[quote]Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder[/quote]
-=: Beta Version 0.9.N :=-
[NEW] If you press enter to input a blank world seed, a random one will be generated
[NEW] Random seeds are 2/3 based on a custom dictionary and 1/3 based on pure randomness
[NEW] Blink does damage through the entire vector, not just at the destination
[NEW] Music muffles near secrets
[NEW] Smoke from burning trees and bushes
[NEW] New sound during the game's curtain-opening effect
[NEW] New artwork for portals
[NEW] Game now tracks total number of enemies killed, dungeons entered and a few other stats
[+++] Refined the overworld algorithms
[+++] Murmuroth can suck sand to draw the heroes inward
[+++] Murmuroth has a screen which he appears on before the fight
[+++] Murmuroth spawns less Zurrubs
[+++] Eiael boss fight ends during a tense moment
[+++] Eiael can spawn fear walls behind the hero
[+++] Eiael can no longer be invisible in the next room
[+++] Ice dragons can now be hit by the tophat
[+++] Radruiel's animation for recombining is more clear
[+++] Lassuarium cannot do as many ice attacks in her last phase
[+++] Lassaurium has a visual spark effect when attacked while shielded
[+++] Lightning spirals are a little slower
[+++] Lightning spirals have a slightly reduced hitbox
[+++] Bath Kol can be revealed by eating a cactus
[+++] Bath Kol's total courage reduced
[+++] Metatron has a slight shadow when dropping from the sky
[+++] Metatron spawns lightning midges instead of fear and there are less of them
[+++] Metatron has more distinct phases
[+++] Metatron's sword strike has a slightly longer intro
[+++] Metatron's phases have more even durations
[+++] Cratues can block exits
[+++] Dialogue zooms in on the current talking character
[+++] Rockface and lore pillar dialogue is centered and has a darker background
[+++] All songs can now be muffled by gear and story events
[+++] Meditate to heal takes a second to kick in and is slower
[+++] Hyper tophat is less expensive, no longer requiring a diamond sack
[+++] The cup has been moved to the overworld near a bike crash
[+++] Adjusted the collision box of big trees
[+++] Map is more intuitive with red where you are and green where you are going
[+++] Rock cracks revealed on the overworld also have a meditation glow
[+++] Refined some dialogue, especially in regards to Jib sounding more like Jib
[+++] Music is timed to the moment an area transition finishes
[+++] Refined many of the songs
[FIX] Fixed teleport landing on inaccessible places
[FIX] Fixed edge of ground on overworld sometimes black
[FIX] Fixed right side of mystery cave entrance being blocked off
[FIX] Fixed secret bombable paths in floatey dungeon
[FIX] Fixed Jib's courage refill animation not playing
[FIX] Fixed explored boss switch room not showing on the map
[FIX] Fixed an issue where Rockface would be inaccessible
[FIX] Fixed game crashing if OpenGL could not be initialized
[FIX] Fixed a situation where the Drobth miniboss could not be fought
[FIX] Fixed ripples, sparks and knockback remaining after save and quit
Songbringer
Wizard Fu Games
Wizard Fu Games
2017-09-01
Action Indie RPG Adventure Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(129 reviews)
http://songbringer.com
https://store.steampowered.com/app/367080 
The Game includes VR Support
Songbringer - The Trial of Ren
Songbringer: Procedural Action Adventure
Explore 308 million procedurally-generated worlds. Take the nanosword, awaken sleeping evil and quell the nightmare before it happens.
You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.
When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.
Jib, the Skybot
Jib's story is quite long. He began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.
7500 years later our story begins...
Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.
Lacking the ability to grow one as a human, Jib is obsessed with mustaches.
Procedural
You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.
Entering the same world seed will always generate the same world. Thus lore and competition can be shared with others.
Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.
Open / Non-linear
The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order.
Of the nine dungeons Roq and Jib can uncover in each world:
- Some are thematic, containing puzzles and items integral to completing the world.
- Some are secret, hidden side quests in which abilities can be gained.
- Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.
Secrets of the Cacti
Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.
Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.
Being a Zelda-inspired game, Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.
Leaderboard
On completing a quest, several factors are quantified to produce an overall score:
- Time to complete
- Percentage of map uncovered
- Percentage of items obtained
- Game mode: regular vs permadeath
Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.
Links
Twitter @wizard_fu
Twitch (daily live stream)
Youtube Channel
Facebook Page
Official Website
Kickstarter (successfully funded)
Press Kit
- OS: Ubuntu or equivalent
- Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ Compatible Card
- Storage: 2 GB available space
- OS: Ubuntu or equivalent
- Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ Compatible Card
- Storage: 4 GB available space
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