Free DLC Update v1.2.0
Once a member of Roq's scout team, and brother to the infamous Kiel, Ren awaits you in the mysterious depths of Ekzera. But somehow he's different than he was before. This will be one of the toughest boss fights yet. Can you take him down and claim the new ability?
Those hungry for a challenge will find satiety through Eiael's Snare, a cursed ring that significantly boosts your final score yet grants special attacks to every boss. It also increases the damage and health of all enemies. Claim this item for the ultimate confrontation.
There's two new item crafting combos: The Hyper Boots and Flamethrower. Both of which are wicked sweet. The Hyper Boots make Roq run incredibly fast while leaving a trail of Lightning Mines. The Flamethrower spews out jets of fire.
Besides the 5 new achievements and the Simplified Chinese language, what else are you getting in this release versus the original 1.0.0 launch version? Remember the following stuff:
Here's the complete list of what is new, improved and fixed in the current version: [NEW] New Boss: Ren, brother of Kiel [NEW] New language: Simplified Chinese [NEW] New ability: Battle meditation [NEW] New item: Hyper Boots (run even faster and leave a trail of lightning mines) [NEW] New item: The Flamethrower (shoots out a jet of flames) [NEW] New item: Eiael's Snare (makes all foes more difficult and gives all bosses special attacks) [NEW] Sindraphon's special attack is a double hammer swing [NEW] Radruiel's special attack is splatting out acid when dividing [NEW] Lassaurium's special attack is filling most of the floor with ice whorls [NEW] Puriel's special attack is a ring of fire [NEW] Murmuroth's special attack is a horizontal slither strike [NEW] Eiael's special attack is eye lasers [NEW] Bath Kol's special attack is a moving wall of lightning [NEW] Kiel's special attack is an automatic freeze if he is frozen [NEW] Kusanagi's special attack is a ghost sword [NEW] Metatron's special attack is a double sword strike [NEW] Waves of enemies to fight in the Trial of Ren [NEW] New foes: Raazub, ViperFire, Drobth3, DragonAcid, Blob4 [NEW] New enemy mobs if you have Eiael's Snare [NEW] 5 new achievements [NEW] New parallax scene overlooking the Tower [NEW] New song to go with the parallax scene [NEW] Boss switch / miniboss music is now procedural [+++] All music has been refined with better bass, mids and highs [+++] Swordless music now has an additional layer when foes are near [+++] Frozen water is now remembered across area transitions [+++] Refined the display of Japanese, Traditional Chinese and Simplified Chinese languages [+++] Underground swordless entrance and Tower entrance are easier to walk into [+++] After using Ferret Drones previous item is auto re-equipped [+++] Added missing characters such as '¡' to fonts [+++] Improve the display of keyboard keys, allowing longer text to be visible [FIX] Fixed Jib's shield crafted elements not being applied to Ghost Hat [FIX] Fixed scanner drones inneffective if used back to back [FIX] Fixed scanner drones sometimes launching from the wrong start point [FIX] Fixed setting fire to swordless 2 puzzle causes shield pillar to be destroyed [FIX] Fixed Drobth Miniboss sometimes not moving to within range [FIX] Fixed having to "Hold to Skip" twice on first cutscene [FIX] Fixed HUD not updating buttons if controls are remapped [FIX] Fixed settings menu labels going off the edge in some languages [FIX] Fixed profane seeds being shown on leaderboards [FIX] Fixed pressing A / X button immediately closing the leaderboard [FIX] Fixed pause menu background lightening too much when switching to "Okay" video performance [FIX] Fixed some world seeds having blocked stairs [FIX] Fixed being able to walk through a short section of mountains in some world seeds [FIX] Fixed some fire pillars not retracting when others nearby set alight [FIX] Fixed Velle stuck unanimated after using some courage refills [FIX] Fixed some glyph language dialogues invisible if switched to at run time [FIX] Fixed accidentally being able to use sword in swordless dungeon if accidentally auto re-equipped [FIX] Fixed alien dialogue and item descriptions missing in glyph languages [FIX] Fixed waterfall statues showing as dungeon entrance statues [FIX] Fixed save icon being paused on pausing the game [FIX] Fixed re-mapped Nanosword switches back to A button on continue [FIX] Fixed controls sometimes getting stuck when pausing and unpausing [FIX] Fixed pillars flickering on some area transitions [FIX] Fixed double Puriel boss starting music twice [FIX] Fixed water being added and possibly blocking the Tower entrance [FIX] Fixed shield glow disappearing when switching video performance setting [FIX] Fixed Ferret Drones revealing Enlightenment [FIX] Fixed meditation revealing the same secret walls multiple times in the same room That's all for now, Nathanael @wizard_fu
[ 2018-04-24 17:06:28 CET ] [ Original post ]
Songbringer now has a free DLC. Own Songbringer - The Trial of Ren to unlock a bunch of fresh stuff including the new boss, Ren. It also features new achievements, items, crafting combos, boss special attacks and even a new language (Simplified Chinese).
