Patch 10 Changelog
[ 2022-02-16 20:04:49 CET ] [ Original post ]
Additions:
- Added Alternate Nailgun
- Added 4-4 super secret
- Added V2, V2 2nd, Gabriel, Cancerous Rodent, Very Cancerous Rodent, Mysterious Druid Knight (& Owl), Flesh Prison and Minos Prime into the Spawner Arm spawn menu
- Added seperate enemy data entry for V2 2nd
- Added "+MAURICED" style bonus to crushing enemies with a dead Malicious Face
- Added option to turn off seasonal events
- Added controller support for all menus
- Tutorials and on-screen text have been updated to show controller inputs when using a controller
- Controller look speed is no longer affected by framerate
- Fixed LB and RB not scrolling through weapons if mouse wheel weapon scrolling is disabled
- Fixed LB and RB not scrolling through all variations when scroll type is set to "Both" and Remember Last Used Variation is enabled
- Fixed weapon wheel being usable when dead or paused
- Intro setup sequence will now have a auto-aim setting pop-up recommending to turn it on if the player has a controller plugged in
- Walking slower will now also make view bob, gun bob and footsteps slower
- Halved the game's filesize
- Options are now saved as files in the Preferences folder instead of in the registry (Options have gotten reset to defaults) and get synced by Steam Cloud
- Players can now use right-click to zoom in while using an in-game screen such as a terminal
- A screwdrivered enemy can now be punched with the Feedbacker to relaunch the screw, resetting its timer and dealing extra damage to the punched enemy
- Updated the Shotgun's model and texture
- Updated the Nailgun's model and texture
- Variation colors will now also change relevant colors on the weapons themselves
- Cleaned up and reworked many textures (especially Prelude textures) to make them look less compressed
- Updated previous levels to fix some texture misalignment
- Sliding no longer loses momentum if in the air or skipping on water
- Objects and enemies that previously spawned inside a surface when spawned with the Spawner Arm are now offset to spawn correctly
- Changed the painting inside the building of the final 2-2 arena from a generic angel painting to a portrait of King Minos
- Nails that are being affected by magnets will no longer get launched by explosions
- Reduced auto-aim on Whiplash to allow for greater accuracy
- Whiplash will no longer auto-aim to dead Malicious Faces
- Arms can now be swapped during the level intro falling animation
- Malicious Face's eyes are now properly monocolored when Enemy Silhouettes is enabled
- Sliding in Clash mode will now count towards the 0-4 slide length challenge
- Deleting enemies in the sandbox will no longer mark the navmesh as out of date
- Clash mode Herb skull invincibility now included in the "No Weapon Cooldowns" cheat
- Player can no longer enter a slide state while being pulled with the Whiplash to cause movement direction conflict
- Made the Nailgun's animations less extreme when using a Dual Wield powerup to improve visibility
- Slightly updated jump pad particle effects
- Updated 1-3 Hideous Mass' eyes to glow in the dark when enraged
- Increased accuracy of the collision checks for MDK's Full Auto attack
- The hand encounter in 2-4 will no longer unlock the enemy data entry for The Corpse of King Minos
- Enemies no longer get stuck around the stairs of a specific Cyber Grind layout
- Homing projectile speed is no longer affected by framerate
- Fixed some weapon sounds not playing correctly in frozen time
- Fixed some sound effects not playing at the correct pitch if the game speed has been slowed down with major assists
- Turning on Clash mode while in ground slam state will no longer stop the spin attack from hitting enemies
- Fixed Mindflayer swipe distance varying inversely per difficulty
- Fixed Malicious Face's beam charging effect disappearing if enraged while charging
- Cerberi will no longer keep an enrage particle effect when dying the moment they enrage
- Fixed a bug that caused Insurrectionists to get stuck horizontally after a jump attack
- MDK can no longer clip out of bounds if hit with great force the instant he spawns
- Drones will no longer explode during their death dive when touching a spot where an explosion had recently happened
- Fixed some options menus not rendering correctly at ultrawide aspect ratios
- Fixed the Marksman revolver not getting the correct amount of charge if the player skips a cutscene while holding it
- Fixed the Nailgun's nails and Screwdriver's drill not being aimed at the center of the screen when using centered weapons
- Fixed the standard revolver's cooldown freezing when switching to another weapon, causing the next time the player equips the weapon to take slightly longer before the player can fire
- Fixed Stalkers not dying from fall damage
- Fixed Stalkers not destroying magnets that are attached to them when exploding themselves
- Fixed a bug where enemies that have no weakpoints would only ever take a single point of damage from coinpunching
- Fixed a bug where the V2 would be unable to use its shotgun when the player pulls off a specifically timed ricoshot
- Fixed a bug that caused the player to be unable to spawn a sandbox block unless looking at a nearby surface
- The last arena of 1-2 will no longer stay locked if the player restarts from a different checkpoint
- Fixed a Clash mode bug where restarting from a checkpoint immediately after jumping would cause the player to enter an endless falling state
- Classic HUD will now properly show the maximum HP value as 200 on Harmless difficulty
- Fixed a bug where resetting to a checkpoint while in front of a locked door would cause it to open after the player has respawned, possibly despawning the room the player is in
- Black Hole will no longer stay inert if Corpse of King Minos changes phases during its spawn animation on Violent difficulty
- Fixed a Classic HUD bug where the weapon icon could not be disabled until another HUD icon setting had been changed
- Fixed the shop terminal in the Cyber Grind not closing the Sandbox window if the player has it open and clicks the Weapons button
- Fixed fullscreen option appearing to be off on restart even if the game is windowed
- Fixed the ceiling lantern inside the small house in the first arena of 2-2 not having physics
- Fixed the game loading the intro on startup if the player is using the second save slot without having any save on their first slot
- Fixed a bug where throwing coins directly vertically could cause a multi-hit beam to get cancelled by hitting a dead coin
- Fixed an issue where ground slam waves in 2-1 indoor areas would have outdoors lighting
- Fixed the spine gib not being visible when destroying a husk's chest
ULTRAKILL
Arsi "Hakita" Patala
Arsi "Hakita" Patala
2020-09-03
Indie Singleplayer EA
Game News Posts 45
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(116475 reviews)
https://store.steampowered.com/app/1229490 
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB