Hello traveler! This is a list of all in game mutations. Enjoy going through the list. V1.0.3 Addition - Day 9: visual feedback added to show that holding the shoot button has an impact on ball movement. Changes (7) - Target reached results in end of day (instead of optionally playing till the timer reaches 0) - Changed goal of achievement Way Too Deep to 5000. - Day 7: made easier. - Day 10: made easier (no death, better controls, less slow motion) - Clouds appear from seldom to quite often. - Depth meter - (minor) readability improvement - New patron-policy update to credits screen (added latest patron) Bug fixes (5) - Pause menu triggerable at the game over screen. - Day 7: unable to end the day manually. - Day 10: speech text disappeared too fast (changed to several seconds) - Day 3, 8 and 10: bullets aiming using a gamepad did not work as it should. - Library Card Revoked-achievement did not trigger.
[ 2020-03-04 10:45:48 CET ] [ Original post ]
🕹️ Partial Controller Support
- KIWAYA Linux [182.1 M]
Start on ground level and go underground.
Your goal is to reach the target within the given time.
Every day you receive a new weapon and a new mission.
Destroy rocks & bugs, get as deep as possible and receive advice from a pinguin.
Features
- Create your own underground path.
- Several different weapons.
- 3 game modes.
- Game controller support.
- Achievements.
- There are no ads or in-app purchases.
- No data collected on gameplay/behaviour tracking.
Play time
Story Mode: 20-25 minutes.
Journey Mode: no time limits.
Orb Mode: challenging arcade mode (1-10 minutes)
Accessibility info
- All dialogue is written in game.
- Text size is big
- Use keyboard & mouse or gamepad.
- Buttons can be remapped.
- OS: Ubuntu 14.04
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 mb video memory. OpenGL 2
- Storage: 500 MB available space
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