Ahoy Pioneers, Today we have an unpleasant announcement to make: You might have noticed that there haven't been a lot of updates for AQUARYOUNS World these past months. Unfortunately AQUARYOUNS World will be closing its doors for now. The game will be taken off of Steam on the end of March of this year. As of now, we can not yet say if AQUARYOUNS will be back at some point in the future. We're sorry. We hope you enjoyed the game in this Early Access phase. We want to give a great thanks to everyone who played the game, gave feedback or supported us in any other way. Thank you and "auf Wiedersehen", Your AQUARYOUNS Team
[ 2022-01-13 09:18:24 CET ] [ Original post ]
General changes
- Models of the Control Center, Geothermal Power Unit and Fishfarm have been updated and improved
- Access to the Worldview has been removed
- Removed the option to switch to the Zoneview from GISMO and instead added it to the UI of the Control Center
- Added option to change texture resolution (Desktop)
- Settings menu improved and adapted
- The purchase confirmation pop-up in the shop now shows the name and price instead of the description of the purchased product
- If the time is longer than 24 hours, the correct number of hours is now displayed
- Register and Login buttons remain blocked during the server query
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- Please note our new maintenance period: Our servers are serviced every second Tuesday from 12 p.m. to 4 p.m. During this period, the server may not be available. You can find the specific dates in our release overview.
[ 2021-03-09 00:46:20 CET ] [ Original post ]
General changes
- Removed demo button from start screen and replaced with Early Access text
- Player profile + player profile button removed from the HUD bar
- Added option to rename the player in the Control Center
- Work In Progress text added
- Drag & Drop items no longer get stuck in the UI
- Fixed issues with sending Guppies
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- Please note our new maintenance period: Our servers are serviced every second Tuesday from 12 p.m. to 4 p.m. During this period, the server may not be available. You can find the specific dates in our release overview.
[ 2021-02-05 16:06:58 CET ] [ Original post ]
General changes
- Entering email when registering is now optional
- Direct login after registration and no necessity to confirm the email address
- added new ATU (Automated Transport Unit) model
- Fixed yard textures
- Plateau camera is now framerate independent
- Textures generally optimized (formats, resolutions and mipmap settings adjusted)
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- Please note our new maintenance period: Our servers are serviced every second Tuesday from 12 p.m. to 4 p.m. During this period, the server may not be available. You can find the specific dates in our release overview.
[ 2021-01-19 16:30:03 CET ] [ Original post ]
General changes
- Performance optimizations on the client
- Corrected line break in feedback form
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- Please note our new maintenance period: Our servers are serviced every second Tuesday from 12 p.m. to 4 p.m. During this period, the server may not be available. You can find the specific dates in our release overview.
[ 2021-01-05 15:53:19 CET ] [ Original post ]
General changes
- Special monument for 4players
- Added the ability to enter coupons in the in-game shop
- Registration errors are now displayed directly on the relevant registration page
- Small ship overlay can be opened / closed on ships in transit
- Corrected texture mapping of the quartz mine
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- Please note our new maintenance period: Our servers are serviced every second Tuesday from 12 p.m. to 4 p.m. During this period, the server may not be available. You can find the specific dates in our release overview.
[ 2020-12-04 15:52:42 CET ] [ Original post ]
General changes
- HUD options changed: Blueprints overview removed, CIS+BRS buttons combined to one feedback button, Logout+Quit+Settings+Wiki button moved to a submenu
- The building UI remains open after branding a generic factory
- Food supply for quarter fixed: on longer absence, food was no longer delivered to the quarter.
- Yard UI: cost list is now displayed correctly
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- Please note our new maintenance period: Our servers are serviced every second Tuesday from 12 p.m. to 4 p.m. During this period, the server may not be available. You can find the specific dates in our release overview.
[ 2020-11-24 14:29:44 CET ] [ Original post ]
General changes
- The small info window of a unit only opens when activated via the GISMO
- Postprocessing added to the graphics settings
- Time synchronization revised
- Fixed error message when upgrading buildings
- When clicking/touching the game world, the GISMO no longer stops halfway
- Fixed texture errors on Yard and Seaweed Farm
- Message icon highlighted again when hovering
- Corrected highlight lines for special texture WeavedGold
- small info window of a unit now also works on Android
- numerical sorting of the Blueprint list
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- Please note our new maintenance period: Our servers are serviced every second Tuesday from 12 p.m. to 4 p.m. During this period, the server may not be available. You can find the specific dates in our release overview.
