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Welp. Here we are. It's launch day for Songbringer and version 1.0.0 is now released!
There's a stylin' new feature that just got added in this version: hold to aim. When you press and hold the Top Hat button, Roq will go into an aiming stance. Pressing any direction whilst in the aiming stance will queue up that direction for the Top Hat's launch. Letting go of the button will cause Roq to throw it along the compass direction you have queued. Thus you now have more precise control over the Top Hat. It also makes some sweet hat tricks possible, like the backwards Top Hat throw.
Some minor art tweaks have also been made in order to help the game look less busy. Insects are less bright. Ground is more distinct from other elements. A focus on improving the negative space has helped to clarify some of the scenes. This makes the game a little easier to read tactically.
Here's what else is new, improved and fixed in this version.
-=: Version 1.0.0 :=-
[NEW] The tophat button can now be held to aim and launch precisely
[NEW] The acid dungeon's music now has procedural melodies
[NEW] Refined the art for some areas to be less busy and more clear what is figure vs ground
[+++] Sword button will immediately trigger elevators
[+++] The ghost sword is a little more accurate, choosing its direction at the instant of launch vs the instant of button press
[+++] Time portion of overall score is now exponential
[+++] Can hit cliffs, refill pillars and the sides of boss doors
[+++] Equipment menu always shortcuts to items when crafting
[+++] Spirits are not sold in the store until the flask quest is triggered
[+++] Friends on the leaderboard are now displayed with a different color
[FIX] Fixed Barrel of Lutefisk counting towards 100% items
http://steamcommunity.com/sharedfiles/filedetails/?id=1125225976
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