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"When one burns one's bridges, what a very nice fire it makes." -- Dylan Thomas
http://steamcommunity.com/sharedfiles/filedetails/?id=708952534
[NEW] New item: Shadrach's Tear, protects the wearer from ambient heat damage
[NEW] The Fire dungeon: so hot the hero takes ambient heat damage
[NEW] New boss: The Fire Lord Puriel
[NEW] Sinth enemies (the sneaky wizards) are now smarter
[NEW] New enemies: the Fire Jiter, Fire Sinth, Fire Spider, Fire Virlocke and Fire Sack
[NEW] New types of enemy mobs
[NEW] The hero is surrounded by particles when earning an achievement
[NEW] Lamps can be destroyed
[+++] Tophat can be caught and released again quicker
[+++] Tiny blob enemies are attracted to the tophat, but cannot be damaged by it
[+++] Cactus pouch is less expensive
[+++] All fear items do a bonus half-tooth of damage
[+++] East / west doors have been pushed inward by one block to be more visible at a glance
[+++] Drobth boss' falling rocks sometimes leave black bombs that explode after a few seconds, adding another dimension to this boss fight
[+++] Killing a boss will kill all its minions
[+++] Dungeon doors to the east and west are moved in by one block so they are more obvious
[+++] Bio-detectors skip over (are not wasted on) the locations of swordless dungeons (these are revealed by Zero)
[+++] Slightly reduced the HP of a few overworld enemies
[FIX] Fixed the new bloom and focus blur shader so that it works on Windows and looks better on all platforms
[FIX] Completing a swordless dungeon does not give the hero a sword he never had
[FIX] Fixed the overworld generator to bail if pathfinding from the home position to dungeon 1, 2 or Velle's cave requires crossing a gate; because of this bug fix, a certain percentage of worlds will have changed
[FIX] Fixed the menu display of achievements and leaderboards
[FIX] Fixed a bug which was causing some types of enemies to never appear (particularly the Zchivek)
[FIX] Fixed a bug causing light sconce particles to jitter randomly
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