Songbringer trading cards are here. There are now 5 regular profile badges, 1 foil badge, 8 trading cards, 5 profile backgrounds and 5 emoticons. The drop rate is currently set to 1 card per hour of play time. You can combine the cards to make badges, earn the backgrounds and earn the emoticons.
ːsbhatː ːsbcactusː ːsbcactusː ːsbcactusː ːsbswordː ːsbjibː ːsbtoothː
Courage Skeletons
A new feature in this update is courage skeletons. When Roq dies in a regular, non-boss, non-switch dungeon room a courage skeleton is left behind. On returning to that room and dying again, the skeleton releases a burst of courage, refilling 3 teeth in the nick of time. Just enough to get out of a tight spot or push through a particularly difficult room. Since Songbringer is such a permissive game, one can end up in difficult rooms beyond one's current capabilities and strength. These Courage Skeletons are a way to keep the game just as permissive, yet help out for anyone who is persisting in an attempt to clear a certain room.
Ghost Hat
In swordless runs and swordless dungeons, the Ghost Sword becomes the Ghost Hat. This allows any crafted elements to still be usable in swordless dungeons and also enables usage of the Ghost Sword's projectile when Roq has not picked up the sword. If Roq has picked up the sword or is playing a regular dungeon, the Ghost Sword functions exactly as it always has.
100% Features
The equipment menu will now show your progress towards 100% map and 100% items as long as either are greater than 25% for the current run. This ought to help out tracking progress towards the 100% achievements. There's one more hidden feature for anyone going for 100%. Whenever you beat the game, a list of unattained items is printed to Log.txt. It will tell you what items you have not obtained and will hint at their location without giving away the exact position. For anyone that is almost at 100% and wondering why, this feature is for you.
Speedrun Option
Meant for speed runs, there's now an option in the Input Settings menu to "Skip All Dialogue." This makes the game skip all dialogue and cutscenes automatically. Handy for shaving a few minutes off the run. You can enable or disable this option at any time in the Settings > Input menu and it takes effect immediately. Here's the complete list of what is new, improved and fixed in version 1.0.2: [NEW] Steam trading cards, badges, profile backgrounds and emoticons [NEW] Courage skeletons drop when Roq dies in non-boss, non-boss-switch dungeon rooms [NEW] Courage skeletons give Roq a 3 tooth boost when reaching zero courage [NEW] Ghost Sword becomes the Ghost Hat in swordless runs and dungeons so its elements can still be used [NEW] Map and item percentages are shown on the equipment menu if either is greater than 25% [NEW] Input settings option to skip all dialogue and cutscenes (meant for speed runs) [NEW] Fire dungeon music is now procedural [NEW] Added 16:10 window ratio option [+++] When losing or gaining courage, the teeth on the HUD are animated [+++] Diamond quantities in stores flash red if hero doesn't have enough diamonds to purchase [+++] Water now surrounds acid horns so there is another way to overcome this challenge [+++] Water glows when meditating or eating a cactus if it contains a hidden item [+++] Story elements for Jib and Velle can now happen in the same room back to back [+++] Provide hints to locations of unattained items in Log.txt on beating the game [+++] Dungeon 1's downstairs key card is shown as a point of interest on the minimap [+++] Dialogue text is a little closer to white for more contrast and readability [+++] Hide bomb, cactus, superbomb, and courage refills from store if already at max [FIX] Fixed not being able to meditate in front of upper-floor tower monoliths [FIX] Fixed kilobombs causing some secret walls to close [FIX] Fixed a situation where bombs would not re-equip if acquired and then exhausted since last save [FIX] Fixed Jib not responding to kilobomb if enemies on screen [FIX] Fixed overworld area rewarding the same important item after save, quit and resume [FIX] Fixed open walls sometimes overwriting hidden items (rare situation) [FIX] Fixed not being able to obtain a hidden item on the overworld (rare situation) [FIX] Fixed some types of secrets not being revealed by cactus or meditate [FIX] Fixed some kinds of foes dying when jumping into walls [FIX] Fixed being able to be crushed by the moving goal room stones [FIX] Fixed boss roar not playing for Radruiel in some worlds [FIX] Fixed a rare crash on Windows [FIX] Fixed a crash on Linux in bomb rooms if using a controller with rumble [FIX] Fixed Jib swooning endlessly if over a fire [FIX] Fixed rare issue where the fear dungeon's locked boss door could block a tease room Cheers, Nathanael
Songbringer trading cards are here. There are now 5 regular profile badges, 1 foil badge, 8 trading cards, 5 profile backgrounds and 5 emoticons. The drop rate is currently set to 1 card per hour of play time. You can combine the cards to make badges, earn the backgrounds and earn the emoticons.
:sbhat: :sbcactus: :sbcactus: :sbcactus: :sbsword: :sbjib: :sbtooth:
Courage Skeletons
A new feature in this update is courage skeletons. When Roq dies in a regular, non-boss, non-switch dungeon room a courage skeleton is left behind. On returning to that room and dying again, the skeleton releases a burst of courage, refilling 3 teeth in the nick of time. Just enough to get out of a tight spot or push through a particularly difficult room. Since Songbringer is such a permissive game, one can end up in difficult rooms beyond one's current capabilities and strength. These Courage Skeletons are a way to keep the game just as permissive, yet help out for anyone who is persisting in an attempt to clear a certain room.
