Patch 11b Changelog
[ 2022-08-28 23:12:34 CET ] [ Original post ]
General changes:
- Most assets are now loaded in before the main menu instead of when the player picks a chapter in the Chapter Select menu
- Hard Damage bar now flashes yellow whenever the player takes Hard Damage
- Added 2 new major assists: Disable Whiplash Hard Damage and Disable Weapon Freshness
- Added a tutorial message in 5-3 explaining how to use the Rocket Launcher against Soldiers
- Spawner arm slot changed from 5 to 6
- Added a weapon icon for the Spawner Arm
- Added an "Under Construction" text to the Very Hard difficulties
- Cyber Grind score font size should now scale down to show more digits if required
- Disabled the "Checkpoint" option in the pause menu for the Cyber Grind to reduce accidental restarts
- A coin's max distance to attempt hitting a core eject or rocket is now based on the core's distance to the player rather than the coin to make "orbital nukes" possible again
- Player will no longer descend 2 style ranks when getting hit at S or above
- Whiplash will now only cause Hard Damage if the current Hard Damage is below 50
- Whiplash no longer builds up Hard Damage while the player is underwater
- Hard damage cooldown from Whiplashing is now relative to the previous amount of hard damage rather than always resetting to the maximum total amount
- Reverted player momentum loss when cancelling a pull on a heavy enemy
- Red damage overlay no longer shows up while Whiplashing on ULTRAKILL rank
- Whiplash now passes through Idols and blessed enemies
- Blessed enemies no longer give most style bonuses
- Dual Wield will now reduce the decay of weapon freshness
- Weapon freshness regain is now also different per weapon
- Freezeframe rocket launcher will now automatically cancel its freeze if all its frozen rockets have been destroyed
- Rockets now only track towards magnets that are attached to enemies
- Rockets now break magnets after 3 hits on an enemy with a magnet attached to them (a mid-air hit counts as 2)
- Chaining 3 or more rocket rides without touching the ground will cause diminishing returns on rocket riding time
- Coins will no longer target a rocket the player is riding on
- Punches now properly auto-aim to Idols
- Idols are now breakable with a Knuckleblaster explosion
- Added a vertical light shaft on Idols that shows them from a distance
- Riding on a Malicious Face will no longer rotate the player alongside the Face
- Removed headshot multiplier from Leviathan's heart to reduce the damage of ricoshots
- Timer in 5-4 now stops when Leviathan dies to reduce frustration due to the length of its death animation
- Soldier terminal now mentions their explosion resistance
- Soldiers can no longer block explosions while blind
- Soldiers can no longer block Mindflayer death explosions or Malicious Face explosions caused by hitting a core eject or coin
- Reduced Soldiers' explosion resistance on Violent difficulty from 100% to 75%, matching Standard difficulty
- Changed most Soldiers in 5-3's final rooms into Strays
- Added enemy silhouettes and colors for Sentries, Idols and Ferrymen
- Added custom spawn sounds for Ferryman and Idol
- Gabriel 2nd now only takes half damage during his juggle phase
- Altered Cyber Grind spawn rates and waves for multiple enemies
- Uncommon type enemies can now only use a maximum of half the current Cyber Grind wave's point reserve
- Extended the distance that Swordsmachines and Ferrymen are be brave enough to jump down
- Increased tracking speed for Ferryman's lightning bolt
- Added keybind option for Slot 5
- Camera no longer clips through the world when shaking
- Fixed doors in some layers not closing when supposed to, causing connected rooms to no longer load in
- Fixed Ferryman's bestiary entry not having a Strategy section
- Filled 2 holes in the collision mesh of the Ferryman's ship in 5-2
- Fixed Overheat Nailgun's sound
- Fixed the restart/quit prompt appearing behind the pause menu in some old levels
- Gabriel 1st no longer accidentally uses a taunt from Gabriel 2nd
- Fixed resolution sometimes resetting on level load or reset
- Fixed Rocket Launcher sometimes becoming unequippable after using the Spawner Arm cheat
- Rocket Launcher and Shotgun weapon orders are no longer linked
- Fixed inconsistent rocket freezing with Freezeframe when under the effects of a dual wield powerup
- A rocket has to have been frozen at least once before it can be ridden
- Rocket riding rotation no longer dependant on framerate
- Ridden rockets can no longer be rotated while the game is paused
- Fixed ridden rockets jittering when out of rocket riding time on the surface of water
- Rocket Launcher now auto-aims correctly
- Fixed player pulling out a gun while using a shop after pausing, unpausing and using the scrollwheel
- Maxing out the style meter while in ULTRAKILL rank will no longer cause it to overflow and reset
- Player can no longer clip through surfaces by rotating a frozen rocket while riding it
- Player can no longer be knocked off a rocket by lag or a low framerate
- Coins now inherit rocket ride velocity
- Fixed some typos
- Cyber Grind end-of-wave heal should no longer be blocked by explosions
- Fixed 5-4 sea kill plane not being wide enough
- Fixed a softlock in 6-1 caused by placing the red skull on the secret fight altar and resetting back to a checkpoint before the exterior section
- The final arena in 6-1 will no longer re-lock if the player beats it, goes back and activates a checkpoint from a previous part of the level and then walks back to the final arena
- Smaller normal explosion inside a core eject malicious railcannon nuke connecting first will no longer cause Soldiers to block nukes
- Ferrymen now have a Stalker and Idol priority rank
- Spawn rotation for all enemies in the Spawner Arm has been made consistent
- Fixed a bug that caused scrolling in Wrath and Heresy pre-boss terminals to not work if the player has downscaling enabled
- Fixed Wrath and Heresy pre-boss terminals not displaying the correct Tip of the Day
- Made the check for a low ceiling wider to reduce chances of a crouching player standing up clipping through a ceiling
- Fixed fish in 5-1 sometimes appearing where they shouldn't
- Fixed a bug that would cause the 5-1 fish to multiply whenever the main cave is re-entered
- Fixed 5-1 intro cave pits not rendering fog correctly
- Fixed some holes in 5-1 geometry
- Arm sprites in 5-2 sea are now affected by fog
- Fixed a section of the 5-2 ship not rendering fog correctly
- Fixed the Lust cityscape not rendering fog correctly
- Fixed the rank square in the chapter select for Act 2 being visible when the chapter isn't unlocked yet
- Fixed alternate terminals in Secret mission and Prime Sanctum not playing music
- 6-1 interior checkpoints will now also reset exterior areas in case the player skips the first exterior checkpoint
- Fixed Ferryman lightning bolt windup sometimes staying after the Ferryman dies
- Fixed Gabriel getting stuck in the environment during his dash
- Fixed Gabriel 2nd freezing if hitting the ceiling right when about to swap to second phase
- Fixed Gabriel 2nd sometimes getting instakilled if stuck between the ceiling and the player in the phase change juggle
ULTRAKILL
Arsi "Hakita" Patala
Arsi "Hakita" Patala
2020-09-03
Indie Singleplayer EA
Game News Posts 45
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(116475 reviews)
https://store.steampowered.com/app/1229490 
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
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