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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[quote]Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder or by raffling points gained by watching the live stream http://twitch.tv/wizard_fu[/quote]
Big news! Songbringer will be released this summer 2017 and will be coming to PS4 and Xbox One in addition to Steam. Details here.
-=: Beta Version 0.9.E :=-
[NEW] Overworld has secret tunnels criss-crossing it
[NEW] Portals open to the before boss room once you have been there
[NEW] Dying during a boss fight is less punishing due to being able to use the new portals
[NEW] Hit points are saved when entering a dungeon, dying restores that amount of hit points
[NEW] Reflections in the water now have a ripples
[NEW] New cutscene: The Tower Vision
[NEW] New story elements: the war memorial, dialogue about black blood, etc.
[NEW] New room types: Dungeon Gate, Chest 2, Toggle Way Puzzle
[NEW] Overworld gates are in smarter locations
[NEW] The tower is closer to the home position on the overworld
[NEW] The Drobth miniboss has his own dedicated overworld area
[NEW] Brutus has his own dedicated overworld area
[NEW] A few of the dungeons have secret tunnels between them
[NEW] Guaranteed a certain number of dungeons per biome
[NEW] Guaranteed one Rockface per biome
[NEW] Pressing select when gaining a new item closes the item description and opens the equipment menu
[NEW] New item: Sarira 4
[NEW] Block types: Bone Arche, Switch Stone, Big Cactus, etc.
[NEW] Procedural music for the swordless dungeons
[+++] Significantly improved the performance of loading new areas
[+++] The fire dungeon is now one of the later dungeons due to its difficulty
[+++] Flask quest requires a certain story element to have triggered first
[+++] Tease room is more prevalent
[+++] Roq flashes when he eats a cactus and is invincible
[+++] Roq no longer collides with Velle
[+++] Jib cannot activate toggle switches
[+++] Dying and continuing no longer unequips new items recently obtained
[+++] Entities with more mass (like bosses) cause bigger knockback
[+++] Swordless tease room has item on ground in tease position instead of hidden in a bush
[+++] Rossupine quills can no longer go through walls
[+++] Poison bubbles lose their damage when they start to pop
[+++] Foes are no longer allowed near Rockface
[+++] No longer use the corridor room when one end of the room is a secret wall
[+++] Cannot walk behind Rockface
[+++] Dialogue no longer pauses the rain sound
[+++] Audio settings screen resumes music
[+++] Minimap is a little wider
[+++] Shows number of keys on HUD in dungeons
[+++] Improved the timing of footsteps
[+++] Chest patterns cannot repeat in the same dungeon
[+++] Alternate overworld song has muffle when you go into caves
[+++] Cutscenes that take place in the past are a little more gray
[+++] Freezing gas is more noticeable
[+++] Drobth boss walking animation is faster when he speeds up
[+++] Caves have fog
[FIX] Fixed visual glitch in cliff tiles when transitioning between areas
[FIX] Fixed Roq juking when going downstairs
[FIX] Fixed an issue where enemies could walk onto the sky when leaving and coming back to a room
[FIX] Fixed the ship engine being missing in some worlds
[FIX] Fixed the squirrel accidentally being invisible (for like the last year or more)
[FIX] Fixed music not resuming on save, quit and restart
[FIX] Fixed many overworld generator retries
[FIX] Fixed ground tiles falling away causing some invisible ground if you walk off area and come back
[FIX] Fixed world GARFLD dungeon 7 being short a key if played just right
[FIX] Fixed gate item room accidentally overwritten by puzzle room
[FIX] Fixed accidentally silent small explosions (really noticeable for bosses)
[FIX] Fixed some music tracks not pausing and resuming
[FIX] Game time stops ticking on death
[FIX] Evil awakening cutscene no longer shows the HUD
[FIX] Fixed Roq's wake up animation stuck for 1 second at the end
[FIX] Fixed some broken tease rooms
[FIX] Fixed hidden chests sometimes being underneath pillars
[FIX] Fixed Roq briefly having a reflection that looks like a door
[FIX] Fixed music sometimes cutting short
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