Ghost Hat
In swordless runs and swordless dungeons, the Ghost Sword becomes the Ghost Hat. This allows any crafted elements to still be usable in swordless dungeons and also enables usage of the Ghost Sword's projectile when Roq has not picked up the sword. If Roq has picked up the sword or is playing a regular dungeon, the Ghost Sword functions exactly as it always has.
100% Features
The equipment menu will now show your progress towards 100% map and 100% items as long as either are greater than 25% for the current run. This ought to help out tracking progress towards the 100% achievements. There's one more hidden feature for anyone going for 100%. Whenever you beat the game, a list of unattained items is printed to Log.txt. It will tell you what items you have not obtained and will hint at their location without giving away the exact position. For anyone that is almost at 100% and wondering why, this feature is for you.
Skip All Dialogue Option
Meant for speed runs, there's now an option in the Input Settings menu to "Skip All Dialogue." This makes the game skip all dialogue and cutscenes automatically. Handy for shaving a few minutes off the run. You can enable or disable this option at any time in the Settings > Input menu and it takes effect immediately. Here's the complete list of what is new, improved and fixed in version 1.0.2: [NEW] Steam trading cards, badges, profile backgrounds and emoticons [NEW] Courage skeletons drop when Roq dies in non-boss, non-boss-switch dungeon rooms [NEW] Courage skeletons give Roq a 3 tooth boost when reaching zero courage [NEW] Ghost Sword becomes the Ghost Hat in swordless runs and dungeons so its elements can still be used [NEW] Map and item percentages are shown on the equipment menu if either is greater than 25% [NEW] Input settings option to skip all dialogue and cutscenes (meant for speed runs) [NEW] Fire dungeon music is now procedural [NEW] Added 16:10 window ratio option [+++] When losing or gaining courage, the teeth on the HUD are animated [+++] Diamond quantities in stores flash red if hero doesn't have enough diamonds to purchase [+++] Water now surrounds acid horns so there is another way to overcome this challenge [+++] Water glows when meditating or eating a cactus if it contains a hidden item [+++] Story elements for Jib and Velle can now happen in the same room back to back [+++] Provide hints to locations of unattained items in Log.txt on beating the game [+++] Dungeon 1's downstairs key card is shown as a point of interest on the minimap [+++] Dialogue text is a little closer to white for more contrast and readability [+++] Hide bomb, cactus, superbomb, and courage refills from store if already at max [FIX] Fixed not being able to meditate in front of upper-floor tower monoliths [FIX] Fixed kilobombs causing some secret walls to close [FIX] Fixed a situation where bombs would not re-equip if acquired and then exhausted since last save [FIX] Fixed Jib not responding to kilobomb if enemies on screen [FIX] Fixed overworld area rewarding the same important item after save, quit and resume [FIX] Fixed open walls sometimes overwriting hidden items (rare situation) [FIX] Fixed not being able to obtain a hidden item on the overworld (rare situation) [FIX] Fixed some types of secrets not being revealed by cactus or meditate [FIX] Fixed some kinds of foes dying when jumping into walls [FIX] Fixed being able to be crushed by the moving goal room stones [FIX] Fixed boss roar not playing for Radruiel in some worlds [FIX] Fixed a rare crash on Windows [FIX] Fixed a crash on Linux in bomb rooms if using a controller with rumble [FIX] Fixed Jib swooning endlessly if over a fire [FIX] Fixed rare issue where the fear dungeon's locked boss door could block a tease room Cheers, Nathanael
Songbringer
Wizard Fu Games
Wizard Fu Games
2017-09-01
Action Indie RPG Adventure Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(129 reviews)
http://songbringer.com
https://store.steampowered.com/app/367080 
The Game includes VR Support
Songbringer - The Trial of Ren
Songbringer: Procedural Action Adventure
Explore 308 million procedurally-generated worlds. Take the nanosword, awaken sleeping evil and quell the nightmare before it happens.
You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.
When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.
Jib, the Skybot
Jib's story is quite long. He began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.
7500 years later our story begins...
Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.
Lacking the ability to grow one as a human, Jib is obsessed with mustaches.
Procedural
You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.
Entering the same world seed will always generate the same world. Thus lore and competition can be shared with others.
Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.
Open / Non-linear
The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order.
Of the nine dungeons Roq and Jib can uncover in each world:
- Some are thematic, containing puzzles and items integral to completing the world.
- Some are secret, hidden side quests in which abilities can be gained.
- Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.
Secrets of the Cacti
Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.
Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.
Being a Zelda-inspired game, Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.
Leaderboard
On completing a quest, several factors are quantified to produce an overall score:
- Time to complete
- Percentage of map uncovered
- Percentage of items obtained
- Game mode: regular vs permadeath
Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.
Links
Twitter @wizard_fu
Twitch (daily live stream)
Youtube Channel
Facebook Page
Official Website
Kickstarter (successfully funded)
Press Kit
- OS: Ubuntu or equivalent
- Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ Compatible Card
- Storage: 2 GB available space
- OS: Ubuntu or equivalent
- Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ Compatible Card
- Storage: 4 GB available space
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