





I started working on TaniNani during long bus rides between two cities when me and my girlfriend lived far apart. I enjoyed making tiny prototypes during the 3 hours I had to kill. One of the ideas turned out to be something that ended up being TaniNani. I had a lot of fun and knew right away that it had potential. So going back and forth during that weekend I worked a little over 6 hours and in the end I had the mechanics for the first three chapters.
I kept playing around with the idea before putting it on hold because I had to prioritize other things. Then about a year later I founded WhyKev and picked up TaniNani in order to finish the game I believed so much in. I loved sharing gifs of my progress and also live-streamed as I designed levels.
At release TaniNani got featured on the App Store among "New Games We Love" which allowed a lot of people see the game. I got many sweet comments and reviews which made me very happy. It was overall a wonderful and calm moment which isn't always the case when you release a game. Later I started working on the Nintendo Switch port which also got released a few months after the initial release.
I sometimes look back at TaniNani from different perspectives such as development and personal. It meant so much to me, I dared to try making it all on my own and focused on working on games that I was more emotionally connected to. I'm proud over TaniNani and how it made people feel.
[ 2022-01-26 15:34:05 CET ] [ Original post ]
Hello everyone! I hope you all enjoy this update with a bunch of new things!
News:
- 36 new levels
- 6 new unlockable outfits
- Chapter 1 & 2 are re-designed
- Updated Challenge UI
[ 2020-08-17 17:30:09 CET ] [ Original post ]
A minor fix for the mouse input and Russian UI boxes should now be updated for certain levels that looked wrong.
- Moving chunks/tiles with mouse input while game is paused is fixed.
- Right click on the mouse pauses the game, which allows you to play through the entire game with just one hand.
- Russian UI box is fixed.
- Summary text when playing with Russian or Chinese language have updated positions to look more correct.
[ 2020-02-21 21:12:46 CET ] [ Original post ]
Mouse support is finally here! With that said... there are a few settings that can't be adjusted with the mouse only, but you should be able to fully play through the game and navigate the menu with the mouse only.
- Mouse support.
- Fixed a small issue where the grid would appear enabled a few milliseconds before the level slides down.
- Chapter 2 song volume is reduced a tiny bit.
- Fixed a text in the outfit section that wouldn't update it's button prompt if a controller was connected.
[ 2020-02-03 19:45:30 CET ] [ Original post ]
Another small fix based on initial feedback from players. This should make the progression for new players a bit easier.
- First two outfits are unlocked a bit more quick.
- Chapter 2 is now unlocked at 6 crystals instead of 7.
- Restart level text in the "summary" screen should now look better in French.
- Russian translation should now be improved.
- Fixed a rare bug in the Chapter 4 mechanic.
[ 2020-02-01 08:31:00 CET ] [ Original post ]
Thank you all for playing TaniNani, I've heard some feedback and I wanted to make a small and quick update.
- Challenges can now be replayed. If you've finished the challenges on a level and replay the level then the challenge background should be a bit transparent same as the crystal if you've grabbed that and replay the level.
- Added Russian translation.
- Updated credits.
- Removed a debug button that changed the selected language to Chinese.
- Adjusted pitch on Menu > Chapter > Level. Should be a bit more cute.
- Chapter 1 song, adjusted volume of the beat.

[ 2020-01-27 12:41:45 CET ] [ Original post ]
🎮 Full Controller Support
- TaniNani Linux [171.99 M]
FEATURES:
- 120 Handcrafted levels across 10 worlds.
- Optional challenges for extra difficulty.
- Unlockable outfits.
- A catchy cute little soundtrack.
- Achievements.
- OS: Ubuntu 18.04
- Processor: 1.8 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics
- Storage: 148 MB available space