-=: Beta Version 0.9.2 :=-
[NEW] New items: circuit breaker, enlightenment, Sand's locket, playa dust
[NEW] Water looks deeper
[NEW] The dark forest has deep pits
[NEW] More awesomer-looking lightning
[NEW] Second lightning bolt can start forest fires
[NEW] All elements (fire, ice, lightning, acid, fear) have weakness, resistance, immunity and healing
[NEW] Most of the enemies in the game have been updated to have weaknesses, resistances, etc. to elements
[NEW] Trying a new algorithm for the blocks on gate screens for the overworld
[NEW] HUD glows when Roq is at one tooth of courage or less
[+++] Hitting invincible stuff makes sparks and a unique sound
[+++] Swordless dungeon 2 is watery
[+++] Mountain and cave blocks look better because they fit together nicely
[+++] Dialogue has slight pauses for question marks and exclamation points
[+++] Improved the placement of some stairs on the overworld
[+++] The crow guides you properly throughout the game and can get scared by the tophat
[+++] Started fixing the offsets of some reflections so they look accurate
[+++] Blocks at the edges of the overworld and dungeons look better
[+++] The edges of the screen look better at the tallest ratio (4x3)
[+++] Bridges look better
[+++] Shades can appear in dungeons 3-9
[+++] Increased the time between spawns for the Ice Virlocke (is not a little easier)
[FIX] Fixed a bug that caused many of the foe groups to never appear on the overworld
[FIX] Fixed the ghost pillar not going down if struck at point blank range
[FIX] Fixed edge cases where a hidden entrance to a secret cave could not be placed
[FIX] Fixed enemies not being able to walk from off-screen onto stairs
[FIX] Blob3 splits into two Blob2s as originally designed
[FIX] Cannot get damaged from burrowed Zurrubs when first walking onto the screen
[FIX] Ice dragons cannot face the wrong way
[FIX] Fixed a bug that prevented advanced gates (like the ghost pillar) from appearing on the overworld
[FIX] Dungeons 3 and 4 cannot be behind advanced gates
[FIX] Fixed shield tower not going down sometimes
[FIX] Area ambience properly resumes after playing story-driven music
Songbringer
Wizard Fu Games
Wizard Fu Games
2017-09-01
Action Indie RPG Adventure Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(129 reviews)
http://songbringer.com
https://store.steampowered.com/app/367080 
The Game includes VR Support
Songbringer - The Trial of Ren
Songbringer: Procedural Action Adventure
Explore 308 million procedurally-generated worlds. Take the nanosword, awaken sleeping evil and quell the nightmare before it happens.
You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.
When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.
Jib, the Skybot
Jib's story is quite long. He began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.
7500 years later our story begins...
Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.
Lacking the ability to grow one as a human, Jib is obsessed with mustaches.
Procedural
You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.
Entering the same world seed will always generate the same world. Thus lore and competition can be shared with others.
Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.
Open / Non-linear
The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order.
Of the nine dungeons Roq and Jib can uncover in each world:
- Some are thematic, containing puzzles and items integral to completing the world.
- Some are secret, hidden side quests in which abilities can be gained.
- Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.
Secrets of the Cacti
Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.
Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.
Being a Zelda-inspired game, Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.
Leaderboard
On completing a quest, several factors are quantified to produce an overall score:
- Time to complete
- Percentage of map uncovered
- Percentage of items obtained
- Game mode: regular vs permadeath
Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.
Links
Twitter @wizard_fu
Twitch (daily live stream)
Youtube Channel
Facebook Page
Official Website
Kickstarter (successfully funded)
Press Kit
- OS: Ubuntu or equivalent
- Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ Compatible Card
- Storage: 2 GB available space
- OS: Ubuntu or equivalent
- Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ Compatible Card
- Storage: 4 GB available space
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