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June Update 2019
Now that the overall game design has been completed, weve been working on optimizing communication for system related functions: saving, loading, skipping cutscenes etc. They might not seem to be important elements, but as LUNA The Shadow Dust wont contain any text, including menus, we really need to make sure players can understand how to use these UI features. Testing resolution/full-screen display will also require us to try multiple OS systems and different kinds of computers. Depending on each hardware variation, diagnosing problems could be tricky too. Weve also designed a feature for players to be able to rewatch all the cutscenes from the menu page. If some of them remain locked when you finish the whole game, what could it mean? A second storyline? A hidden location? Okay, I've already said too much.
Weve had great progress on the sound design! Some of the cinematic sound Fx is still under mixing but weve more-or-less completed all the sound design tasks for the game! We'll continue to optimize the sound experience, like introducing 3d sound mixing so the sound source will appear near or far, depending on how you control the characters. Meanwhile, weve already started on sound debugging! What? Sound fx has its own bugs? Sadly the answer is: yes. Sound effects can be triggered in different ways and are all programmed closely to various game actions and events. We dont want our players to hear a high pitched honk from another level when they are enjoying a quiet moment during, do we? Thats one corner we also will not cut!
Although LUNA as a game does not require localization, the marketing materials indeed have to be translated in order to reach as many potential players as possible. Weve now localized our Steam page into 27 different languages (Which is every language on Steam!) It feels really great to start to see game broadcasters from all over the world introduce LUNA in different languages. Knowing more and more people are discovering LUNA gives us a very warm feeling.
Lantern Studio now has its own Discord server! If, aside from these dev updates, youre still eager to know more the game and our team behind the scenes, the development story, or looking to hang out with folks who also love puzzle adventure games - our new Discord channel is the new place to be! Each Friday we will post a new micro-update on the server in the #announcements channel, just showcasing whats been happening every week! From next month we will be finishing off our game development and go full-on hardcore with testing and debugging. We will also work on the digital/hard copy art book of LUNA The Shadow Dust and continue composing the original soundtrack album. Weve still got plenty of work to do but the finish line is almost within reach! :) Until next time, peace out! =((( ) Best, Lantern Studio Team
[ 2019-06-06 15:06:03 CET ] [ Original post ]
Toot Toot! Here comes our June dev update! ( )
We hope you guys have enjoyed our new demo, weve had such positive feedback from all. Thank you to everyone who helped us share the news through social media. Based on all the data we collected in our survey, we can pinpoint some specific issues and try to refine them before the official release!
Now let's see what we have been working on recently:
Game System Feature Optimization
Now that the overall game design has been completed, weve been working on optimizing communication for system related functions: saving, loading, skipping cutscenes etc. They might not seem to be important elements, but as LUNA The Shadow Dust wont contain any text, including menus, we really need to make sure players can understand how to use these UI features. Testing resolution/full-screen display will also require us to try multiple OS systems and different kinds of computers. Depending on each hardware variation, diagnosing problems could be tricky too. Weve also designed a feature for players to be able to rewatch all the cutscenes from the menu page. If some of them remain locked when you finish the whole game, what could it mean? A second storyline? A hidden location? Okay, I've already said too much.
Sound Design
Weve had great progress on the sound design! Some of the cinematic sound Fx is still under mixing but weve more-or-less completed all the sound design tasks for the game! We'll continue to optimize the sound experience, like introducing 3d sound mixing so the sound source will appear near or far, depending on how you control the characters. Meanwhile, weve already started on sound debugging! What? Sound fx has its own bugs? Sadly the answer is: yes. Sound effects can be triggered in different ways and are all programmed closely to various game actions and events. We dont want our players to hear a high pitched honk from another level when they are enjoying a quiet moment during, do we? Thats one corner we also will not cut!
Steam Language
Although LUNA as a game does not require localization, the marketing materials indeed have to be translated in order to reach as many potential players as possible. Weve now localized our Steam page into 27 different languages (Which is every language on Steam!) It feels really great to start to see game broadcasters from all over the world introduce LUNA in different languages. Knowing more and more people are discovering LUNA gives us a very warm feeling.
Last but not least, join our Discord server!
Lantern Studio now has its own Discord server! If, aside from these dev updates, youre still eager to know more the game and our team behind the scenes, the development story, or looking to hang out with folks who also love puzzle adventure games - our new Discord channel is the new place to be! Each Friday we will post a new micro-update on the server in the #announcements channel, just showcasing whats been happening every week! From next month we will be finishing off our game development and go full-on hardcore with testing and debugging. We will also work on the digital/hard copy art book of LUNA The Shadow Dust and continue composing the original soundtrack album. Weve still got plenty of work to do but the finish line is almost within reach! :) Until next time, peace out! =((( ) Best, Lantern Studio Team
[ 2019-06-06 15:06:03 CET ] [ Original post ]
LUNA The Shadow Dust
Lantern Studio
Developer
Coconut Island Games
Publisher
2020-02-13
Release
Game News Posts:
58
🎹🖱️Keyboard + Mouse
Very Positive
(1251 reviews)
Public Linux Depots:
- LUNA The Shadow Dust Linux EN [783.86 M]
- LUNA The Shadow Dust Linux CN(Traditional) [783.86 M]
- LUNA The Shadow Dust Linux CN [783.86 M]
Inspired by the adventure games of old, LUNA The Shadow Dust is a moving tale of two playable companions drawn together in a hand-animated puzzle adventure, featuring a breathtaking original soundtrack and beautiful 2D cinematics.
Enter the ancient tower that stands at the edge of the world and discover the hand-drawn cinematics, intricate puzzles and haunting music of this indie gem.
To light a candle is to cast a shadow
Behind the shadow of reality, an enchanted world awaits illumination. Experience the magical journey of a young boy and his companion as they solve puzzles and trace back the memories of old, brought to life with visually stunning, wordless cinematics.Enter the ancient tower that stands at the edge of the world and discover the hand-drawn cinematics, intricate puzzles and haunting music of this indie gem.
Traditional frame by frame character animation
12 frames per second, 3 layers per frame. Over 250 animations and 20 minutes of cinematics. A nostalgic and time-consuming process - but really worth the challenge for a small indie team of four.Single player mode with dual character control
Solve puzzles from different perspectives. Discover a story of true courage with two playable characters drawn together through an inseparable bond.Think outside of the box
Spark your imagination and solve a wide variety of puzzles, presented in gorgeous hand-drawn environments. Puzzles work standalone, requiring no 'hidden items' or player backtracking.LESS reading, MORE cinematics
We replaced a dialogue system with a series of beautifully hand-animated cinematics telling a mysterious story.Engaging Original Soundtrack
Our composer created an original soundtrack, designed to immerse the player in the emotional highs and lows of the story, kindling goose-bumps along the journey.MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+
- Processor: 1.2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024MB VRAM. OpenGL 3.2
- Storage: 1 GB available space
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