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Dev Update Merchandise News

Hello, lovely LUNA The Shadow Dust players, At a strange time like this, we hope all of you are well. Much the same as everyone across the world, all the members of Lantern Studio are more or less forced to work from home under each countrys individual quarantine regulations. It is a hard time for all of us, so many things have been unexpectedly affected but we're still trying our best to keep up our spirits - to work, relax and take care of our family members as best we can. There hasn't been a time in memory in which ALL of us are in such a crisis together, and the only way to get through it is to both help each other and look after ourselves. It is an extremely difficult time for any small studio like us, so we sincerely thank everyone who has purchased our game (and other indie games) or supported us (and other indie teams) in any way! Despite all the doom and gloom, there are still some bright spots in our life. Lets share some of the news about the LUNA tasks weve been working on over these recent days in quarantine!

Switch version


It occurs to us sometimes that when we first started working on LUNA, back in 2015, the Nintendo Switch didn't even exist. Since then, it has become one of the most popular gaming platforms across the globe - how fast the world changes! We are now working very hard on porting LUNA to the Switch, designing some new mechanisms that allow for a mouse-based point and click game to run smoothly and intuitively on both a touch and controller-based gaming device. Not all of us have the dev kit for the Switch yet, so testing out the game on our PS and Xbox controllers has sometimes been a bit challenging too. There are occasional visual clues and tutorial animations that will require a redesign, but were ultimately excited to see our little game getting shaped up for Switch in the near future!

Merchandise


After factories across the world went silent, we had some doubts about the timescale within which we could bring LUNA merch to the table. Now that some factories are back open, we have been able to receive the very first of our LUNA merchandise prototypes! Based on everyones feedback (thank-you!), the pin set, postcards and the poster are the first batches of items we will put into production. More will come in the future! This week, were really excited to be finally able to show off these lovely items for the first time! *(*)*


Due to the global quarantine situation, the postage and delivery services are however still unfortunately also highly affected and we dont know exactly when we will be receiving these items, but were still excited to share some of the pictures with you all. Once the restrictions are let off a bit, we will be able to sell these products to everyone worldwide. We promise we will update everyone about this!

Everyones feedback is important to us


We read everyones feedback and we cant express how much we appreciate it, regardless of whether the comments are long or short, positive or negative. The game has connected us with people all over the world in an unexpected way. We have watched people discussing the lore in all kinds of languages we dont even speak, parents playing LUNA with their kids and couples trying to solve puzzles together. Through it all, people have both shed tears and laughed out loud at the points where we expected the story might impact them. We have received detailed articles, review videos, podcast interview invitations and amazing fan art! Thank you for sharing these with us. We might not be able to reply to every post or comment but we can tell you we read them all and cherish them deeply. Were also really touched by the criticism. Sometimes it can seem a bit harsh in the beginning but it really reminds us that there are so many things to learn in game design. While doing our normal debugging, were still trying to optimize some of the key shortages in LUNA that some players have pointed out, like character movement speed, some repetitive puzzles that were not challenging enough and those over-complicated game design elements which might have left some players feeling frustrated or that the challenge was unfair. If you have played our game but havent left us any comments, we would really appreciate it if you were to do so, it not only helps us polish the game but also helps other players discover LUNA on Steam and other various platforms. You can write a review on Steam, or send us your feedback on Twitter or Discord. Last but not least, we want everyone to stay safe, keep up the spirit and carry on! Take care and with love, Lantern Studio Team


[ 2020-04-20 11:25:28 CET ] [ Original post ]



LUNA The Shadow Dust
Lantern Studio
  • Developer

  • Coconut Island Games
  • Publisher

  • 2020-02-13
  • Release

  • Indie Casual Singleplayer
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1240 reviews)


  • Review Score

  • https://www.lantern-studio.com/
  • Website

  • https://store.steampowered.com/app/465100 
  • Steam Store



  • LUNA The Shadow Dust Linux EN [783.86 M]LUNA The Shadow Dust Linux CN(Traditional) [783.86 M]LUNA The Shadow Dust Linux CN [783.86 M]

  • Public Linux depots

  • Inspired by the adventure games of old, LUNA The Shadow Dust is a moving tale of two playable companions drawn together in a hand-animated puzzle adventure, featuring a breathtaking original soundtrack and beautiful 2D cinematics.

    To light a candle is to cast a shadow

    Behind the shadow of reality, an enchanted world awaits illumination. Experience the magical journey of a young boy and his companion as they solve puzzles and trace back the memories of old, brought to life with visually stunning, wordless cinematics.
    Enter the ancient tower that stands at the edge of the world and discover the hand-drawn cinematics, intricate puzzles and haunting music of this indie gem.



    Traditional frame by frame character animation

    12 frames per second, 3 layers per frame. Over 250 animations and 20 minutes of cinematics. A nostalgic and time-consuming process - but really worth the challenge for a small indie team of four.

    Single player mode with dual character control

    Solve puzzles from different perspectives. Discover a story of true courage with two playable characters drawn together through an inseparable bond.

    Think outside of the box

    Spark your imagination and solve a wide variety of puzzles, presented in gorgeous hand-drawn environments. Puzzles work standalone, requiring no 'hidden items' or player backtracking.

    LESS reading, MORE cinematics

    We replaced a dialogue system with a series of beautifully hand-animated cinematics telling a mysterious story.

    Engaging Original Soundtrack

    Our composer created an original soundtrack, designed to immerse the player in the emotional highs and lows of the story, kindling goose-bumps along the journey.
    MINIMAL SETUP
    • OS: Ubuntu 16.04+. SteamOS+
    • Processor: 1.2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1024MB VRAM. OpenGL 3.2
    • Storage: 1 GB available space
    GAMEBILLET

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    4.95$ (67%)
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    9.0$ (70%)
    5.63$ (62%)
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    13.99$ (30%)
    3.0$ (50%)
    9.37$ (63%)
    4.25$ (79%)
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    7.49$ (25%)
    9.35$ (22%)
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    0.9$ (70%)
    5.63$ (77%)
    12.0$ (70%)
    0.68$ (92%)

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