[ 2020-11-11 08:42:57 CET ] [ Original post ]
General changes
- Destinations in the shipping tab are now sorted alphanumerically into two groups: Above are the individually renamed destinations using NameTags, and below are the unnamed destinations with their standard names
- Shipping tab in Warehouse: The destination list in newly built Warehouses only shows your Control Centers in the immediate vicinity and Warehouses across the entire plateau.
- Improved database performance
- If a claim is conquered in battle, the destinations in the shipping tabs of the Control Center and Warehouses located there will now be set correctly.
- The app icon for Android has been corrected for newer smartphones
- Consumer buildings in Quarters and Power Units are no longer assigned more than once.
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- Please note our new maintenance period: Our servers are serviced every second Tuesday from 12 p.m. to 4 p.m. During this period, the server may not be available. You can find the specific dates in our release overview.
[ 2020-10-27 16:07:37 CET ] [ Original post ]
General changes
- Registration and login forms adapt to the real resolutions
- Integration of maintenance and new client version message
- Performance improvements in calculating the current state on the server
- Login problems (client gets stuck above the water surface) fixed
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- Please note our new maintenance period: Our servers are serviced every second Tuesday from 12 p.m. to 4 p.m. During this period, the server may not be available. You can find the specific dates in our release overview.
[ 2020-10-14 11:37:55 CET ] [ Original post ]
General changes
- Performance and resource handling of the mobile client has been improved.
- The app icon and name on Android devices have been corrected
- Improved drag'n'drop detection of the GISMO for mobile devices
- Date/time is now correctly taken into account when pausing a building. This means that the paused progress bar is displayed correctly at all times.
- Cache handling has been corrected
- Fixed wrong number of Guppies after upgrading Control Centers and Warehouses. This sometimes prevented the shipping of goods.
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
[ 2020-09-29 14:55:35 CET ] [ Original post ]
General changes
- Various adjustments & bugfixings for mobile client launch
- Correction of the building grid display: Options for building confirmation, rotate building and cancellation have been added
- Correction of the building grid control: To move the building to be built, the mouse button must now be held down.
- The renaming of game elements is now possible at any time.
- With special textures it happened that the client got stuck above the water surface when loading the plateau.
- Language setting is not available in landing view (registration/login).
- Update problems when activating/deactivating buildings or releasing ships in the Yard.
- Seaweed farm does not have any highlight lines if it is selected with the GISMO
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
[ 2020-08-12 16:20:45 CET ] [ Original post ]
General changes
- Performance optimization: Handling request timeout and network compression have been corrected
- The successful loading of a Pioneer Ship on the Home claim is now reported as an event message in the HUD.
- The handling of the ESC key has been standardized for all UIs (ESC closes the respective UI).
- The texture of the Yard has been revised.
- Buildings and units are highlighted when hovering over them with the GISMO
- Gold highlight lines on buildings (available in the In-game shop) have been upgraded with a metallic effect.
- Renaming of buildings is now also included in all lists (e.g. shipping UI)
- Fixed: Incorrect display regarding the GISMO idle animation
- Fixed: Ships could not be built in the Yard once its storage was full.
- Language setting is not available in landing view (registration/login).
- Update problems when activating/deactivating buildings or releasing ships in the Yard.
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- If you get the message "OS Error 4294956486" when starting STEAM, the game will reinstall. That fixes the problem.
[ 2020-07-07 12:05:58 CET ] [ Original post ]
General changes
- Items purchased in the shop can now be activated and deactivated
- After a battle, all ships involved are updated on the contested claim (destroyed ships are removed)
- In addition to Drag'n'Drop, fast loading is now also possible by double-clicking on the element to be shipped
- False positive heuristic hits (by virus scanners) have been removed
- The special material "Skilled" (available in the shop) is now displayed correctly on the Control Center
- Multiple events arriving at the same time are now displayed correctly
- When turning off inventory filters, goods that were already selected for shipping would sometimes get added again
- Problems with scrolling while pressing the right mouse button have been fixed
- When building buildings, it could happen that buildings were not placed, even though the selected space is free
- Operating animations and particle effects of the buildings are now deactivated during the construction phase
- Language setting is not available in landing view (registration/login).
- Update problems when activating/deactivating buildings or releasing ships in the Yard.
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- If you get the message "OS Error 4294956486" when starting STEAM, the game will reinstall. That fixes the problem.
[ 2020-06-24 13:01:34 CET ] [ Original post ]
UI changes and bugfixes
- Bugfix: Corrected wrong display of "Skilled material" on the Control Center
- Adjusted camera position in construction mode (The camera can now be rotated using the A & D buttons)
- Adjusted update mechanics with regard to local time differences
- After a fight, the units on the claim are not cleared. This takes place only after a new login.
