Version 38 Update 17 - QOL improvements, rebalancing
[ 2024-05-06 19:19:16 CET ] [ Original post ]
Balance Changes
- Enrage now gives +x/+X instead of +X attack
- Explorer's map now costs 2 (up from 1)
- Nurturing Elemental now costs 2 (down from 3)
- Redan Captain now has 5 health (down from 6)
- Rush now costs 1 (down from 2)
- Soaring Elemental now has 2 health (up from 1)
- Soulite Sword now has 3 attack (up from 2)
- Tarin Spellburst's second level up effect is now "Gain untargetable by opponents", and he no longer is untargetable by default
- Treasure Dragon now has an additional effect of "At the end of your turn, ready this"
- Varlari Vanguard now has its effects swapped: first, put +1/+1 on a target on discard. second, deal damage with followers that have +1/+1 counters; third: EOT draw a card then discard a card
- Gold per win changed to 20 (up from 15)
- Updated crafting costs to: Commons: 150 (up from 100), Uncommon: 250 (down from 300); rare: 400 (down from 500), epic: 600 (down from 1200), legendary: 1000 (down from 2000)
- Reduced Explore, Heal Damage, Play
daily quest steps to 5
Changes
- Updated collection card zom to show arrows on the card style swaps
- Added mulligan selection visual indicator
- Decks with CPU use disabled show an indicator
- Updated tutorial window arrows to be clearer
- When you open a deck, the collection filters will auto select the essences the deck has
- Modding: Added support for characteristic overrides and disabling some characteristics from being validated by the server
- Added descriptions to reward kinds in reward track
- Fixed generated AI decks to no longer have extra cards
- While building a deck, you can now exceed the deck size limi, but it will be invalid for play unless it has the correct amount of cards
- Updated fullart card styles
- Removed Heal Damage quest
- Fixed bugs with negative attack in combat
- Fixed a bug with redan thief triggering after dealing damage to a follower and surviving
- Adjusted prompt hide/show behaviours to hide buttons too
- Improved resource drop UX
- Updated multiessence sprite
- Fixed Grave Aura buff that was misconfigured
Fairtravel Battle
Flaming Torch Games
Flaming Torch Games
Coming Soon
Strategy Singleplayer Multiplayer EA
FREEGame News Posts 42
🎹🖱️Keyboard + Mouse
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https://store.steampowered.com/app/917820 
Fairtravel Battle is a fantasy collectible card game experience with no additional purchases or microtransactions
Enter the land of Fairtravel, where you take the role of a hero, and duel using your followers, abilities, and equipment. Battle your friends or play solo, and have fun in multiple ways with the many game modes or make your own!
Features
No Microtransactions
Fairtravel Battle will never have any microtransactions of any kind. Each card and reward can only be obtained by playing the game. No hidden fees.
Modding
Create your own cards, add or replace card arts, your own playmats, card backs, and more.
Lots of Rewards
Earn gold through winning games, doing quests, or participating in multiplayer competitive game modes which reward you prizes on completion.
Earn renown during each match, which you can use to unlock rewards such as specific cards and card styles.
Multiple Game Modes
- Battle with your collection in the Duel mode
- Pick one card at a time to make a deck in Draft mode
- Open temporary packs to make a deck in Sealed mode
- Deckbuild in Explorer mode
- Customize your experience by playing custom game mode variations, making custom game modes, and making your own rules
Play Anywhere
Each game mode supports online and LAN play, as well as offline battles versus the CPU.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i3 2.4GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce 8600. ATI Radeon HD 2000
- Storage: 1 GB available space
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