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April Update ( New Demo Coming Soon! )
Since the release of the Kickstarter backer early bird alpha test, weve received a lot of very positive and valuable feedback. We were then able to improve our build based on this valuable insight. In order to reveal a little more about the world of LUNA, we've decided that before the official launch, we will present a brand new demo, featuring two new levels with four new locations. We hope this will give our players a good peek into the LUNA world. Also, this time, you will be able to fully experience our dual character control feature! So stay in touch and sign up to our NEWSLETTER HEREto be among the first to click the link and gain access!
With more new footage to play around with, were now not only able to update our full-length trailer but also to make a different one focusing on gameplay! It is also high-time for us to work on the marketing side. With the professional help of both our Publisher and Marketing Consultant, we'd like to come up with the best phrase for LUNA to stand out from the crowd. What's your favourite element in LUNA and what will be the part that most excites you? Leave a comment below and let us know!
Now, lets see what has been achieved on the remaining game production work. During the past few months, we finally reached our 3rd milestone! Now ALL the cinematic animations are completed with music! Along with the progression of the story, players will be presented with 6 visually stunning wordless cinematics, adding up to a total of 20+ min long 2D hand-drawn animations to experience! This is something we truly believe to be special about LUNA, it is not easy to complete such a quantity of cinematics with just one artist and one music composer, but we did it! Moreover, the team had been working on this game for a long time, even though when we first watched the full animation, we all still cant help but felt deeply touched by the stories of these two beloved characters in LUNA. We sincerely hope that we can share this warm feeling with you in the final game.
Now, as we are reaching the end of the production, its time to focus on the final touches within the limited time available to reach as closely to the to the perfect standard we hope to achieve. Weve been also working on stuff like level load times, progress saving, menu and interface etc., improving the recognition level of all the interface button/icons. Weve been testing all these system-related features, hoping these basic functions do not interfere with, but aid players in-game experience. Meanwhile, sound design is still in process. It's halfway through and goes hand-in-hand with music optimization. We want to make sure that all the animation, SFX and music work in a harmonious way. Therefore we strongly suggest playing the demo (and the final game) with your best audio system or headphones! Last but not least, weve started the most crucial step before the games release: debugging! The progress is painful but necessary. Sometimes we do find some amazing and funny bugs, but even though we love them very much, well make sure you'll never bump into these bad boys!
Some bug collections. The Tai-Chi Boy and Teleport beast! When the build comes to a stable stage, we will most likely to have a limited number of keys for the public beta testing. If youd like to be part of this, we will send out the beta sign up via our NEWSLETTER, please subscribe!
After last months trip back from GDC in San Francisco, we will be at the London EGX Rezzed 2019 at the Tobacco Dock from 4th- 6th in April! Come and see us, chat with the devs and play the LUNA EGX exclusive Demo! You can also purchase LUNA posters/postcards directly on that day and maybe ask Betty to draw you something :) In the near future we are also going to Fusion G -Core exhibition in China on May 2019, and Gamescom in Germany later in the year! We know weve said this countless times, but still now when the game is so, so close to being delivered, we look back on our first post. It really feels like an incredible journey. We are aiming to complete the sound FX and major debugging within the 2nd quarter, preparing the soundtrack and artbook material we promised our backers and complete the Steam page related jobs (achievement design etc). We should be able to update more frequently at this point, as the heaviest production work will be close to the end. We will be more actively involved in our Steam community discussion, social media events and much more! Follow us on all our social media account below! TWITTER / FACEBOOK / INSTAGRAM / YOUTUBE Thank you all for being so patient and supportive, it's getting very exciting! Let us know us your crazy ideas to tell more people about LUNA; shouting "LUNA" in the neighbourhood 10 times a day? Hiring a celebrity cat on Instagram to hold our advertisement? Contacting NASA to spread the word in the skies? Wed love to be inspired! Until next time, peace out!
[ 2019-04-01 08:39:35 CET ] [ Original post ]
Here comes the development update that youve been waiting for. We know it has been a while since we posted anything here, we do apologize for the delay! Were full speed working on the game and the upcoming brand new demo, so lets start the update with this exciting news!
New Demo coming soon!
Since the release of the Kickstarter backer early bird alpha test, weve received a lot of very positive and valuable feedback. We were then able to improve our build based on this valuable insight. In order to reveal a little more about the world of LUNA, we've decided that before the official launch, we will present a brand new demo, featuring two new levels with four new locations. We hope this will give our players a good peek into the LUNA world. Also, this time, you will be able to fully experience our dual character control feature! So stay in touch and sign up to our NEWSLETTER HEREto be among the first to click the link and gain access!
Also... New Trailer coming soon!
With more new footage to play around with, were now not only able to update our full-length trailer but also to make a different one focusing on gameplay! It is also high-time for us to work on the marketing side. With the professional help of both our Publisher and Marketing Consultant, we'd like to come up with the best phrase for LUNA to stand out from the crowd. What's your favourite element in LUNA and what will be the part that most excites you? Leave a comment below and let us know!
