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-=: Beta Version 0.8.C :=-
[NEW] Boss: Bath Kol - the Lightning Diviner
[NEW] All bosses now roar to intimidate
[NEW] Dungeon aboard Songbringer
[NEW] World has 10 total dungeons
[NEW] NPCs aboard Songbringer interact a little bit
[NEW] Pits in caves and aboard Songbringer can look deeper
[NEW] Game no longer reserves depth bits (FPS stays pegged at 60 on menu even with external display)
[+++] Lassaurium's ice whorls last for a little less time
[+++] Lassaurium shoots ice whorls back to back slightly less often
[+++] Acid Virlocke spawns scorpions less often to account for burrowing
[+++] There can no longer be two heat damage rooms in a row
[+++] Improved the tunneling algorithms
[+++] Improved the shaped dungeons (Songbringer dungeon layout looks kind of like a ship)
[+++] Added tunnels to some dungeon styles
[+++] Adjusted dungeon gate and goal items
[+++] Menu cursor doesnt skip when holding down a button AND letting go in the same tick
[FIX] Fixed hero warping to the lower left of the screen on death
[FIX] Jib has his light on at first
[FIX] Fixed a bug in the placement of some puzzles
[FIX] Foes are not allowed on the entrance to the second swordless dungeon
[FIX] Only two secret rooms allowed per key level to ensure a healthy proportion of regular rooms
[FIX] Tunneling leaves a secret wall so that critical path can still be easily solved
[FIX] Entrance room cannot be a parent if entrance type stairs and only has free room to south
[FIX] Fixed world fail where parent of boss room didn't require free room to north (if there was no before boss room)
[FIX] Fixed a bug where a Zchivek spawner could overwrite the gate item room
[FIX] Gate item room no longer can have foes accidentally
http://steamcommunity.com/sharedfiles/filedetails/?id=754623168
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