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The Story Goes On Co-Op Update
Local co-op Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller.
[ 2020-03-02 06:50:09 CET ] [ Original post ]
We're releasing on Switch today! We're excited to also bring all the Switch changes to PC, bringing local Co-op mode, various game changes and upgrades as well as a long list of bug fixes.
New feature
Local co-op Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller.
Changes
- The entire game has been ported to GameMaker Studio 2, from GameMaker Studio 1. This means the game runs faster and is more stable overall.
- Co-op players now have a player outline, to better highlight who's who.
- Updates various graphics, mostly items.
- The entire game is now brighter, especially in the dark regions. Many players were previously unable to see room exit in the spooky and dark forest worlds.
- The final boss will now have more dialogue depending on what's happening in the fight.
- Particles are now more lightweight, making it lag less when a lot of them are spawned. This was very noticeable in the snow dungeon.
- Keys now carry over when warping from the end. There is no UI for this, but they're there.
Bug fixes
- Enemies in the yin-yang pools are less glitch, and can now be halfway transformed when on the edge.
- Fixed various depth issues around the shop and starting zone.
- Ivan can no longer kill you during the black screen.
- Fixed some issues with HUD transparency.
- Fixed a bug where players got stuck using the terma-vision.
- Fixed that sometimes the Ivan Mail would spawn without a bone thrower.
- The menu no longer goes slightly sideways when using a controller in the menu.
- Sunball boss no longer gets stuck
- The Machine boss would sometimes stop shooting if attacked during wind up. This is fixed.
- Matt Master boss no longer deals damage when going over the screen, which could unfairly hurt players in co-op.
- Fixed a bug where being a ghost and having the devil contract would actually give you money on taking damage.
- Pecrtrons bullets disappear when all momentum is gone, making it look less weird.
- Fixed a rare crash when you'd die while a spider was charging a shot.
- Igloos no longer have a chance to face the wall, letting you enter them more consistently.
- And various smaller issues throughout the game...
[ 2020-03-02 06:50:09 CET ] [ Original post ]
The Story Goes On
Scarecrow Arts
Developer
KISS ltd
Publisher
2018-03-02
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(54 reviews)
The Game includes VR Support
Public Linux Depots:
- The Story Goes On Content Linux [215.17 M]
The Story Goes On (Early Access) is an action-packed adventure game set in an endless maze known as the Odyssey.
Developed by Scarecrow Arts, The Story Goes On is the team’s debut game. With a huge emphasis on community feedback via the Early Access program, the game is shaping into a unique rogue-like experience.
Developed by Scarecrow Arts, The Story Goes On is the team’s debut game. With a huge emphasis on community feedback via the Early Access program, the game is shaping into a unique rogue-like experience.
The current Early Access version features:
- Progress at your own pace
- Varied items
- Adaptive Soundtrack
- Randomly Generated Worlds
- Story-Based Pre-Built Dungeons
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.5 Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB Video Memory
- Storage: 350 MB available space
- OS: Ubuntu 12.04
- Processor: 2.51 Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB Video Memory
- Storage: 350 MB available space
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