Patch 8b Lukewarmfix
[ 2021-08-23 15:33:01 CET ] [ Original post ]
Additions:
- Added red soul orb to spawnables
- Holding space or the dash button will now fast-forward through text scrolls
- Added a tablet that appears in the Mysterious Druid Knight's sarcophagus after the fight
- Added an early access end screen after 4-4
- Updated the visuals for dual wield orbs that count as secrets and red orbs that don't count as secrets to have a clearer consistent visual language
- Skipping a cutscene will now charge your weapons up to the amount where they would be charged if the cutscene hadn't been skipped
- Sisyphean Insurrectionist parries now heal and give the parry style bonus
- Sisyphean Insurrectionist Cyber Grind special token cost has been reduced back down to 1
- Sisyphean Insurrectionist health has been slightly increased (60 -> 75 normally, 90 -> 110 in 4-2 boss fight)
- Sisyphean Insurrectionists will now instakill enemies they fall on
- Improved nail physics
- Magnets now get automatically destroyed when the enemy they're attached to dies
- Fixed bug where nails would disappear after 5 seconds even if being pulled by a magnet
- Very slightly reduced blue nailgun's base damage (0.225 per nail to 0.205)
- If a nail hits a dead enemy, it will no longer attach to it if in the radius of a magnet to stop corpses from ruining nail traps
- Magnets attached to enemies are no longer breakable to avoid accidentally breaking them while shooting at the enemy with a hitscan weapon
- Fixed bug where red explosions didn't deal double damage to living enemies
- Fixed explosive projectiles (Hideous Mass and Cerberus) not colliding with the environment
- Dual wielded charger revolvers no longer mismatch charge amounts
- Fixed Mindflayers not giving the "BIG KILL" style bonus on death
- The blue skull arena Malicious Faces in 4-2 as well as The Cerberus, Malicious Faces and Hideous Mass in 1-3 are now lit correctly
- Reduced the first 4-2 Stalker's preparation time from 5 seconds to the previous 3 to avoid unnecessary waiting on replays
- Fixed a bug where a Cerberus' projectile throw would sometimes hit the Cerberus itself
- Malicious beams (Face and railcannon) will no longer explode on a coin instead of reflecting/chargebacking if the beam just barely misses the coin hitbox
- Fixed 4-4 outro getting fucky if the player dies while V2 is flying off at the end of the second phase
- Fixed the spawner arm preview for Cerberus
- Fixed small gaps in the Sandbox lake geometry
- Fixed a visual bug where the second weapon would be positioned incorrectly if the player picked up a dual wield powerup while holding a book
- Swordsmachines in the Cyber Grind now also become red when enraged
- 0-2 Swordsmachine teases no longer unlock its bestiary entry
- 0-2 classic-style dead husk decorations no longer unlock the Cerberus bestiary entry
- The aura around virtues in their first appearance in 4-1 no longer stops emitting after a couple of seconds
- Fixed the 4-4 to main menu black screen still happening in specific circumstances
- Fixed a culling issue with the Schism and Swordsmachine, causing them to become invisible at the edges of the screen
- Hideous Mass will no longer lose the sandification glow effect when enraged
- Improved performance on 4-4 V2 fight
- Fixed an issue where sliding into the level exit pit in a specific way would cause the player to get stuck
ULTRAKILL
Arsi "Hakita" Patala
Arsi "Hakita" Patala
2020-09-03
Indie Singleplayer EA
Game News Posts 45
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(116475 reviews)
https://store.steampowered.com/app/1229490 
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
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