Patch 10b Hotfix
[ 2022-02-19 19:55:40 CET ] [ Original post ]
- The game can now be forced to run on glcore instead of dx11 to reduce chance of crashes on very old GPUs (right click on Steam, go to Properties, set launch options as "-force-glcore")
- Greatly reduced memory usage of some textures
- Fixed custom color palettes causing the screen to go grey for a split second at the start of every level
- Fixed arms not being swappable during freeze frames
- Sawblades are now included as weight on a magnet's maximum carrying capacity
- Fixed Stalkers not being launchable
- Throwing a coin with the dual wield power up will no longer cost multiple coin charges
- Reduced volume on sawblade bounce sounds
- Sawblades can now break breakable objects
- V2 2nd now has a cooldown after seeing a coin before attempting to shoot it that depends on difficulty
- Increased Whiplash's auto-aim distance
- Fixed the heated sawblade not being able to break after reaching its maximum hit amount unless hitting a surface
- The first option of every menu no longer gets highlighted while the player isn't using a controller
- Changed heat reduction rate on the green alternate nailgun to stop players from tap firing to keep heat at 0 without firing slower than the standard firerate
- Fixed green alternate nailgun's sawblades having 3 hits instead of 1 if the player has no heatsinks left
- Nailgun can no longer shoot through thin surfaces
- Reduced inertia on the alternate nailgun to keep its HUD more on-screen when moving fast
- Picking up the 1-1 nailgun will no longer replace the blue alternate nailgun
- Fixed the nailgun model sometimes not appearing
- Mysterious Druid Knight no longer spawns in 4-3 if Disable Enemy Spawns cheat is on
- Mysterious Druid Knight and Flesh Prison's eye spawn no longer attack if Blind Enemies cheat is on
- Fixed MDK and Drones sometimes being pulled through walls by great magnetic force
- Gabriel no longer drifts away while Blind Enemies cheat is enabled
- Reloading to the pre-boss checkpoint in 4-4 after backtracking will no longer cause the preceding hallway to stay inactive
- Fixed the bugged mesh of the 0-2 end room
- Fixed some segments of the end hallway in 0-4 not having collision
- Fixed the first checkpoint in 4-3 not resetting later rooms if the player uses the Tomb of Kings secret to bypass the second checkpoint
- Save files will no longer display 5-1's name
- Fixed barrel heat lights not working on the nailgun
- Slightly increased size of nailgun muzzleflashes
- Fixed a bug that caused the player to be unable to throw a book if their punch had reached exhaustion cooldown
- Shooting a magnet will no longer reset primary fire cooldown allowing the alternate nailgun to fire 2 shots in quick succession
- Fixed an occlusion culling issue in 4-4 that would cause the pit in the broken bridge room to disappear
- Fixed a bug where detached limbs hit by nails from a nailbomb would cause that limb to be magnetized
- Minos Prime is no longer pulled by magnets while jumping
- Fixed the dithering slider being offset in some levels
- Fixed a bug that caused blue sawblades to be able to stack damage by hitting dead husks
- Fixed the faint player light not affecting outdoors areas
- Replaced earlier temporary controller support in 2-S with normal menu selection
- Fixed pre-boss terminals and the P-1 terminal not scrolling if the player has downscaling enabled
- Fixed being able to navigate off the 0-1 Full Intro pop up with a controller causing it to be impossible to close it
- Fixed weapons not appearing if picking up and throwing a book quickly
- Fixed the Stalker's spawn effect's light being the wrong color
- Cooldown between coin throws is now reset when switching to another weapon
ULTRAKILL
Arsi "Hakita" Patala
Arsi "Hakita" Patala
2020-09-03
Indie Singleplayer EA
Game News Posts 45
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(116475 reviews)
https://store.steampowered.com/app/1229490 
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
GAMEBILLET
[ 5851 ]
GAMERSGATE
[ 492 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB