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Why we've changed the art style of Irony Curtain?


Comrades! Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now. Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka. There are three main reasons why weve decided to simplify the art style:

1. The previous style looked great but it didnt play well


The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version

2. Weve changed the way we animate characters


The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:

3. We want the art style to be a part of how we tell the story


When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!


[ 2018-12-28 15:09:28 CET ] [ Original post ]

9 Clues 2: The Ward
Tap It Games Developer
Artifex Mundi Publisher
2015-07-23 Release
Game News Posts: 79
🎹🖱️Keyboard + Mouse
Very Positive (581 reviews)
The Game includes VR Support
Public Linux Depots:
  • 9 Clues 2: The Ward Linux Depot [769.34 M]
"The Ward" is the second installment in the 9 Clues series, in which a young detective and her partner respond to a distress call from a psychiatric hospital on a secluded island.

The island is isolated by freezing waters and constant, brutal storms. Upon the detectives’ arrival, one of the hospital’s therapists falls out of the window to his death.
As their investigation begins, the detectives learn much darker things are happening at Mnemosyne Asylum than they could have guessed. None of the patients are willing to speak about the devastating fire that engulfed the hospital four years ago, or the fire’s victims. The staff do everything they can to obscure the asylum’s past, and keep the façade of peace and order intact.

Each new clue only raises more questions. Who killed Doctor Crow? What drove one of the male nurses insane? Who is Zed Rascov? Why is the name of a little girl, Ginger, carved into the wood-paneled wall of the dead doctor’s office?

Features

  • Detective Mode: solve crime scenes by intuitively placing clues
  • Eerie story set in a psychiatric hospital in 1950s America
  • 42 atmospheric locations
  • 19 challenging mini-games
  • 39 achievements to unlock

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 128 MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6115 ]

16.24$ (35%)
12.71$ (15%)
21.24$ (15%)
17.19$ (39%)
19.97$ (20%)
33.96$ (15%)
33.97$ (15%)
12.99$ (63%)
3.87$ (81%)
1.24$ (79%)
13.34$ (11%)
13.42$ (78%)
3.35$ (16%)
6.00$ (70%)
4.22$ (15%)
16.96$ (15%)
17.79$ (11%)
1.78$ (82%)
3.82$ (87%)
22.24$ (11%)
13.57$ (15%)
16.97$ (15%)
5.25$ (65%)
12.59$ (16%)
3.49$ (30%)
1.24$ (79%)
34.39$ (14%)
22.24$ (11%)
8.25$ (17%)
4.22$ (15%)
GAMERSGATE

[ 1862 ]

24.0$ (60%)
3.0$ (85%)
3.48$ (83%)
3.19$ (79%)
3.18$ (36%)
1.5$ (90%)
8.7$ (78%)
4.0$ (80%)
1.31$ (91%)
0.85$ (83%)
9.99$ (50%)
0.53$ (95%)
6.38$ (79%)
11.69$ (35%)
0.83$ (91%)
4.4$ (78%)
25.0$ (50%)
4.49$ (55%)
8.7$ (78%)
0.6$ (92%)
11.69$ (10%)
9.74$ (25%)
0.9$ (70%)
3.0$ (80%)
9.99$ (50%)
1.0$ (90%)
16.24$ (35%)
3.4$ (83%)
18.0$ (55%)
1.8$ (82%)

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