- Language setting is not available in landing view (registration/login).
- Update problems when activating/deactivating buildings or releasing ships in the Yard.
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- If you get the message "OS Error 4294956486" when starting STEAM, the game will reinstall. That fixes the problem.
[ 2020-06-08 10:45:31 CET ] [ Original post ]
General changes
- Switch to a new Unity version
- Comprehensive error correction when calculating the current player data
- After a fight, the units on the claim are not cleared. This takes place only after a new login.
- Language setting is not available in landing view (registration/login).
- Update problems when activating/deactivating buildings or releasing ships in the Yard.
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
- If you get the message "OS Error 4294956486" when starting STEAM, the game will reinstall. That fixes the problem.
[ 2020-05-26 10:00:57 CET ] [ Original post ]
Balancing adjustments
- Quarter: One unit of food per person living there is required per cycle (regardless of level)
- Quarter: Storage increases with each level
- Quarter: Cycle time of four minutes remains the same for all levels
- Obelisk (developer support): Construction time has been corrected to one minute
- Seaweed farm: Produces X food on the first level
- Seaweed farm: Can now be upgraded to level 10
- Battle reports can now be called up separately in the message menu
- All events can be viewed in the message menu
- Bugfix: The values for the visual fill level indicators have been adjusted in the Quarter
- Bugfix: Returning Guppies (CC) are visible again
- Bugfix: Message button in the player profile has been fixed
- Bugfix: Demolition of a building is now shown with the inverted construction animation
- Bugfix: The localization of the messages did not work correctly in rare cases
- Bugfix: Under certain circumstances Humans were removed from Quarters after a relogin.
- Bugfix: Raw materials needed for production are being consumed again.
- After a fight, the units on the claim are not cleared. This takes place only after a new login.
- Language setting is not available in landing view (registration/login).
- Update problems when activating/deactivating buildings or releasing ships in the Yard.
- So-called "stuck" players should contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the email account you used to register with AQUARYOUNS World.
- After a certain time, the message "Request timeout! Status code: 408" may appear when you log in again. This is due to sometimes extensive savegame calculations on the server. Please wait a minute or two and try again.
[ 2020-05-11 14:37:02 CET ] [ Original post ]
General changes
- Introduction of the 1st stage of the combat system: Units of the Hunter ("Neon") and Bomber ("Barbe") class can be built in the newly introduced Yard. Both ship classes are able to attack and take over claims of other players. Further and more detailed information will be published in our wiki shortly.
- Introduction of the 1st stage of the event system: Important information is now acknowledged in the middle of the HUD with a short notice. Further and more detailed information will be published in our wiki shortly.
- Construction times for buildings Lvl 1 reduced: CC Lvl 1 buildings
- Quantity of starting goods metal and glass increased
- Food is now a starting good
- Construction time of the Control Center on own claims reduced to four minutes
- Construction costs for the Warehouse increased
- Construction costs of the Fish farm increased
- Construction costs of the Geothermal powerunit increased
- Electricity consumption of the Fish farm increased
- Number of workers needed for Fish farm increased
- Fish farm production time reduced to two minutes
- Fish farm production increased to 12 units of food per production time
- Pioneer ships can no longer travel to claims of other players
- Pioneer ship is not defeatable (This will be removed in future balancing adjustments.)
- Home claim cannot be defeated (This will be removed in future balancing adjustments.)
- Commands in the Transit UI are given dynamically depending on the selected ship
- Update of login / register form handling with keyboard hotkeys (tabbing is now possible)
- Exit icon in landing view (registration / login) revised
- Settings are already available in landing view (registration / login)
- Bugfix: Saving log-in data and settings on MacOS has been fixed
- Bugfix: Changes to resolution in settings are now possible
- After a fight, the units on the claim are not cleared. This only happens after a relogin.
- Battle reports are sent as announcements.
- Language setting in landing view (registration / login) is not available.
- Update problems when activating / deactivating buildings or releasing ships in the shipyard.
- Dissolution of the so-called Textkeys ("TS_") is partially incorrect.
- The news button in the player profile shows a square instead of the letter icon
- We have completely revised the saving of the local player data. All game settings and the existing login data are affected. This was necessary due to the data being lost on certain systems after restarting the game. Therefore it may happen that previously made settings cannot be read and will be reset. We apologize for any inconvenience.
- So-called "stuck" players would like to contact our support via email. If necessary, you will receive new metal and glass. Please note: We will never ask for your login, password or email address. Therefore, always send the email from the account you used to register in AQUARYOUNS World.
