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Hello everyone, A new patch, 2021-003 is released today. This patch mainly focuses on fixing errors with the resolution changing and fullscreen/windowed transition. A lot of times, the UI was incorrectly displayed in various resolutions and whether you were in fullscreen or not. Also 2 new track pieces were added, 45 and 180 degree corners, for shallow and tighter turns respectively. Here are the full patch notes: 2021-003 (11/02/2021): NOTE: Available resolutions have changed, please check your resolution options when next playing. ADD: 21:9 resolutions have been added to the resolution select. ADD: A new track piece has been added, 45 degree corner. ADD: A new track piece has been added, 180 degree corner. ADD: Added text pop-up when rotating object in the track editor, to let you know how much rotation you have. CHANGE: Optimized the way HUD is drawn, should give slight performance gains, especially in split-screen. CHANGE: Reduced amount of HUD drawn in Zen mode, so less of the screen is used by HUD elements. CHANGE: The track map will now only draw in single-player & network events. No longer in split-screen. CHANGE: Black background added when the "confirm resolution change" text appears after changing resolution, makes the text easier to read. CHANGE: The track map will now only draw the track on race tracks, it will not draw the "track" when in Battle Arena's. CHANGE: The dirt decal for S-Curve track pieces no longer uses the standard corner dirt decal, fitting the track better. CHANGE: There is now text to warn you if you have achieved a World Record on a track, but your ghost has not yet been uploaded. Please wait on the finish screen until the ghost has been uploaded. FIX: Fixed a bug where sprint tracks wouldn't be limited to 1 lap. FIX: You can now properly select car colour when in fullscreen and in non-16:9 resolutions. FIX: Menu buttons should now be clickable regardless of resolution or window/fullscreen mode. FIX: Fixed a crash that could occur when entering the lobby in a non-16:9 resolution. FIX: Some HUD was displayed incorrectly in 3 or 4 player split-screen races. FIX: In-Race HUD's for all game modes should now fit properly regardless of resolution. FIX: The transition fade now covers the entire game when in a non-16:9 resolution. FIX: Fixed a bug that could result in a game-mode and track type mismatch, mainly in network games. FIX: The in-game pause menu is now properly aligned with the screen regardless of resolution or window/fullscreen mode. FIX: Players can now respray their cars simultaneously in split-screen multiplayer. Each car has their own colour chart again. FIX: Player/Car 4 can now adjust their car cosmetics and settings again. FIX: Steam Workshop image previews of tracks/arenas should now be taken correctly regardless of resolution or fullscreen/windowed. FIX: Fixed a crash that could occur when returning to main menu in a non-16:9 resolution. FIX: Map preview is no longer visible behind the event settings window. FIX: Fixed a crash that could occur when returning to the Time Trial track select in a non-16:9 resolution. There will be a further update in February that will be more "content" related, rather than fixes. This just had the priority for what I wanted done soon. I hope you're all enjoying TRF, thank you for your support so far! - Oliver
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