitive game modes which reward you prizes on completion.
Earn renown during each match, which you can use to unlock rewards such as specific cards and card styles.
Multiple Game Modes
- Battle with your collection in the Duel mode
- Pick one card at a time to make a deck in Draft mode
- Open temporary packs to make a deck in Sealed mode
- Deckbuild in Explorer mode
- Customize your experience by playing custom game mode variations, making custom game modes, and making your own rules
Play Anywhere
Each game mode supports online and LAN play, as well as offline battles versus the CPU.
- OS: Ubuntu 16.04
- Processor: Intel Core i3 2.4GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce 8600. ATI Radeon HD 2000
- Storage: 1 GB available space
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