Patch 13b Changelog
[ 2023-04-28 03:58:01 CET ] [ Original post ]
- Radiant stalkers no longer cause sandified enemies to become radiant
- Added names of people who made the community-made Cyber Grind patterns into the Additional Credits book
- KITR will now follow the player even if in Clash mode
- KITR will no longer mercilessly devour the player if in Clash mode
- Standard Sharpshooter revolver can no longer break heavy breakables
- Coins will now increase a Sharpshooter alt fire's amount of hits on a single target instead of damage
- Sharpshooter alt fire's amount of hits on a single target per ricochet now caps at 3 (4 on Alternate revolver)
- Fixed a bug that caused punching to no longer cancel a Whiplash pull after hitting an enemy with a hooked rocket
- Fixed question mark weapon icon not working for the cut weapons
- Fixed Alternate Sharpshooter revolver spinning animation being buggy if spun immediately after firing
- Fixed MDK not dying correctly when jumped on in Clash mode
- Sharpshooter alt fire no longer explodes Gabriel's spiral swords
- Fixed a bug where a Cerberus would start moving at 5x speed if sanded in the period before enraging after another Cerberus dies
- Swordsmachine is now affected by gravity during its animations
- Fixed the glowing arrow on the side of the Alternate revolver not being visible
- Spinning the Sharpshooter revolver while dual wielded and in the air adds upwards propulsion (more dual wields = more propulsion)
- The level end stats and level leaderboards no longer round time differently
- Disabling level leaderboards now also causes times to no longer be sent to the level leaderboards
- Fixed Swordsmachine flying forward if knocked down on the exact frame of an attack where it starts moving forward
- Fixed a bug that caused Size 2 fish to be uncatchable
ULTRAKILL
Arsi "Hakita" Patala
Arsi "Hakita" Patala
2020-09-03
Indie Singleplayer EA
Game News Posts 45
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(116475 reviews)
https://store.steampowered.com/app/1229490 
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
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