Ren, Brother of Kiel
Once a member of Roq's scout team, and brother to the infamous Kiel, Ren awaits you in the mysterious depths of Ekzera. But somehow he's different than he was before. This will be one of the toughest boss fights yet. Can you take him down and claim the new ability?
The Cursed Ring
Those hungry for a challenge will find satiety through Eiael's Snare, a cursed ring that significantly boosts your final score yet grants special attacks to every boss. It also increases the damage and health of all enemies. Claim this item for the ultimate confrontation.
Hyper Boots and Flamethrower
There's two new item crafting combos: The Hyper Boots and Flamethrower. Both of which are wicked sweet. The Hyper Boots make Roq run incredibly fast while leaving a trail of Lightning Mines. The Flamethrower spews out jets of fire.
What Else
Besides the 5 new achievements and the Simplified Chinese language, what else are you getting in this release versus the original 1.0.0 launch version? Remember the following stuff:
- Charged Attack Update v1.1.0 - the Charged Attack, Nanosword Parry, The Shirt armor, The Ferret Drones
- Antecedent Update v1.0.5 - Velle's jewelry skin, special enemy mobs on the overworld, bug fixes
- Minor Update v1.0.4 - clearer map artwork, bug fixes
- Minor Update v1.0.3 - Top Hat bounce accuracy, sword auto-unsheath, less busy artwork
- Trading Cards Update v1.0.2 - trading cards, courage skeletons, the Ghost Hat, skip all dialogue option
- Combat Precision Update v1.0.1 - sword accuracy, blink momentum, clutch courage defense
Changelog
Here's the complete list of what is new, improved and fixed in the current version: [NEW] New Boss: Ren, brother of Kiel [NEW] New language: Simplified Chinese [NEW] New ability: Battle meditation [NEW] New item: Hyper Boots (run even faster and leave a trail of lightning mines) [NEW] New item: The Flamethrower (shoots out a jet of flames) [NEW] New item: Eiael's Snare (makes all foes more difficult and gives all bosses special attacks) [NEW] Sindraphon's special attack is a double hammer swing [NEW] Radruiel's special attack is splatting out acid when dividing [NEW] Lassaurium's special attack is filling most of the floor with ice whorls [NEW] Puriel's special attack is a ring of fire [NEW] Murmuroth's special attack is a horizontal slither strike [NEW] Eiael's special attack is eye lasers [NEW] Bath Kol's special attack is a moving wall of lightning [NEW] Kiel's special attack is an automatic freeze if he is frozen [NEW] Kusanagi's special attack is a ghost sword [NEW] Metatron's special attack is a double sword strike [NEW] Waves of enemies to fight in the Trial of Ren [NEW] New foes: Raazub, ViperFire, Drobth3, DragonAcid, Blob4 [NEW] New enemy mobs if you have Eiael's Snare [NEW] 5 new achievements [NEW] New parallax scene overlooking the Tower [NEW] New song to go with the parallax scene [NEW] Boss switch / miniboss music is now procedural [+++] All music has been refined with better bass, mids and highs [+++] Swordless music now has an additional layer when foes are near [+++] Frozen water is now remembered across area transitions [+++] Refined the display of Japanese, Traditional Chinese and Simplified Chinese languages [+++] Underground swordless entrance and Tower entrance are easier to walk into [+++] After using Ferret Drones previous item is auto re-equipped [+++] Added missing characters such as '¡' to fonts [+++] Improve the display of keyboard keys, allowing longer text to be visible [FIX] Fixed Jib's shield crafted elements not being applied to Ghost Hat [FIX] Fixed scanner drones inneffective if used back to back [FIX] Fixed scanner drones sometimes launching from the wrong start point [FIX] Fixed setting fire to swordless 2 puzzle causes shield pillar to be destroyed [FIX] Fixed Drobth Miniboss sometimes not moving to within range [FIX] Fixed having to "Hold to Skip" twice on first cutscene [FIX] Fixed HUD not updating buttons if