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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[quote]Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder[/quote]
-=: Beta Version 0.9.N :=-
[NEW] If you press enter to input a blank world seed, a random one will be generated
[NEW] Random seeds are 2/3 based on a custom dictionary and 1/3 based on pure randomness
[NEW] Blink does damage through the entire vector, not just at the destination
[NEW] Music muffles near secrets
[NEW] Smoke from burning trees and bushes
[NEW] New sound during the game's curtain-opening effect
[NEW] New artwork for portals
[NEW] Game now tracks total number of enemies killed, dungeons entered and a few other stats
[+++] Refined the overworld algorithms
[+++] Murmuroth can suck sand to draw the heroes inward
[+++] Murmuroth has a screen which he appears on before the fight
[+++] Murmuroth spawns less Zurrubs
[+++] Eiael boss fight ends during a tense moment
[+++] Eiael can spawn fear walls behind the hero
[+++] Eiael can no longer be invisible in the next room
[+++] Ice dragons can now be hit by the tophat
[+++] Radruiel's animation for recombining is more clear
[+++] Lassuarium cannot do as many ice attacks in her last phase
[+++] Lassaurium has a visual spark effect when attacked while shielded
[+++] Lightning spirals are a little slower
[+++] Lightning spirals have a slightly reduced hitbox
[+++] Bath Kol can be revealed by eating a cactus
[+++] Bath Kol's total courage reduced
[+++] Metatron has a slight shadow when dropping from the sky
[+++] Metatron spawns lightning midges instead of fear and there are less of them
[+++] Metatron has more distinct phases
[+++] Metatron's sword strike has a slightly longer intro
[+++] Metatron's phases have more even durations
[+++] Cratues can block exits
[+++] Dialogue zooms in on the current talking character
[+++] Rockface and lore pillar dialogue is centered and has a darker background
[+++] All songs can now be muffled by gear and story events
[+++] Meditate to heal takes a second to kick in and is slower
[+++] Hyper tophat is less expensive, no longer requiring a diamond sack
[+++] The cup has been moved to the overworld near a bike crash
[+++] Adjusted the collision box of big trees
[+++] Map is more intuitive with red where you are and green where you are going
[+++] Rock cracks revealed on the overworld also have a meditation glow
[+++] Refined some dialogue, especially in regards to Jib sounding more like Jib
[+++] Music is timed to the moment an area transition finishes
[+++] Refined many of the songs
[FIX] Fixed teleport landing on inaccessible places
[FIX] Fixed edge of ground on overworld sometimes black
[FIX] Fixed right side of mystery cave entrance being blocked off
[FIX] Fixed secret bombable paths in floatey dungeon
[FIX] Fixed Jib's courage refill animation not playing
[FIX] Fixed explored boss switch room not showing on the map
[FIX] Fixed an issue where Rockface would be inaccessible
[FIX] Fixed game crashing if OpenGL could not be initialized
[FIX] Fixed a situation where the Drobth miniboss could not be fought
[FIX] Fixed ripples, sparks and knockback remaining after save and quit
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