[quote]Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder or by raffling points gained by watching the live stream http://twitch.tv/wizard_fu[/quote]
-=: Beta Version 0.9.C :=-
[NEW] Goal chamber chest opening animation
[NEW] The glove gate; requires the glove to pass
[NEW] Animation shows when the courage shield is ready to absorb damage
[NEW] Zchivek and Ntinel explosions can open secret walls
[NEW] Procedural song for boss battles; changes the key for each boss
[NEW] Procedural songs for the gate item room, before boss room, boss roar and goal room
[NEW] Player 2 auto-human feature uses AI until player 2 presses some buttons
[NEW] New bomb animations distinguish a bomb that can be picked up versus a bomb that was placed
[NEW] New animation for when the bomb is picked up by the tophat
[NEW] Dungeon one has an alternate drum note pattern
[NEW] Karsh (the water enemy) is more noticeable
[NEW] New art for the boss door sides
[+++] Jib can scan stuff from a little farther away, so he succeeds a lot more
[+++] Jib backs away from Roq during dialogue so it's clearer who is talking
[+++] Worm boss is more challenging (spews acid) and unpredictable
[+++] Psychedelic cactus shader uses a vignette
[+++] Slower walking when colliding with stuff
[+++] Item chest is more obvious that it is locked (red and not floating)
[+++] Foes drop a small AOE damage effect when melee attacking; they can damage the enviroment
[+++] Songbringer dungeon no longer has too many secret walls
[+++] A story element explains how item crafting is permanent
[+++] Secret walls are limited by the dungeon size
[+++] The opacity of shadows has been tuned
[+++] Pause now fully pauses the game
[+++] Items always land on open ground
[+++] Low HP sound is timed with the music
[+++] Option to limit low HP sounds and rumble (repeats 3x then does the animation only)
[+++] Blood falls when it hits the sky and fades out if landing on a wall
[+++] Rocks falling always land on open ground
[+++] Rocks break apart into smaller rocks so they look better near ledges
[+++] Player can slide into the next area (ice dungeon)
[+++] Procedural songs can have random note velocity applied to drums
[+++] New animations for Zero
[+++] Zero delays before doing his mirage guidance so you can see his animation clearer
[+++] Music fades out when playing the meditate sound
[+++] Properly y-aligned Rockface' dialog
[+++] Pushing a pillar causes nearby skeletons to fall over
[FIX] Fixed shadows when transitioning between areas so they fade in and out better
[FIX] Demon's tooth item platform no longer comes down too early
[FIX] Fixed a situation where two camera zooms could happen at once
[FIX] Roq always walks onto open ground when transitioning between areas
[FIX] Fixed a bug where Velle's charged sound could continuously play when exiting the room
[FIX] Fixed a bug where the hero could be damaged by an invisible Ice Dragon
[FIX] Fixed a bug which prevented the achievement for completing the sandy dungeon
[FIX] Mouse button(s) no longer advance dialog and menus
[FIX] Fixed "dancing" when walking SW or SE out of stairs or hole
[FIX] Fixed a bug where sound loops could still be active after quitting to the main menu
[FIX] Fixed being able to walk on top of pillars when using left or right stairs
[FIX] Fixed a bug where items could be inside pillars and statues
[FIX] Fixed a bug where a hidden item chest could be buried under pillars
[FIX] Sword is properly re-equipped after a swordless dungeon
[FIX] Enemies can no longer die with the frozen shader still enabled
[FIX] Fixed skeletons being able to fall over twice
[FIX] Fixed auto-pause not being able to resume
Songbringer
Wizard Fu Games
Wizard Fu Games
2017-09-01
Action Indie RPG Adventure Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(129 reviews)
http://songbringer.com
https://store.steampowered.com/app/367080 
The Game includes VR Support
Songbringer - The Trial of Ren
Songbringer: Procedural Action Adventure
Explore 308 million procedurally-generated worlds. Take the nanosword, awaken sleeping evil and quell the nightmare before it happens.
You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.
When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.
Jib, the Skybot
Jib's story is quite long. He began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.
7500 years later our story begins...
Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.
Lacking the ability to grow one as a human, Jib is obsessed with mustaches.
Procedural
You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.
Entering the same world seed will always generate the same world. Thus lore and competition can be shared with others.
Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.
Open / Non-linear
The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order.
Of the nine dungeons Roq and Jib can uncover in each world:
- Some are thematic, containing puzzles and items integral to completing the world.
- Some are secret, hidden side quests in which abilities can be gained.
- Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.
Secrets of the Cacti
Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.
Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.
Being a Zelda-inspired game, Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.
Leaderboard
On completing a quest, several factors are quantified to produce an overall score:
- Time to complete
- Percentage of map uncovered
- Percentage of items obtained
- Game mode: regular vs permadeath
Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.
Links
Twitter @wizard_fu
Twitch (daily live stream)
Youtube Channel
Facebook Page
Official Website
Kickstarter (successfully funded)
Press Kit
- OS: Ubuntu or equivalent
- Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ Compatible Card
- Storage: 2 GB available space
- OS: Ubuntu or equivalent
- Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ Compatible Card
- Storage: 4 GB available space
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