Comrades!
Today wed like to introduce you to our process of making a stop-motion animation. In one of the previous updates, weve explained what stop-motion animation is and why are we using it in our game.
This is how we prepare each asset:
1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.
2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.
3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so its a lot of files to export! Those files are put into our inhouse tool that does all the magic cropps them, sets the frames size and creates a file that manages animating all the cropped images.
4. Now its time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.
And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
[ 2019-03-01 14:56:08 CET ] [ Original post ]
- 9 Clues 2: The Ward Linux Depot [769.34 M]
The island is isolated by freezing waters and constant, brutal storms. Upon the detectives’ arrival, one of the hospital’s therapists falls out of the window to his death.
As their investigation begins, the detectives learn much darker things are happening at Mnemosyne Asylum than they could have guessed. None of the patients are willing to speak about the devastating fire that engulfed the hospital four years ago, or the fire’s victims. The staff do everything they can to obscure the asylum’s past, and keep the façade of peace and order intact.
Each new clue only raises more questions. Who killed Doctor Crow? What drove one of the male nurses insane? Who is Zed Rascov? Why is the name of a little girl, Ginger, carved into the wood-paneled wall of the dead doctor’s office?
Features
- Detective Mode: solve crime scenes by intuitively placing clues
- Eerie story set in a psychiatric hospital in 1950s America
- 42 atmospheric locations
- 19 challenging mini-games
- 39 achievements to unlock
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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