Game production progress
Now, lets see what has been achieved on the remaining game production work. During the past few months, we finally reached our 3rd milestone! Now ALL the cinematic animations are completed with music! Along with the progression of the story, players will be presented with 6 visually stunning wordless cinematics, adding up to a total of 20+ min long 2D hand-drawn animations to experience! This is something we truly believe to be special about LUNA, it is not easy to complete such a quantity of cinematics with just one artist and one music composer, but we did it! Moreover, the team had been working on this game for a long time, even though when we first watched the full animation, we all still cant help but felt deeply touched by the stories of these two beloved characters in LUNA. We sincerely hope that we can share this warm feeling with you in the final game.
Final polish and auxiliary system optimization
Now, as we are reaching the end of the production, its time to focus on the final touches within the limited time available to reach as closely to the to the perfect standard we hope to achieve. Weve been also working on stuff like level load times, progress saving, menu and interface etc., improving the recognition level of all the interface button/icons. Weve been testing all these system-related features, hoping these basic functions do not interfere with, but aid players in-game experience. Meanwhile, sound design is still in process. It's halfway through and goes hand-in-hand with music optimization. We want to make sure that all the animation, SFX and music work in a harmonious way. Therefore we strongly suggest playing the demo (and the final game) with your best audio system or headphones! Last but not least, weve started the most crucial step before the games release: debugging! The progress is painful but necessary. Sometimes we do find some amazing and funny bugs, but even though we love them very much, well make sure you'll never bump into these bad boys!
Some bug collections. The Tai-Chi Boy and Teleport beast! When the build comes to a stable stage, we will most likely to have a limited number of keys for the public beta testing. If youd like to be part of this, we will send out the beta sign up via our NEWSLETTER, please subscribe!
Game Exhibitions
After last months trip back from GDC in San Francisco, we will be at the London EGX Rezzed 2019 at the Tobacco Dock from 4th- 6th in April! Come and see us, chat with the devs and play the LUNA EGX exclusive Demo! You can also purchase LUNA posters/postcards directly on that day and maybe ask Betty to draw you something :) In the near future we are also going to Fusion G -Core exhibition in China on May 2019, and Gamescom in Germany later in the year! We know weve said this countless times, but still now when the game is so, so close to being delivered, we look back on our first post. It really feels like an incredible journey. We are aiming to complete the sound FX and major debugging within the 2nd quarter, preparing the soundtrack and artbook material we promised our backers and complete the Steam page related jobs (achievement design etc). We should be able to update more frequently at this point, as the heaviest production work will be close to the end. We will be more actively involved in our Steam community discussion, social media events and much more! Follow us on all our social media account below! TWITTER / FACEBOOK / INSTAGRAM / YOUTUBE Thank you all for being so patient and supportive, it's getting very exciting! Let us know us your crazy ideas to tell more people about LUNA; shouting "LUNA" in the neighbourhood 10 times a day? Hiring a celebrity cat on Instagram to hold our advertisement? Contacting NASA to spread the word in the skies? Wed love to be inspired! Until next time, peace out!
[ 2019-04-01 08:39:35 CET ] [ Original post ]
LUNA The Shadow Dust
Lantern Studio
Developer
Coconut Island Games
Publisher
2020-02-13
Release
Game News Posts:
58
🎹🖱️Keyboard + Mouse
Very Positive
(1251 reviews)
Public Linux Depots:
- LUNA The Shadow Dust Linux EN [783.86 M]
- LUNA The Shadow Dust Linux CN(Traditional) [783.86 M]
- LUNA The Shadow Dust Linux CN [783.86 M]
Inspired by the adventure games of old, LUNA The Shadow Dust is a moving tale of two playable companions drawn together in a hand-animated puzzle adventure, featuring a breathtaking original soundtrack and beautiful 2D cinematics.
Enter the ancient tower that stands at the edge of the world and discover the hand-drawn cinematics, intricate puzzles and haunting music of this indie gem.
To light a candle is to cast a shadow
Behind the shadow of reality, an enchanted world awaits illumination. Experience the magical journey of a young boy and his companion as they solve puzzles and trace back the memories of old, brought to life with visually stunning, wordless cinematics.Enter the ancient tower that stands at the edge of the world and discover the hand-drawn cinematics, intricate puzzles and haunting music of this indie gem.
Traditional frame by frame character animation
12 frames per second, 3 layers per frame. Over 250 animations and 20 minutes of cinematics. A nostalgic and time-consuming process - but really worth the challenge for a small indie team of four.Single player mode with dual character control
Solve puzzles from different perspectives. Discover a story of true courage with two playable characters drawn together through an inseparable bond.Think outside of the box
Spark your imagination and solve a wide variety of puzzles, presented in gorgeous hand-drawn environments. Puzzles work standalone, requiring no 'hidden items' or player backtracking.LESS reading, MORE cinematics
We replaced a dialogue system with a series of beautifully hand-animated cinematics telling a mysterious story.Engaging Original Soundtrack
Our composer created an original soundtrack, designed to immerse the player in the emotional highs and lows of the story, kindling goose-bumps along the journey.MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+
- Processor: 1.2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024MB VRAM. OpenGL 3.2
- Storage: 1 GB available space
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