[ 2020-04-29 15:12:07 CET ] [ Original post ]
General Changes
- Preparations to introduce the combat system
- Switch to a new Unity version
- Time sync problems fixed
- Fixed an error when switching resolution
[ 2020-03-27 17:40:38 CET ] [ Original post ]
Hotfix for 0.9 Alpha Update Bugfixes
- Humans were being shipped from Quarter to Control Center. This has been fixed.
- Automated transport ships were wrongly loaded if a Control Center had been upgraded to Level 6. Wrongfully transported goods will now be brought back to the Control Center.
[ 2020-03-17 16:20:39 CET ] [ Original post ]
General Changes
- Range grid in UI of buildings with range has been improved (added key)
- The quarter now slowly fills up with humans, who can be deployed as workers. This will consume food.
- Localisation improved
- Displaying of bound and available humans in the quarter fixed
- Building list in buildings with range fixed
- GISMO behavior after constructing a building has been fixed
- Fixed an error when switching resolution
- Guppy won't get stuck on buildings during automated transport anymore
- Player names may now contain german umlauts
[ 2020-03-13 17:44:29 CET ] [ Original post ]
General Changes
- Introducing department upgrades
- Changed build order (new tech-tree)
- All players who have fewer building materials than at the start of the game receive a one-time replenishment in the control center on the home claim.
- Corrected fontsize in dropdown menu in Shipping UI of Control Centers
- Removed categories from bug report/idea system
- Messages for communication errors are more specific now
- Name, ID and coordinates will now be displayed above selected claims
- Occasional halts of automated transports at Control Centers fixed
- Automated transports now spawn at the exact position (synchronized with backend info)
- Department status icons disappearing behind claim surfaces fixed
[ 2020-03-05 15:34:05 CET ] [ Original post ]
General changes
- Automated Transport of resources between Production-Departments and the Control Center on a claim is now fully integrated (Transport runs permanently as soon as a production building is available on a claim; ressources are delivered continuously; products are only taken along as soon as production provides 1 full slot)
- First integration of rename claims and departments (currently not active)
- Plateau name and coordinates are now displayed below the HUD in claim view
- Construction costs are now displayed correctly (no more line breaks)
- An error while synchronizing timings in the backend has been fixed
[ 2020-02-16 16:58:01 CET ] [ Original post ]
General
- Integrated further algorithms for automated transport of resources between Control Center, Warehouses & Factories
- Errors when creating Ingame-Requests have been fixed
- Account-Management on Backend-Server has been stabilized
- Mini Info panel above ships now shows if the ship is loaded and a Control Center can be build
- New wiki icon in Department UI
- Status bar in Department UI redesigned
- Department-Upgrade UI has been improved, now displays available resources
[ 2020-02-02 10:56:42 CET ] [ Original post ]
General
- Email account validation activated
- Added wiki icon to HUD
- New icons for Logout, Department info & activated/deactivated
- Integrated first algorithms for automated resource transport between Control Center, Warehouse & Factories
- Ships will now be filled up and emptied correctly when sent to transport
- Started production will now be reset if the smelter is upgraded or rebranded
- Message UI: better readability of recipient input field
[ 2020-01-17 16:33:25 CET ] [ Original post ]
General
- Decorative item "Obelisk" added
- Login-name added to salutation in "password forgotten" mail
- Time synchronization between client & server further adjusted
- Inconsistent accounts cleaned up (some accounts had multiple players)
- Redesign of the user interfaces of the Power Units and the Quarter (clearer representation of the range of Power and Humans)
- User interfaces now react after a BRS/CIS ticket has been sent
- Progress bar now shows correct data after (de-)activating the department
- Server-side malfunction after converting a generic factory fixed
- Server-side corrections to the event system
[ 2019-12-23 10:31:22 CET ] [ Original post ]
Attention Pioneers! We have some important information for all of you who have yet to confirm their email address for AQUARYOUNS World: In the upcoming days our engineers will make some changes that will prevent you from logging in to the game with an unconfirmed mail-account. So if you have not done so yet, please confirm your email address as soon as possible. If you lost your confirmation mail, you can always request a new one on our website. Do not forget to check your spam folder. Best regards, Your AQUARYOUNS Team
[ 2019-12-13 13:26:33 CET ] [ Original post ]
General
- Mac Support
- Linux Support
- Windows 7 Support
- All UIs have been overhauled optically (increased contrast, better usability/readability)
- Info-button in Department-UI now links to specific wiki-page
- Support for multiline text in Bug-Report- and Community-Involvement-System
- User interfaces can now be closed after a Bug-Report- or Community-Involvement-Dialogue had been invoked
- fixed timing problems between client and server
- Control Center will now be supplied with Power when activated, if enough is available
- Generic Factories transformed into Smelters now have a storage available and can produce Metal or Glass again
[ 2019-12-13 08:04:15 CET ] [ Original post ]
Small server update b1405 Fixed Bugs:
- Creating a player with an existing closed BETA account led to a server error (registration in the game could not be completed)
[ 2019-11-26 10:35:25 CET ] [ Original post ]
The first update for AQUARYOUNS World will be released today. This update contains patches and bugfixes. Fixed Bugs:
- Error moving goods from one slot to the other
- Incorrect display of the progress bar when converting a Generic Factory to a Smelter
- various timing issues when transporting goods between Control Center and Warehouses
- Several server-side errors during player update
- Optimized utilization of the graphics card
- Activation of options within Department UI: display control has been corrected.
