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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[quote]Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder[/quote]
-=: Beta Version 0.9.W :=-
[NEW] Permadeath mode flashes time elapsed between boss victories during the same run
[NEW] Intro mentions the time period
[NEW] Ekzerra has been renamed Ekzera so that it can be a world seed
[NEW] Tiny Roq and Jib icons display on the equipment menu map to clarify current location
[+++] Roq no longer slides slowly if moving along an edge diagonally
[+++] Roq takes off his hat when crafting it
[+++] Brutus now gives the player a full flask instead of an empty one
[+++] The Spirits quest now has its own icon to be distinct from refilling flasks
[+++] Kilobomb is now visually distinct from its container
[+++] Climbing the Tower now requires blink level 2 so world seed VELLE isn't cheesable
[+++] Metatron's landing damage wave is now timed with the animation for fairness
[+++] Play time now halts when player loses control during ending
[+++] A few Navi-esque story elements no longer play in permadeath mode
[+++] Equipment menu remembers the last selection
[+++] Leaderboards and achievements now scroll more naturally
[+++] Boots shorten the time to transition between areas by 0.1 seconds
[+++] Permadeath choice turns red when selected on main menu
[+++] Backers in the credits are alphabetized
[+++] Cup is automatically unequipped when no longer needed
[+++] There is more friction near the elevator in the ice dungeon so its easier to use
[+++] Overworld theme song is allowed to fade out when entering dungeons in permadeath mode
[FIX] Fixed memory leak due to procedural ground textures not being released
[FIX] Fixed a rare bug where Roq would continue walking after releasing a directional button
[FIX] Fixed the equipment menu not drawing the player's eye to the cursor as intended
[FIX] Fixed play time elapsing too fast near waterfalls
[FIX] Fixed accidentally pathfinding towards stairs when being knocked back
[FIX] Fixed Velle unswooning on the next area
[FIX] Fixed Jib doing a weird pathfinding thing when exiting
[FIX] Fixed the Thief getting stuck on stairs while invisible
[FIX] Fixed a black border on areas being visible during credits
[FIX] Fixed bomb explosions leaving burn marks on the next area
[FIX] Fixed not being able to reach some emitted secret items
[FIX] Fixed an unsolvable puzzle pattern in some worlds
[FIX] Fixed an abrupt change in ground Z heights in puzzle bridge rooms
[FIX] Fixed elevators disappearing when using a cactus if timed just right
[FIX] Fixed chest blocking stairs in some areas of some worlds
[FIX] Fixed Roq getting trapped on the left or right of Eiael and unfairly losing
[FIX] Fixed overworld bridges darkening on area transition
[FIX] Fixed Velle's palm bolt being able to destroy shield pillars
[FIX] Fixed Jib's shield not being able to destroy shield pillars
[FIX] Fixed Murmuroth's tease event repeating if you walk offscreen fast enough
[FIX] Fixed a situation where the story system appeared to soft lock the game
[FIX] Fixed a few story elements triggering wrongly
[FIX] Fixed music restarting when it should be silent
[FIX] Fixed the bard stuck in some worlds
[FIX] Fixed being able to hit the same bush repeatedly and get diamonds
[FIX] Fixed some kinds of hidden walls getting semi-transparent when near them
[FIX] Fixed mooring tiles able to be frozen
[FIX] Fixed Cratues dying with the wrong color
[FIX] Fixed not being able to hold to change volume
[FIX] Fixed non-English credits text alignment
[FIX] Fixed secret paths to some spirit walls in floatey dungeon
[FIX] Fixed lily pads flickering sometimes
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