Hey Machines, have you ever wanted to just play around with all of your weapons and all of the enemies that the world has on offer, without any of that pesky Campaign or Cyber Grind getting in the way?!
Well, now you CAN!
Introducing... The Sandbox!
[previewyoutube=uMU-vHQtogo;full][/previewyoutube]
Thanks, Garry.
The Sandbox is just that, a playground for you to test anything and everything in ULTRAKILL.
Neat, huh?
You know what else is neat?
MULTIPLE SAVE SLOTS:
AND BOSS ABILITY COOLDOWN BARS!
This will allow you to see what bosses like V2 and Flesh Prison are planning to do right before you fuckin'
See you there, Machines...
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FULL PATCH NOTES
Additions
- New Sandbox level (available from the shop)
- Multiple save slots (available in the General options)
- Added secondary boss bars
- Flesh Prison: displays time until the next heal
- V2: displays patience
- Burning enemies now take 150% damage from all attacks
- Countdown before a Stalker can explode itself increased from 3 seconds to 5
- Streetcleaners now have a blue flash instead of a yellow one to signify that their flamethrower attack is unparriable
- Added a tutorial tip to 1-2 that explains that blue flash attacks are unparriable
- 4-4 Whiplash tutorial tips are no longer timed and are instead disabled by triggers
- Whiplash no longer auto-aims to Malicious Face corpses
- Punches now reset rotation quicker to no longer block the HUD for a long time after a punch to the side
- Spawning undroppable items (skulls and torches) with the spawner arm will now also create an altar to put them down on
- Updated music for 4-1 and 4-4
- Greatly decreased the amount of time it takes to be able to shoot when switching to any variation of the Nailgun
- Attaching magnets to a Stalker will reduce the splash radius of its sandification explosion (0.75x for 1, 0.625x for 2, 0.5x for 3)
- Nailgun's firerate is no longer slowed down when playing at a low framerate
- Magnets attached to enemies no longer have a damage penalty
- Insurrectionist's attacks are now parriable: Punching his boulder with the feedbacker mid-attack will momentarily turn it into a cannonball
- Added distinct spawn and death sounds to make Insurrectionists easier to keep track of in the Cyber Grind
- Insurrectionist's attacks have been slowed down to make parrying possible
- Insurrectionists can no longer be damaged by enemy explosions
- Insurrectionists now take up 2 Cyber Grind special enemy tokens instead of 1, meaning spawning an Insurrectionist costs as much as 2 Mindflayers
- Greatly reduced Insurrectionist's amount of bleeding when not on fire and increased bleeding when on fire
- Insurrectionists will now play hurt sounds when on fire
- To explain the Insurrectionist fire changes: Burning an Insurrectionist will now work as an opening for dealing big damage rather than just dealing big damage by itself. This is to stop players from setting Insurrectionists on fire and then running away until they die from the passive damage. The changes to bleeding and hurt sounds are to make the importance of using fire against Insurrectionists clearer and more intuitive.
- Improved performance on 2-2 and 4-4
- Vertexlit enemies will now check for outdoors lighting zones
- Virtue's cannonball effect when launched after death with a feedbacker punch now works correctly
- A coin's style multiplier will no longer exponentially increase when punched into the environment causing the game to grant points for the equivalent of thousands of coin shots
- Fixed an issue where some of the Insurrectionist's attacks could go through walls
- Scrolling through enemy files is now absolute rather than relative, meaning large enemy files will no longer cause large skips when scrolling
- Fixed a bug where combat music wouldn't start when the player spawned an Insurrectionist with the spawner arm
- Fixed coins persisting through checkpoint restarts
- Fixed secret dual wield powerups not respawning on checkpoint restarts if the player hasn't already found them
- 4-3 Tomb of Kings lantern can no longer be lit through the closed door with an explosion
- Can no longer clip outside the 4-4 boss arena by riding the rising columns up
- Can no longer stop the 0-1 timer from starting by picking up the revolver and running to the glass floor room before the logo disappears
- Restarting from the final 1-1 checkpoint will no longer keep the preceding room despawned
- Fixed a rare case that would cause the player to go into a perpetual falling loop at the start of 2-1 by not respawning the intro tunnel after falling into a pit
- 4-2's red skull arena will now still start even if the player enters from the side
- Fixed a bug where Insurrectionists would sometimes still keep jumping even if the blind enemies cheat was turned on
- Can no longer fall perpetually while slamming on the 2-2 dinner table
- Main menu background will no longer be black after finishing 4-4
- Insurrectionists will no longer die instantly when spawning in the Cyber Grind's jump pad pit pattern
- Fixed one of the enemy spawn triggers in 4-1 not failing the challenge
- Fixed V2 getting stuck if knocked down ontop of one of the lanterns during the phase change
ULTRAKILL
Arsi "Hakita" Patala
Arsi "Hakita" Patala
2020-09-03
Indie Singleplayer EA
Game News Posts 45
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(116475 reviews)
https://store.steampowered.com/app/1229490 
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
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