Trading Cards, Badges, Emoticons and Backgrounds
Our artist Beidi has spent a lot of time creating some really nice artwork for cards, badges, emoticons, and backgrounds. These are available now and will drop when you play the game. If you're into collecting Steam trading cards, there's now a great reason to replay the game if you have finished it already!
Unlike many action-based games, point and click titles require changes more focused on redesigning interactions, when porting to a new platform. These changes can even conflict with a lot of mechanisms within the game, for example, the hover mouse over an object to get a hint icon feature. We have to re-imagine the experience of playing LUNA from a new perspective in order to find the best way to keep the fundamental point and click feeling, while boosting the mobility of our characters on new hardware. Players should feel that there's tangible feedback in their movements when using the controller. Now that the control design is more or less done, we're starting together with our publisher to test and debug the full Switch version!
There are so many behind-the-scenes stories we'd like to share with our players. As a result, we've made them into a series of mini-interviews. You can watch all of them on our Youtube channel. For example, here's Composer, Susie Wang, explains how she approached composing for LUNA The Shadow Dust and matching the mood to that of the story and the wider world. [previewyoutube=U2l1WHc-FwA;full][/previewyoutube] Hopefully to bring more news to you all soon! Take care and with love, Lantern Studio Team
[ 2020-06-13 09:06:34 CET ] [ Original post ]
Hello, lovely LUNA The Shadow Dust players Youve been asking about Steam trading cards for a while - heres the news youve been waiting for!
Trading cards
Our artist Beidi has spent a lot of time creating some really nice artwork for cards, badges, emoticons, and backgrounds. These are available now and will drop when you play the game. If you're into collecting Steam trading cards, there's now a great reason to replay the game if you have finished it already!
LUNA on the Nintendo Switch
Unlike many action-based games, point and click titles require changes more focused on redesigning interactions, when porting to a new platform. These changes can even conflict with a lot of mechanisms within the game, for example, the hover mouse over an object to get a hint icon feature. We have to re-imagine the experience of playing LUNA from a new perspective in order to find the best way to keep the fundamental point and click feeling, while boosting the mobility of our characters on new hardware. Players should feel that there's tangible feedback in their movements when using the controller. Now that the control design is more or less done, we're starting together with our publisher to test and debug the full Switch version!
Mini Interviews
There are so many behind-the-scenes stories we'd like to share with our players. As a result, we've made them into a series of mini-interviews. You can watch all of them on our Youtube channel. For example, here's Composer, Susie Wang, explains how she approached composing for LUNA The Shadow Dust and matching the mood to that of the story and the wider world. [previewyoutube=U2l1WHc-FwA;full][/previewyoutube] Hopefully to bring more news to you all soon! Take care and with love, Lantern Studio Team
LUNA The Shadow Dust
Lantern Studio
Coconut Island Games
2020-02-13
Indie Casual Singleplayer
Game News Posts 58
🎹🖱️Keyboard + Mouse
Very Positive
(1240 reviews)
https://www.lantern-studio.com/
https://store.steampowered.com/app/465100 
LUNA The Shadow Dust Linux EN [783.86 M]LUNA The Shadow Dust Linux CN(Traditional) [783.86 M]LUNA The Shadow Dust Linux CN [783.86 M]
Inspired by the adventure games of old, LUNA The Shadow Dust is a moving tale of two playable companions drawn together in a hand-animated puzzle adventure, featuring a breathtaking original soundtrack and beautiful 2D cinematics.
Enter the ancient tower that stands at the edge of the world and discover the hand-drawn cinematics, intricate puzzles and haunting music of this indie gem.
To light a candle is to cast a shadow
Behind the shadow of reality, an enchanted world awaits illumination. Experience the magical journey of a young boy and his companion as they solve puzzles and trace back the memories of old, brought to life with visually stunning, wordless cinematics.Enter the ancient tower that stands at the edge of the world and discover the hand-drawn cinematics, intricate puzzles and haunting music of this indie gem.
Traditional frame by frame character animation
12 frames per second, 3 layers per frame. Over 250 animations and 20 minutes of cinematics. A nostalgic and time-consuming process - but really worth the challenge for a small indie team of four.Single player mode with dual character control
Solve puzzles from different perspectives. Discover a story of true courage with two playable characters drawn together through an inseparable bond.Think outside of the box
Spark your imagination and solve a wide variety of puzzles, presented in gorgeous hand-drawn environments. Puzzles work standalone, requiring no 'hidden items' or player backtracking.LESS reading, MORE cinematics
We replaced a dialogue system with a series of beautifully hand-animated cinematics telling a mysterious story.Engaging Original Soundtrack
Our composer created an original soundtrack, designed to immerse the player in the emotional highs and lows of the story, kindling goose-bumps along the journey.MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+
- Processor: 1.2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024MB VRAM. OpenGL 3.2
- Storage: 1 GB available space
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