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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[quote]Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder[/quote]
-=: Beta Version 0.9.V :=-
[NEW] New enemy: the Viper
[NEW] Jib's light is brighter in dark places
[NEW] Heroes pathfind to catch up on area transitions
[+++] Glove allows Roq to throw the tophat repeatedly faster
[+++] Chip gives tophat a damage boost if Roq doesn't have the sword
[+++] Cactus courage applies sooner to prevent unfair deaths
[+++] Blinks no longer fail for tiny intersections
[+++] Jib is more selective about when he uses the crafted shield
[+++] Velle stops taking heat damage when Roq gets Shadrach's Tear
[+++] Pressing directly up after loading the equipment menu shortcuts to the map
[+++] Lassaurium's amount of pet dragons is now based on dungeon difficulty
[+++] Murmuroth has a slightly taller hit box so you can damage him by hitting his tail
[+++] Battle meditation invincibility stops after Roq has fully stood up
[+++] Drobth2 now moves to within range to use boomerang attack
[+++] Directional input can be held throughout transitions like upstairs and downstairs
[+++] Roq stops walking slowly when he gets the sword or the tophat
[+++] Getting items, refilling, meditating, crafting, etc. faster in permadeath mode
[+++] Advanced, upward button switches now visually distinct from downward switches
[+++] The save symbol appears when settings changes are applied
[+++] Flasks no longer take up separate item slots on the equipment menu
[+++] Goal containers now start open if item has already been obtained
[+++] There is now a secret stash of item refills in the Tower
[+++] Tiny black blobs no longer create blood so they can been seen easier
[+++] Slightly reduced the cost of bio detectors and scanner drones
[FIX] Fixed locked doors losing their color after opening
[FIX] Store bought cacti, bombs, etc. now refill the correct amount instead of just one
[FIX] Fixed an issue where Velle would swoon repeatedly, then not get back up
[FIX] Fixed Jib moving around wildly, then going invisible during some story elements
[FIX] Fixed Murmuroth healing from his own poison sand
[FIX] Fixed heroes moving up a few pixels instantly after teleport
[FIX] Fixed an issue where home area is not surrounded by thickets in some worlds
[FIX] Fixed inaccessible super secret overworld areas in some worlds
[FIX] Fixed music in sand dungeon elevator rooms being intense even though no foes around
[FIX] Fixed an issue where Viper would keep running towards the sky or get stuck
[FIX] Fixed broken tease rooms in some worlds
[FIX] Fixed Lucid achievement triggering for swordless dungeons
[FIX] Fixed scanner drones still running while paused
[FIX] Fixed an issue where a swordless puzzle would not trigger
[FIX] Fixed spawned items behaving erratically if immediately picked up with the tophat
[FIX] Fixed Velle shooting at Ice Dragons before they appear
[FIX] Fixed an issue where falling ground blocks would not be removed
[FIX] Fixed wacky equipment menu movement when crafting items
[FIX] Fixed slowdown issues related to overly packed mob rooms
[FIX] Fixed Raymeiik's piling on top of each other
[FIX] Fixed door lights appearing in the wrong place in some rooms
[FIX] No longer exceedingly difficult to beat Metatron with Velle + lightning
[FIX] Fixed an issue where you couldn't beat the game if failing after Metatron
[FIX] Fixed: re-walking over the same grass after transition and continually getting diamonds
[FIX] Fixed an incompletable swordless 2 dungeon path
[FIX] Fixed Roq walking on some roofs accidentally
[FIX] Fixed empty screen and game soft lock after resetting achievements
[FIX] Fixed hold to skip cutscene after beating Metatron causes unbeatable game
[FIX] Fixed smoke from opening spirit walls can appear in the wrong place
[FIX] Fixed being able to come to a mooring gate on the overworld with moorings already raised
[FIX] Fixed boss drums stuttering at a certain exact hit point level
[FIX] Fixed Roq not being harmed by touching Virlockes
[FIX] Fixed blinking into a portal causes Roq to do the wrong animation
[FIX] Fixed Drobth Miniboss overwritten by bio-detector story element
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