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This update to Songbringer brings lots of refinements to the game, including a faster blink orb item that can be found sooner in the game.
[NEW] Roq can now push some types of objects and thereby solve puzzles, open secrets, activate switches, etc.
[NEW] Bombs are required to leave the first section of the overworld, making it highly unlikely for the player to wander very far without finding something interesting
[NEW] Some worlds have the first overworld section sandy instead of forest
[NEW] Characters sometimes talk without pausing the game and requiring a button to advance (modeless dialogue)
[+++] Blink orb level 1 cannot teleport through solid objects, allowing it to be found much sooner in the game
[+++] Blink orb can be used like any other item by binding a button, or it can be used by double tapping in any compass direction
[+++] Jib can scan multiple items at once if they are near each other
[+++] Jib talks a little bit alien
[+++] Dungeon 1, 2 and Velle's cave are guaranteed to be in the first overworld section
[+++] Better cliff coloring
[+++] Story dialogue is less likely to be abrupt and/or interrupt what you were already doing (most of the time it now waits until you have stopped moving in order to trigger the dialogue)
[+++] Bombable pillars look more bombable
[+++] More flocks of birds
[FIX] Fixed eye strain: enemies are no longer dark at first and night time is brighter
[FIX] Can no longer get locked in a puzzle room if you don't have the means to solve it
[FIX] Must have cactus container before jostling trees and bushes gives a cactus
[FIX] Fixed bushes sometimes blocking Zero's cave
[FIX] Fixed collision box issue with cliffs
[FIX] Using lighter automatically sheaths the sword
[FIX] Fixed swordless dungeon before boss pattern
[FIX] God mode and invincible buttons now enabled in release mode (beta version only)
[FIX] Fixed pillars not being destructable in swordless dungeons
[FIX] Sheaths sword before going down into swordless dungeon
[FIX] Jib properly plays talk animation when getting a new item
[FIX] Must stop on elevators to use them
[FIX] Demon's tooth comes after boss explosion
[FIX] Fixed a few retries in the overworld generator, a small percentage of overworlds will now have a different layout
[FIX] Once a dungeon room is unlocked, it stays that way
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