- Messages: Announcements window now uses full space
- Number of displayed storage slots corrected
- Application start overhauled
- wrong rendering of department names
- wrong claim colors
- Translation errors
- Construction costs of all departments corrected
- Storage sizes of the Control Center and Warehouses reduced
- Construction times of the departments adjusted
- Production rates of factories adjusted
- Increased the starting resources per player
- Pioneer ship slowed down
- Output of the power units and the quarter to strengthen the respective grid formation
[ 2019-11-22 19:48:27 CET ] [ Original post ]
- AQUARYOUNS World-linux [940.73 M]
In the distant future, when climate change, tectonic activity and human experiments have caused the sea level to rise beyond all expectations and continents on earth have ceased to exist.
Humanity has learned to live underwater in the shallow regions of the one global ocean.
You start as an AQUARYOUN and lead your human civilization to glory and honor while surviving the harsh conditions of the open sea.
***THE FOLLOWING FEATURES ARE PLANNED FOR THE FUTURE AND INCOMPLETE IN THE CURRENT ALPHA VERSION.***
Look at the CURRENT STATE section above, to see what is possible at the moment.
ONE UNIVERSE - MULTIPLE GAMES - EVERYTHING IS CONNECTED
- This is the very first client in a long line of upcoming clients of several genres
- Multiple Games share the same world data on any device and interact live and in real time
- Be it MOBA, Arcade, Point-and-click Adventures or Open world experience - the future looks bright!
BUILD YOUR NEW WORLD FROM THE OCEAN GROUND UP
- More than 21 freely buildable high resolution 3D department models and over 6 ship classes to individualize (Planned feature*. Currently available: 11 Departments)
- All ships with various weapons, armor, engine individually extendable and interchangable - Match and mix your fleet together! (Planned feature*)
- Everything can be customized with your own textures / graffiti / colors (Planned feature*)
- Avatar system incl. complete customization (Planned feature*)
EXPLORE, RESEARCH, COMBINE AND DISCOVER NEW AND OLD RESOURCES
- Different zones with different environmental conditions provide a wide variety of resources as well as dangers (Planned feature*. Currently available: 1 Zone)
- More than 11 different basic resources right off the bat
- Explore and name unknown resources by recalculating all attributes (Planned feature*)
- Combine existing Bluerpints to completely new and unknown Blueprints (Planned feature*)
- Trade your discoveries with other players (Planned feature*)
NEXT GEN OPEN WORLD BUSINESS STRATEGY ONLINE GAME
- Extensive Trade Feature - Dominate the AQUARYOUNS Stock Exchange and become a Prion Billionaere (Planned feature*)
- Diplomacy feature with various P2P contract types - Create powerful business unions with other players (Planned feature*)
- Alliance feature - Team up with other players (Planned feature*)
- Minimalistic GISMO-HUD as a central coordination of the game
- Initial languages: DE, EN
AND MUCH MORE TO COME
- Mysteries in the deep sea with different characters, parties and monsters (Planned feature*)
- NPC system and challenging campaigns (Planned feature*)
- Trading or war: What'll it be?
*FEATURE IS PLANNED FOR THE FUTURE AND CURRENTLY NOT AVAILABLE IN THE CURRENT ALPHA VERSION.
Look at the CURRENT STATE section above, to see what is possible at the moment.
- The more the merrier! - Be an active part of our community and build AQUARYOUNS together with us
- In order to make the most out of AQUARYOUNS your opinion matters and is highly appreciated
- You can find us on multiple social media platforms - Come by and leave a comment!
- OS: Ubuntu 18 or higher
- Processor: 2.4GHz Intel i5 or aboveMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD4000 and later. Minimum 512MB VRAM.
- Storage: 700 MB available space
- OS: Ubuntu 18 or higher
- Processor: 2.4GHz Intel i7 or aboveMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
- Storage: 700 MB available space
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