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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
This update to Songbringer brings an intro cutscene and NPCs to the overworld! Both of these new things have just been started, so expect the intro to get more images and the NPCs to get more dialogue in future updates.
Here's the changelog for version 0.7.3:
[NEW] Intro cutscene started (will have more images and slower text eventually)
[NEW] NPCs in the overworld
[NEW] There are two additional stores deep within the overworld with powerful, expensive items
[NEW] Jib is faster when scanning, circling or searching.
[NEW] Tophat can continue moving through enemies until it deals all it's damage. Also the tophat will pickup multiple items at once.
[NEW] Ghost sword dissipates when hitting walls so that it can be launched again more rapidly.
[NEW] Shadows flicker in the light of flames
[NEW] Secret debug mode commands. Add these to the settings in your Saves.txt. You can bind them to any key you like. These will only work during the beta! Example (note the indent level):
settings-windows
cmdKillself key1
cmdKillall key2
cmdGodmode key3
cmdInvincible key4
cmdDebug keyY
cmdSlow keyU
cmdFast keyI
[FIX] Fixed a bug which caused worlds to be different on Windows vs Mac and Linux. Because of this and other improvements to the overworld generator, most worlds will have shifted a bit. Your existing save files will still have all the same items you've obtained, but the layout of the dungeons and the positions of everything on the overworld will likely be different.
[FIX] Dungeons can never be placed adjacent to each other on the overworld
[FIX] Consecutive dungeons can never be placed anywhere near each other on the overworld
[FIX] Fixed a bug which caused regular keys to be able to be used on boss doors
[FIX] Fixed a bug in level corridors which caused secrets to be halfway open
[FIX] Fixed shadows flashing when hitting stuff
[FIX] Fixed shadow color when transitioning between areas
[FIX] Fixed reflections and shadow mask when transitioning between areas
[FIX] Fixed a bug which caused Zchiveks (a permanently spawning enemy) to be placed in a room with an item (that requires all enemies to die before obtaining)
[FIX] Fixed some dungeons having no Virlocke and/or goal items
[FIX] Fixed exit spikes not going down for Virlocke in sandy dungeon
[FIX] Fixed music resuming after a pause
[+++] Courage refills, the save points on the overworld, are placed more strategically
[+++] Worlds are guaranteed to be somewhat balanced, having as close to equal amounts of dungeons and refills in the west versus the east
[+++] Dungeon before boss rooms can be placed anywhere, not necessarily deep in the dungeon
[+++] Dungeon switch rooms are guaranteed to not be close to boss room
[+++] Dungeon switch rooms are not necessarily at the deepest key level
[+++] Virlocke is likely to be on the critical path close to home, allowing dungeons to be mostly played out with the new item / ability
[+++] Keys are likely to not be right next to locked doors
[+++] Dungeons have gate tiles guarding switch rooms so the key / gate item for that dungeon is required in order to complete the dungeon
Cheers everybody,
Nathanael
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