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The Story Goes On Releases!

Three years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago. Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly. Back in 2015, we decided to enter Early Access to get community feedback and ideas, this would not have been possible without you guys. Thank you so much for being with us every step of the way! Now I'm done being emotional, on to the actual changes!

Changelog


Minor spoilers ahead! Major Additions
  • The dark forest dungeon! A new dungeon with a spin. When you come back you won't be the same
  • The opportunity to finish the final page and close the book once and for all.
  • Four new tracks by the ever so stunning Sam Lee Jones!
  • Linux and Mac builds
  • Bossrush mode once you've beaten the game
  • German translations, as well as completed Russian, Spanish, Italian and French translations
Major Tweaks:
  • Hotball has been reworked
  • Once you save Foster you'll find the Devil inside when fighting bosses
  • Ivan is now a bit less into lasers, and more into fast projectiles
Minor Tweaks:
  • Moved some spider webs around in major story areas to align
  • Hid the edges of spider webs under the ground so it doesn't look like spiders use hot glue when making their nests
  • Delivering Ivan's letter is not as anticlimactic
  • Lights look more lighty in the spooky dungeon
  • Terma vision won't send you flying to the moon
  • Getting all items is now easier, with the odds being in your favor once you get close
  • Some brights are now brighter, such as fireballs. Especially in bright areas
  • The dialogue box doesn't bounce around like a pinball(as much)
  • The lava no longer looks like water someone set fire to
  • Some contact items would absolutely destroy bosses. Now they only modestly destroy bosses
  • Dinosoar is no longer as picky about what's hurting it
  • You can now save your game at the end warp
  • When using a controller, your aim reticle is now based on range instead of a fixed distance
  • The dash direction can now be changed in the options, letting you dash where you're moving instead of where you're aiming
  • Ghost health is displayed in a way that makes more sense
  • Dead penguins can no longer hurt you (also the name of my alt-band)
  • Adjusted various hitboxes in the game to be more fair to the player
  • The lightning enemy can now buff nearby enemies
  • Graphics for each individual player when using different items
  • Various graphics when using the x-ray glasses have been updated
  • The BFF got stuck in the washing machine and is now smaller
  • The very start of the Forest dungeon has been updated
  • Aim Assist now helps you a lot more
Bugfixes:
  • Fixed a crash related to targeting when fighting Prickle
  • The Mother no longer flashes the up animation when it's not supposed to
  • Enemies now properly show how stunned they are while in the Yang world
  • Audio can no longer get stuck forever. It can still get stuck for a long time, but not forever
  • Tables at the beginning are now at proper heights
  • Using the Destructicorn in the Yang puddles no longer turns everything white
  • Some things were missing from the Yang world that are shown now
  • Ivan's peepers no longer show up in places you don't want them. Well I guess you don't want them anywhere, but they don't show up in places where they really shouldn't be
  • Pixies no longer send enemies in the wrong direction
  • Collisions would remain after a dungeon blew up
  • Enemies no longer get stuck in the Yang maze
  • Money is now awarded if you go to a room room where it can't follow
  • The scarecrow now wears his fake nose properly and with style
  • Lord Pec'rtron is now awarded at the start of summoning, preventing you from losing it
  • You can no longer leave the spooky dungeon with a Ghost Gem
  • Matt Master no longer gets bugged if you hurt him unexpectedly
In case you missed it, we have a Discord server! https://discord.gg/77dBq2J Lots of Love, Everyone at Scarecrow Arts


[ 2018-03-02 17:44:01 CET ] [ Original post ]

The Story Goes On Releases!

Three years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago. Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly. Back in 2015, we decided to enter Early Access to get community feedback and ideas, this would not have been possible without you guys. Thank you so much for being with us every step of the way! Now I'm done being emotional, on to the actual changes!

