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This beta update to Songbringer introduces some new features like being able to equip six items instead of four. There's also plenty of new story elements.
[NEW] The L and R buttons can now be used to equip and use items
[NEW] Can equip the sword to any button, not just button A
[NEW] Xbox and Playstation controllers are automatically recognized and bound, no need to manually bind each button and axis; if you have another type of controller you will need to re-bind it once so your Saves.txt uses the new data format
[NEW] The equipment menu is more intuitive about how to equip things to buttons
[NEW] If you are using all six button mappings and gain a new item, it overwrites the last button mapping
[NEW] New story elements for the swordless dungeon
[NEW] New animations for the NPC named Zero
[NEW] New succesful meditation animation
[NEW] New music in the swordless dungeon
[NEW] New types of secret pathways
[NEW] Bosses can drop cacti and bombs in addition to life and diamonds
[NEW] Various new story elements
[+++] Sword unsheaths a little faster and can be used sooner if spamming the button
[+++] Jib doesn't wander as easily when he should be scanning
[+++] Diamonds and demon's teeth are more visually distinct
[+++] Virlocke starts open and has an animation for spawning so it is clearer what is going on; also scales difficulty through higher dungeons
[+++] Brutus no longer appears if Zero is already guiding the player
[+++] First bio-detector properly shows what button it is equipped to on item dialog
[+++] Jib follows you when transitioning from area to area or room to room
[+++] The equipment menu map is bigger and centers itself for dungeons
[+++] Must hold button to remap equipment
[+++] Diamonds always remain visible inside stores
[+++] Hero must come to rest before activating an item purchase
[+++] Poison bubbles cannot go through walls
[+++] Pulverizers (the spikey traps) now: 1) have an alert animation and sound, 2) are more likely to be in visible places in easier dungeons
[+++] Drobth (goat-headed) boss has a little more health at level 1
[FIX] Fixed a bug which was causing the frogs to never get created; welcome back, frogs!
[FIX] New item event and equipment menu properly display alien items with alien text
[FIX] Fixed a bug in calculating the difficulty of overworld path difficulty; this could potentially change the layout of some overworlds
[FIX] Fixed a bug that caused keyboard input to not work after using a gamepad / controller
[FIX] Fixed a bug which caused the player to be able to walk through walls after using the lighter
[FIX] Fixed a bug that allowed a key to be used while a puzzle is yet to be solved
[FIX] Fixed a bug where one could obtain certain items more than once
[FIX] Fixed some kinds of actions triggering even while the game is paused
[FIX] Starting to swing sword and then immediately facing the opposite direction doesn't truncate the animation
[FIX] Fixed story elements in swordless dungeon playing too soon
[FIX] Fixed invisible crow
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