YEAR.END.UPDATE
Fan Art by thesaladmancer As 2020 draws to a close, we've got one last update for you before we slide into a bloody new year. Let. us. begin.
So now EVERYONE can see where you're at in ULTRAKILL
[previewyoutube=PeZx47_pxoY;full][/previewyoutube]
Thanks to YOU, ULTRAKILL was New Blood's most successful Early Access launch EVER. And with your continued support, the release of ACT II and the FULL GAME should be JUST as SPECTACULAR. We'll see you in 2021, machines.
https://store.steampowered.com/app/1229490/ULTRAKILL/
[ 2020-12-19 19:15:29 CET ] [ Original post ]
Hello again, machines.
Fan Art by thesaladmancer As 2020 draws to a close, we've got one last update for you before we slide into a bloody new year. Let. us. begin.
The Cyber Grind now has leaderboards.
We've made a host of quality of life enhancements.
- Added "Colors" option to menu that allows color customization for the HUD and enemy silhouettes
- Added global and friends leaderboards for The Cyber Grind (seperated by difficulty, will be disabled if using major assists or cheats)
- Added Railcannon charge meter to HUD which shows the current charge of the Railcannon
- Added "Enemies" tab to the shop that shows info for enemies you've beaten at least once
- Added pattern bundles to the Cyber Grind Patterns menu: folders in the Patterns directory are now transformed into bundles that let you easily enable or disable a group of patterns
- Changes:
- Changed the way levels and objects are stored (This is why the update is so lorge)
- Level start doors will now open sooner if you're sliding or dash jumping towards them
- Streetcleaners can now only be instakilled by ricoshots if the coin is behind the Streetcleaner
- Alternate Revolver now has a faster equip animation but will play a slower version if the gun has been fired within the past 2 seconds without pulling back the hammer
- Alternate Revolver's Piercer alt fire beam can now only hit a single target 4 times before piercing through (maximum total hits is still 6)
- Alternate Revolver now no longer gets a locational damage bonus unless reflected by a coin
- Coin splitshot window reduced from 0.1s (6 frames at 60FPS) to 0.067s (~4 frames at 60FPS)
- Standard jump height increased very slightly
- Added alternate punch and coin flip animations for arms when holding items to avoid blocking too much of the screen
- Spawner arm can now only spawn enemies that the player has beaten at least once
- Added "climbstepping": the player will now be able to walk over small height increases or reach a ledge they were just short of reaching
Steam Rich presence.
So now EVERYONE can see where you're at in ULTRAKILL
And FIXES.
- Fixed a bug where the weapon icon would appear at the start of a mission even if disabled in the HUD options
- Gabriel should no longer be able to use the same taunt voiceline twice in a row
- Fixed a bug where the player would be moved slightly inside the ground when stopping a slide which sometimes allowed for clipping through thin floors
- Knuckleblaster will now give style points when punching enemies
- Fixed bug where thrown coins would not chain with punched coins
- Slightly moved Feedbacker's item holding position to reduce clipping while using a monitor and holding an item at the same time
- Glow intensity in Cyber Grind custom themes will now be saved
- Weapons can no longer be used while using the shop by pausing, unpausing and switching weapons
Don't forget to take a look at WHAT'S NEXT.
And also know that CUSTOM LEVELS and STEAM WORKSHOP will be part of that... SOON
[previewyoutube=PeZx47_pxoY;full][/previewyoutube]
Oh, and posters and t-shirts are still in stock :)
Thanks to YOU, ULTRAKILL was New Blood's most successful Early Access launch EVER. And with your continued support, the release of ACT II and the FULL GAME should be JUST as SPECTACULAR. We'll see you in 2021, machines.
Stay bloody.
https://store.steampowered.com/app/1229490/ULTRAKILL/
ULTRAKILL
Arsi "Hakita" Patala
Arsi "Hakita" Patala
2020-09-03
Indie Singleplayer EA
Game News Posts 45
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(116475 reviews)
https://store.steampowered.com/app/1229490 
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
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