Changelog


Minor spoilers ahead! Major Additions
  • The dark forest dungeon! A new dungeon with a spin. When you come back you won't be the same
  • The opportunity to finish the final page and close the book once and for all.
  • Four new tracks by the ever so stunning Sam Lee Jones!
  • Linux and Mac builds
  • Bossrush mode once you've beaten the game
  • German translations, as well as completed Russian, Spanish, Italian and French translations
Major Tweaks:
  • Hotball has been reworked
  • Once you save Foster you'll find the Devil inside when fighting bosses
  • Ivan is now a bit less into lasers, and more into fast projectiles
Minor Tweaks:
  • Moved some spider webs around in major story areas to align
  • Hid the edges of spider webs under the ground so it doesn't look like spiders use hot glue when making their nests
  • Delivering Ivan's letter is not as anticlimactic
  • Lights look more lighty in the spooky dungeon
  • Terma vision won't send you flying to the moon
  • Getting all items is now easier, with the odds being in your favor once you get close
  • Some brights are now brighter, such as fireballs. Especially in bright areas
  • The dialogue box doesn't bounce around like a pinball(as much)
  • The lava no longer looks like water someone set fire to
  • Some contact items would absolutely destroy bosses. Now they only modestly destroy bosses
  • Dinosoar is no longer as picky about what's hurting it
  • You can now save your game at the end warp
  • When using a controller, your aim reticle is now based on range instead of a fixed distance
  • The dash direction can now be changed in the options, letting you dash where you're moving instead of where you're aiming
  • Ghost health is displayed in a way that makes more sense
  • Dead penguins can no longer hurt you (also the name of my alt-band)
  • Adjusted various hitboxes in the game to be more fair to the player
  • The lightning enemy can now buff nearby enemies
  • Graphics for each individual player when using different items
  • Various graphics when using the x-ray glasses have been updated
  • The BFF got stuck in the washing machine and is now smaller
  • The very start of the Forest dungeon has been updated
  • Aim Assist now helps you a lot more
Bugfixes:
  • Fixed a crash related to targeting when fighting Prickle
  • The Mother no longer flashes the up animation when it's not supposed to
  • Enemies now properly show how stunned they are while in the Yang world
  • Audio can no longer get stuck forever. It can still get stuck for a long time, but not forever
  • Tables at the beginning are now at proper heights
  • Using the Destructicorn in the Yang puddles no longer turns everything white
  • Some things were missing from the Yang world that are shown now
  • Ivan's peepers no longer show up in places you don't want them. Well I guess you don't want them anywhere, but they don't show up in places where they really shouldn't be
  • Pixies no longer send enemies in the wrong direction
  • Collisions would remain after a dungeon blew up
  • Enemies no longer get stuck in the Yang maze
  • Money is now awarded if you go to a room room where it can't follow
  • The scarecrow now wears his fake nose properly and with style
  • Lord Pec'rtron is now awarded at the start of summoning, preventing you from losing it
  • You can no longer leave the spooky dungeon with a Ghost Gem
  • Matt Master no longer gets bugged if you hurt him unexpectedly
In case you missed it, we have a Discord server! https://discord.gg/77dBq2J Lots of Love, Everyone at Scarecrow Arts


[ 2018-03-02 17:44:01 CET ] [ Original post ]

The Story Goes On
Scarecrow Arts Developer
KISS ltd Publisher
2018-03-02 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (54 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Story Goes On Content Linux [215.17 M]
The Story Goes On (Early Access) is an action-packed adventure game set in an endless maze known as the Odyssey.

Developed by Scarecrow Arts, The Story Goes On is the team’s debut game. With a huge emphasis on community feedback via the Early Access program, the game is shaping into a unique rogue-like experience.

The current Early Access version features:


  • Progress at your own pace
The Story Goes On never binds player to a specific pace. Almost every event, puzzle, and fight can be completed as fast or slow as you’d like.

  • Varied items
Every item is designed to add to your experience, and may shift the way you play. From combat enhancements to new ways of traversing puzzles, items in The Story goes On are laid out to work with each other and grant the player cool item combinations every time they play.

  • Adaptive Soundtrack
A beautiful soundtrack that reacts in real-time to the environment; escalating from calm to intense depending on the room the player enters in their unique play-through.

  • Randomly Generated Worlds
A majority of the game’s combat and worlds are randomly generated per play-through. While the overarching story remains constant, the player will discover it in their own way.

  • Story-Based Pre-Built Dungeons
Inside every randomly generated world is a matching pre-made dungeon that introduces new mechanics, enemies and story elements into the main game. From transforming into a ghost to navigate a haunted mansion, to riding a bling’d out minecart to freedom, you find these locations hidden in the worlds, concealed by puzzles.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2.5 Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Memory
  • Storage: 350 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04
  • Processor: 2.51 Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Memory
  • Storage: 350 MB available space
GAMEBILLET

[ 6108 ]

20.65$ (17%)
4.12$ (17%)
4.24$ (15%)
24.89$ (17%)
5.21$ (13%)
16.79$ (16%)
33.19$ (17%)
21.21$ (15%)
8.39$ (16%)
33.59$ (16%)
10.00$ (50%)
33.17$ (17%)
21.24$ (15%)
16.99$ (15%)
49.67$ (17%)
24.89$ (17%)
3.55$ (82%)
21.74$ (13%)
12.44$ (17%)
4.21$ (16%)
4.14$ (17%)
16.79$ (16%)
24.78$ (17%)
13.34$ (11%)
16.88$ (16%)
3.75$ (81%)
5.91$ (15%)
19.97$ (20%)
4.39$ (12%)
4.97$ (17%)
GAMERSGATE

[ 1170 ]

7.5$ (70%)
0.43$ (91%)
7.44$ (70%)
1.31$ (91%)
4.67$ (53%)
7.44$ (70%)
8.92$ (40%)
0.53$ (92%)
0.52$ (92%)
1.05$ (85%)
1.28$ (91%)
0.64$ (87%)
3.4$ (83%)
15.99$ (20%)
0.89$ (87%)
2.04$ (74%)
1.28$ (87%)
0.77$ (91%)
3.4$ (83%)
0.85$ (83%)
0.77$ (89%)
0.54$ (91%)
0.51$ (83%)
1.7$ (91%)
0.89$ (87%)
1.58$ (95%)
6.39$ (20%)
4.88$ (62%)
1.28$ (91%)
9.0$ (70%)

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