controls are remapped [FIX] Fixed settings menu labels going off the edge in some languages [FIX] Fixed profane seeds being shown on leaderboards [FIX] Fixed pressing A / X button immediately closing the leaderboard [FIX] Fixed pause menu background lightening too much when switching to "Okay" video performance [FIX] Fixed some world seeds having blocked stairs [FIX] Fixed being able to walk through a short section of mountains in some world seeds [FIX] Fixed some fire pillars not retracting when others nearby set alight [FIX] Fixed Velle stuck unanimated after using some courage refills [FIX] Fixed some glyph language dialogues invisible if switched to at run time [FIX] Fixed accidentally being able to use sword in swordless dungeon if accidentally auto re-equipped [FIX] Fixed alien dialogue and item descriptions missing in glyph languages [FIX] Fixed waterfall statues showing as dungeon entrance statues [FIX] Fixed save icon being paused on pausing the game [FIX] Fixed re-mapped Nanosword switches back to A button on continue [FIX] Fixed controls sometimes getting stuck when pausing and unpausing [FIX] Fixed pillars flickering on some area transitions [FIX] Fixed double Puriel boss starting music twice [FIX] Fixed water being added and possibly blocking the Tower entrance [FIX] Fixed shield glow disappearing when switching video performance setting [FIX] Fixed Ferret Drones revealing Enlightenment [FIX] Fixed meditation revealing the same secret walls multiple times in the same room That's all for now, Nathanael @wizard_fu
Songbringer
Wizard Fu Games
Wizard Fu Games
2017-09-01
Action Indie RPG Adventure Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(129 reviews)
http://songbringer.com
https://store.steampowered.com/app/367080 
The Game includes VR Support
Songbringer - The Trial of Ren
Songbringer: Procedural Action Adventure
Explore 308 million procedurally-generated worlds. Take the nanosword, awaken sleeping evil and quell the nightmare before it happens.
You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.
When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.
Jib, the Skybot
Jib's story is quite long. He began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.
7500 years later our story begins...
Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.
Lacking the ability to grow one as a human, Jib is obsessed with mustaches.
Procedural
You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.
Entering the same world seed will always generate the same world. Thus lore and competition can be shared with others.
Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.
Open / Non-linear
The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order.
Of the nine dungeons Roq and Jib can uncover in each world:
- Some are thematic, containing puzzles and items integral to completing the world.
- Some are secret, hidden side quests in which abilities can be gained.
- Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.
Secrets of the Cacti
Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.
Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.
Being a Zelda-inspired game, Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.
Leaderboard
On completing a quest, several factors are quantified to produce an overall score:
- Time to complete
- Percentage of map uncovered
- Percentage of items obtained
- Game mode: regular vs permadeath
Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.
Links
Twitter @wizard_fu
Twitch (daily live stream)
Youtube Channel
Facebook Page
Official Website
Kickstarter (successfully funded)
Press Kit
MINIMAL SETUP
- OS: Ubuntu or equivalent
- Processor: 1.0 Ghz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ Compatible Card
- Storage: 2 GB available space
- OS: Ubuntu or equivalent
- Processor: 2.0 Ghz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ Compatible Card
- Storage: 4 GB available space
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