





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[quote]Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder or by raffling points gained by watching the live stream http://twitch.tv/wizard_fu[/quote]
-=: Beta Version 0.9.J :=-
[NEW] Gear menu: can move cursor to map and browse information about each location
[NEW] Can teleport straight from the map menu by double tapping the A button
[NEW] World seed VELLE starts with a certain someone as player two
[NEW] Hidden guitar player NPC
[NEW] New item: victor's emblem
[NEW] New sword-fighting enemy
[NEW] New story elements with Velle and Captain Tusk
[NEW] Can hold B button (or equivalent) to skip dialog
[NEW] 100% map and items is now possible
[NEW] Log.txt lists unattained items and unexplored rooms during the ending to help with debugging 100% runs
[NEW] Hyper tophat accelerates faster and does double damage to help with swordless runs
[+++] Demon's teeth are more reddish to more intuitively represent health / courage
[+++] Gear menu's "hold to equip" now stays on the screen for a moment when tapping a button
[+++] Gear menu automatically re-sorts items so current equipment is on top and in order
[+++] 10 diamond item is now blue instead of red to distinguish it from health / courage
[+++] Reduced the price of the hyper tophat to 333 diamonds
[+++] Bosses cut short the taunt phase if damaged
[+++] Blob boss has a little more hp
[+++] Fire boss more intelligent and less cheese-able
[+++] Wider walkway into ice boss room
[+++] Ice boss has two extra hittable zones
[+++] Hidden boss less cheese-able
[+++] Final boss has another phase
[+++] There is now a trick to beating the final boss
[+++] Final boss no longer has pet ice dragons
[FIX] Fixed lightning boss not appearing during an important story element
[FIX] Fixed ice boss from occluding ground pixels
[FIX] Fixed dungeons with tunnels getting flooded with keys and failing to generate
[FIX] Fixed some visual glitches transitioning between foggy areas
[FIX] Fixed transition between background gradients outside tower
[FIX] Ground blocks no longer blink transitioning north / south to some areas
[FIX] Fixed a few black pixels sometimes visible on ground to north of areas on overworld
[FIX] Fixed some secret bombable walls accidentally being spirit walls
[ 6084 ]
[ 1345 ]
[ 4067 ]