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Velle Update

This update to Songbringer brings an intro cutscene and NPCs to the overworld! Both of these new things have just been started, so expect the intro to get more images and the NPCs to get more dialogue in future updates.
Here's the changelog for version 0.7.3: [NEW] Intro cutscene started (will have more images and slower text eventually) [NEW] NPCs in the overworld [NEW] There are two additional stores deep within the overworld with powerful, expensive items [NEW] Jib is faster when scanning, circling or searching. [NEW] Tophat can continue moving through enemies until it deals all it's damage. Also the tophat will pickup multiple items at once. [NEW] Ghost sword dissipates when hitting walls so that it can be launched again more rapidly. [NEW] Shadows flicker in the light of flames [NEW] Secret debug mode commands. Add these to the settings in your Saves.txt. You can bind them to any key you like. These will only work during the beta! Example (note the indent level): settings-windows cmdKillself key1 cmdKillall key2 cmdGodmode key3 cmdInvincible key4 cmdDebug keyY cmdSlow keyU cmdFast keyI [FIX] Fixed a bug which caused worlds to be different on Windows vs Mac and Linux. Because of this and other improvements to the overworld generator, most worlds will have shifted a bit. Your existing save files will still have all the same items you've obtained, but the layout of the dungeons and the positions of everything on the overworld will likely be different. [FIX] Dungeons can never be placed adjacent to each other on the overworld [FIX] Consecutive dungeons can never be placed anywhere near each other on the overworld [FIX] Fixed a bug which caused regular keys to be able to be used on boss doors [FIX] Fixed a bug in level corridors which caused secrets to be halfway open [FIX] Fixed shadows flashing when hitting stuff [FIX] Fixed shadow color when transitioning between areas [FIX] Fixed reflections and shadow mask when transitioning between areas [FIX] Fixed a bug which caused Zchiveks (a permanently spawning enemy) to be placed in a room with an item (that requires all enemies to die before obtaining) [FIX] Fixed some dungeons having no Virlocke and/or goal items [FIX] Fixed exit spikes not going down for Virlocke in sandy dungeon [FIX] Fixed music resuming after a pause [+++] Courage refills, the save points on the overworld, are placed more strategically [+++] Worlds are guaranteed to be somewhat balanced, having as close to equal amounts of dungeons and refills in the west versus the east [+++] Dungeon before boss rooms can be placed anywhere, not necessarily deep in the dungeon [+++] Dungeon switch rooms are guaranteed to not be close to boss room [+++] Dungeon switch rooms are not necessarily at the deepest key level [+++] Virlocke is likely to be on the critical path close to home, allowing dungeons to be mostly played out with the new item / ability [+++] Keys are likely to not be right next to locked doors [+++] Dungeons have gate tiles guarding switch rooms so the key / gate item for that dungeon is required in order to complete the dungeon Cheers everybody, Nathanael


[ 2016-03-31 08:27:39 CET ] [ Original post ]



Songbringer
Wizard Fu Games
  • Developer

  • Wizard Fu Games
  • Publisher

  • 2017-09-01
  • Release

  • Action Indie RPG Adventure Singleplayer
  • Tags

  • Game News Posts 83  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (129 reviews)


  • Review Score

  • http://songbringer.com
  • Website

  • https://store.steampowered.com/app/367080 
  • Steam Store

  • The Game includes VR Support

    Songbringer - The Trial of Ren
  • Available DLCs

  • Songbringer: Procedural Action Adventure


    Explore 308 million procedurally-generated worlds. Take the nanosword, awaken sleeping evil and quell the nightmare before it happens.

    You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.

    When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.

    Jib, the Skybot


    Jib's story is quite long. He began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.

    7500 years later our story begins...

    Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.

    Lacking the ability to grow one as a human, Jib is obsessed with mustaches.

    Procedural


    You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.

    Entering the same world seed will always generate the same world. Thus lore and competition can be shared with others.

    Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.

    Open / Non-linear


    The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order.

    Of the nine dungeons Roq and Jib can uncover in each world:
    • Some are thematic, containing puzzles and items integral to completing the world.
    • Some are secret, hidden side quests in which abilities can be gained.
    • Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.

    Secrets of the Cacti


    Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.

    Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.

    Being a Zelda-inspired game, Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.

    Leaderboard


    On completing a quest, several factors are quantified to produce an overall score:

    • Time to complete
    • Percentage of map uncovered
    • Percentage of items obtained
    • Game mode: regular vs permadeath

    Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.

    Links


    Twitter @wizard_fu
    Twitch (daily live stream)
    Youtube Channel
    Facebook Page
    Official Website
    Kickstarter (successfully funded)
    Press Kit
    MINIMAL SETUP
    • OS: Ubuntu or equivalent
    • Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu or equivalent
    • Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ Compatible Card
    • Storage: 4 GB available space
    GAMEBILLET

    [ 5946 ]

    2.00$ (80%)
    25.49$ (-2%)
    4.12$ (17%)
    8.25$ (17%)
    0.50$ (90%)
    7.35$ (8%)
    8.12$ (77%)
    16.59$ (17%)
    24.98$ (17%)
    16.99$ (15%)
    10.48$ (65%)
    12.73$ (75%)
    16.99$ (15%)
    31.95$ (20%)
    4.79$ (78%)
    37.36$ (38%)
    8.98$ (70%)
    27.59$ (8%)
    3.81$ (87%)
    2.02$ (93%)
    10.00$ (50%)
    2.12$ (79%)
    14.44$ (15%)
    2.33$ (84%)
    24.49$ (30%)
    9.99$ (60%)
    10.00$ (50%)
    12.29$ (18%)
    5.94$ (15%)
    2.22$ (78%)
    GAMERSGATE

    [ 4248 ]

    3.0$ (70%)
    4.25$ (79%)
    8.0$ (60%)
    7.34$ (48%)
    7.2$ (64%)
    5.78$ (71%)
    3.92$ (74%)
    10.0$ (60%)
    5.25$ (74%)
    6.37$ (63%)
    2.0$ (80%)
    3.28$ (78%)
    1.74$ (83%)
    5.0$ (50%)
    5.0$ (75%)
    0.49$ (51%)
    1.6$ (90%)
    10.0$ (60%)
    2.0$ (90%)
    13.99$ (30%)
    5.31$ (79%)
    30.0$ (50%)
    2.0$ (80%)
    2.0$ (90%)
    10.49$ (48%)
    6.0$ (70%)
    1.46$ (71%)
    11.24$ (55%)
    4.5$ (85%)
    6.0$ (70%)

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