Start on ground level and go underground.
Your goal is to reach the target within the given time.
Every day you receive a new weapon and a new mission.
Destroy rocks & bugs, get as deep as possible and receive advice from a pinguin.
Features
- Create your own underground path.
- Several different weapons.
- 3 game modes.
- Game controller support.
- Achievements.
- There are no ads or in-app purchases.
- No data collected on gameplay/behaviour tracking.
Play time
Story Mode: 20-25 minutes.
Journey Mode: no time limits.
Orb Mode: challenging arcade mode (1-10 minutes)
Accessibility info
- All dialogue is written in game.
- Text size is big
- Use keyboard & mouse or gamepad.
- Buttons can be remapped.
Hello traveler!
This is a list of all in game mutations. Enjoy going through the list.
V1.0.3
Addition
- Day 9: visual feedback added to show that holding the shoot button has an impact on ball movement.
Changes (7)
- Target reached results in end of day (instead of optionally playing till the timer reaches 0)
- Changed goal of achievement Way Too Deep to 5000.
- Day 7: made easier.
- Day 10: made easier (no death, better controls, less slow motion)
- Clouds appear from seldom to quite often.
- Depth meter - (minor) readability improvement
- New patron-policy update to credits screen (added latest patron)
Bug fixes (5)
- Pause menu triggerable at the game over screen.
- Day 7: unable to end the day manually.
- Day 10: speech text disappeared too fast (changed to several seconds)
- Day 3, 8 and 10: bullets aiming using a gamepad did not work as it should.
- Library Card Revoked-achievement did not trigger.
Minimum Setup
- OS: Ubuntu 14.04
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 mb video memory. OpenGL 2
- Storage: 500 MB available space
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