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-=: Beta Version 0.9.2 :=-
[NEW] New items: circuit breaker, enlightenment, Sand's locket, playa dust
[NEW] Water looks deeper
[NEW] The dark forest has deep pits
[NEW] More awesomer-looking lightning
[NEW] Second lightning bolt can start forest fires
[NEW] All elements (fire, ice, lightning, acid, fear) have weakness, resistance, immunity and healing
[NEW] Most of the enemies in the game have been updated to have weaknesses, resistances, etc. to elements
[NEW] Trying a new algorithm for the blocks on gate screens for the overworld
[NEW] HUD glows when Roq is at one tooth of courage or less
[+++] Hitting invincible stuff makes sparks and a unique sound
[+++] Swordless dungeon 2 is watery
[+++] Mountain and cave blocks look better because they fit together nicely
[+++] Dialogue has slight pauses for question marks and exclamation points
[+++] Improved the placement of some stairs on the overworld
[+++] The crow guides you properly throughout the game and can get scared by the tophat
[+++] Started fixing the offsets of some reflections so they look accurate
[+++] Blocks at the edges of the overworld and dungeons look better
[+++] The edges of the screen look better at the tallest ratio (4x3)
[+++] Bridges look better
[+++] Shades can appear in dungeons 3-9
[+++] Increased the time between spawns for the Ice Virlocke (is not a little easier)
[FIX] Fixed a bug that caused many of the foe groups to never appear on the overworld
[FIX] Fixed the ghost pillar not going down if struck at point blank range
[FIX] Fixed edge cases where a hidden entrance to a secret cave could not be placed
[FIX] Fixed enemies not being able to walk from off-screen onto stairs
[FIX] Blob3 splits into two Blob2s as originally designed
[FIX] Cannot get damaged from burrowed Zurrubs when first walking onto the screen
[FIX] Ice dragons cannot face the wrong way
[FIX] Fixed a bug that prevented advanced gates (like the ghost pillar) from appearing on the overworld
[FIX] Dungeons 3 and 4 cannot be behind advanced gates
[FIX] Fixed shield tower not going down sometimes
[FIX] Area ambience properly resumes after playing story-driven music
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