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LAYER 4: GREED

MACHINES, WHAT DO YOU... DESIRE? IS IT FAME? FORTUNE? No... YOU WANT... BLOOD


[previewyoutube=r8jP9vBgAsc;full][/previewyoutube]

Do you also want a grappling hook?



Good, because you're gonna get one.

You're also gonna get the DUAL WIELD POWERUP.



Pick up more than one? QUAD WIELDING.
Where do the extra arms come from? STOP ASKING STUPID QUESTIONS.
Now, in addition to the TWO NEW BOSS FIGHTS (Including a showdown with V2)

There's also two new enemies to add to the CHAOS. "Virtue" and "Stalker"




They've also been added to the Cyber Grind.
Speaking of the Cyber Grind, we've added FOUR new patterns. (and reset the leaderboards) PLUS the ability to start at a higher wave. If you're LAZY. (and have a high enough score)
Oh, also merch is back in stock. Use code GREED to save 10% at checkout.

Time to get that GREEN, machines.



FULL PATCH NOTES


Additions:
  • Added Greed layer (excluding secret mission)
  • Added new arm "Whiplash"
  • Added Dual Wield Powerup
  • Added new enemies "Virtue" and "Stalker"
  • Added new bosses "Sisyphean Insurrectionist" and "V2" (Second encounter)
  • Added "Subtitles" option to the Audio options menu
  • Added a shop terminal in front of each boss arena to let players change their loadout or read about enemies between attempts
  • Added new Act transition from 3-2 to 4-1
  • Added "Boss Fight Difficulty Override" major assist that allows the player to force boss fights to be on a different difficulty than standard enemies (boss enemies as normal enemies are unaffected)
  • Added "Disable Popup" major assist that allows the player to disable the "Major Assists Enabled" popup at the start of every level and the level end results screen (blue rank background is unaffected)
Changes:
  • Encountering an enemy will now unlock the "Strategy" portion of their enemy file without unlocking the "Data" portion, allowing new players to get hints for beating difficult enemies
  • Updated enemy files to make their strategy sections more useful
  • Shooting a core eject out of the air now produces a red explosion (2x damage against enemies, normal damage against player) instead of a normal large explosion, shooting one with a Malicious railcannon will double its size
  • Killing a Drone with a punch will now cause the Drone's suicide dive to be aimed in the direction of the punch rather than at the player
  • Added healing sound effect to succesful parries to make it clearer the player is fully healed by them
  • Options menu labels that mention gear that hasn't been unlocked yet will be replaced with "???" to avoid possible spoilers
  • Added special style point bonuses for advanced ricoshot variations
  • Enemy step (jumping off an enemy) will now reset the amount of wall jumps and wall cling weight
  • Updated explosion visuals
  • Enabling "Simple Explosions" in Graphics > Performance Options will now also stop explosions from pushing gibs around, reducing their performance strain
  • Updated and increased range of Malicious Face beam's charge sound for added clarity in large arenas
  • Hideous Mass' harpoon can now also be dislodged from the player with a single Knuckleblaster punch
  • Drones will no longer chirp while suicide diving to make it clearer they're already dying
  • Player can now only be pushed by one explosion at a time (Ultraboosting has been preserved manually)
  • Can now strafe slightly while sliding
V2 Changes:
  • New green V2 movement pattern, activated when the player has stayed close for too long, causes V2 to attempt to rapidly gain distance away from player but greatly reduces attack speed (will not activate if player is below 33 health)
  • V2's movement speed now has additional possible debuffs to make healing slightly easier:
  • Ground movement is 10% slower if the player has 33 health or less on Violent difficulty or lower
  • Ground movement is 10% slower if the player is within 10 units of V2 on Standard difficulty or lower (stacks with above debuff)
  • Jumps are now shorter if the player is within 10 units on Standard difficulty or lower with an additional jump height debuff if the player has 33 health or less
  • Can no longer slide at close range and will cancel slide sooner if player has 50 health or less on Standard difficulty or lower
  • V2 will no longer miss shots if the player is close enough to be between V2 and their gun
  • V2 will no longer try to move towards the player even if already touching them
  • V2's ground movement speed is now also affected by the slowdown debuff from the Screwdriver drill
Cyber Grind Changes:
  • Added 4 new official patterns
  • Updated "Labyrinth" pattern to lower the walls so they can be walljumped onto
  • Maximum amount of Hideous Masses is now increased infinitely at a rate of 1 every 10 waves (1 can spawn at waves 10-19, 2 at 20-29, etc)
  • Hideous Masses now have a wave buffer (if one spawns, Masses can't spawn for the next 2 waves, if two spawn, Masses can't spawn for the next 4 waves)
  • The amount of Hideous Masses that have spawned in the current wave will reduce the maximum possible amount of Special-type enemies that can spawn in that wave
  • If any Uncommon-type enemies spawn, the maximum possible amount of Special-type enemies is reduced by 1
Fixes:
  • Machines and demons can now also give the "Fireworks" and "Airshot" bonuses when killed in the air
  • Flesh Prison's light beams will no longer break if "Max Gore Per Room" is set to 0
  • Fixed Cancerous Rodent not gibbing when killed
  • Music will no longer sometimes stay at a lower pitch from the arena end slowdown if game speed has been reduced via major assists
  • Fixed bug where Attractor magnets and Screwdriver would break almost instantly if too far from level's coordinate origin
  • Fixed explosions launching gibs too fast, causing them to clip out of map
  • Somehow made the game even cooler
https://store.steampowered.com/app/1229490/ULTRAKILL/


[ 2021-06-23 16:30:01 CET ] [ Original post ]



ULTRAKILL
Arsi "Hakita" Patala
  • Developer

  • Arsi "Hakita" Patala
  • Publisher

  • 2020-09-03
  • Release

  • Indie Singleplayer EA
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (116475 reviews)


  • Review Score

  • https://store.steampowered.com/app/1229490 
  • Steam Store

  • MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.

    ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
    Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.

    • Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
    • Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
    • Soak yourself in their blood to regain health and keep fighting.
    • Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
    • Master the many levels to achieve high ranks and take on unique optional challenges
    • Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets

    IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800GT
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04
    • Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 460
    • Storage: 3 GB available space
    GAMEBILLET

    [ 5951 ]

    6.79$ (15%)
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    7.43$ (17%)
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    4.12$ (17%)
    3.35$ (16%)
    27.59$ (8%)
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    25.19$ (16%)
    1.57$ (69%)
    GAMERSGATE

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    3.0$ (62%)
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    1.84$ (74%)
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    0.68$ (83%)
    1.88$ (62%)
    1.84$ (74%)
    1.91$ (87%)
    13.99$ (30%)
    2.25$ (85%)
    0.56$ (81%)
    5.63$ (62%)
    4.95$ (67%)
    2.55$ (85%)
    8.24$ (59%)
    9.19$ (74%)
    3.75$ (81%)
    10.0$ (75%)
    7.23$ (71%)
    12.5$ (75%)
    1.94$ (84%)
    1.13$ (89%)

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