Patch 14b Changelog
[ 2023-12-24 09:20:51 CET ] [ Original post ]
- Guttertanks will now stagger and become parriable when not hitting anything with a punch
- Freezecharged rockets no longer cause red explosions when shot with a revolver
- Improved performance in 7-1
- Improved performance in 7-3
- Improved performance in 7-4
- Fixed bug that would cause 7-4 final encounter to begin without the player being inside
- Fixed hole in the side of the 7-4 boss
- Fixed collision bugs in 7-4
- Console commands now also get autocompleted by pressing enter instead of just tab
- Fixed level stats overlay not working in P-1 and P-2
- Added level stats overlay support for the Cyber Grind
- Fixed the radiant spawn rate in the Cyber Grind not working correctly
- Fixed a ceiling in the bomb station in 7-2 not having collision
- Made the panel to open the way after the 7-2 ambush clearer
- Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside
- Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint
- Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside
- Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them
- Fixed Gabriel's spawner arm preview's swords being offset from his body
- Timers for yellow hookpoints now reset on checkpoint restart
- The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint
- The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level
- Mindflayer beam caused by Knucklebaster launch can no longer hurt the player
- Guttermen now spawn more frequently in the Cyber Grind
- Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer
- Added a parry flash to landmines when they're activated
- Fixed Whiplash not working properly on controller
- Fixed Stalkers moving around while blinded
- Fixed enemies not being properly blinded while under the effect of a Crystal of Madness
- Fixed Ferryman's lightning tracking the player even when targeting enemies
- Fixed enemy blood sometimes not healing the correct amount
- Fixed offset santa hats for V1, 4-4 V2 intro and skulls
- Added a landmark for the 7-2 secret path to make it easier to find
- Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks
- Added more terminals in 7-4
- Increased size of Soldier spawn trigger in 7-4
- Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint
- Moved 7-4 distant decoration slightly closer
- Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them
- Slightly reduced rotating speed of beams in 7-4 final encounter second half
- Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty
- Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter
- Fixed Mannequin's charging projectile effect sometimes not disappearing on death
- Fixed the 7-1 preboss terminal showing the wrong Tip of the Day
- Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on
- Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit
- Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint
- Whiplash pull will no longer get cancelled by a rocket in the way
- Fixed a graphical bug in the Hakita credits book in the Credits museum
- Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus
- Fixed Hideous Mass corpse stretching out wildly when getting Mauriced
- Fixed Gabriel teleporting like crazy while fighting large enemies like Hideous Masses and Insurrectionists
- Increased blood catching range for the final 7-3 tree
- Fixed navmesh oversight that caused enemies to sometimes get stuck inside two of the walls in the final arena of 7-3
- Added hurtboxes to 7-1 boss' belly and unprotected arm
- Fixed Whiplash rocket return sometimes not dealing damage
- Enemy rockets no longer get freezecharged unless they have been ridden on
- Fixed a bug where Mannequins would sometimes clip into the ceiling and possibly out of bounds if dropping off a wall right next to a ceiling
- Fixed a bug that caused the first phase of the 7-1 boss to always function as if on Harmless difficulty
- Guttertanks no longer turn into Guttermen in Sandbox saves
- 7-1 boss no longer turns into a Mannequin in Sandbox saves
- Fixed a bug where Insurrectionists would sometimes get stuck on the side of the Cyber Grind arena
- Fixed magnet inconsistencies between Flesh Prison and Flesh Panopticon
- Fixed the 0-2 setpiece enemies that only the Swordsmachine can kill counting as kills
- Guttertanks now only spawn on melee tiles in the Cyber Grind
- Violence layer hall doors now open faster when the player is moving fast
- Added seasonal hats to the sleeping Filth easter egg
- Fixed the spawner arm preview for MDK having a seasonal hat
- Fixed Malicious Faces leaving behind invisible unbreakable corpses when Mauriced
- Fixed Malicious Railcannon being called Sharpshooter in the variation info pop-up
- Fixed the 5-1 and 5-3 challenges not resetting correctly when respawning from checkpoint
- Falling out of bounds in the final 7-1 room will now teleport the player back inside it
- Gutterman will no longer stand back up if the player activates a checkpoint during their death animation
- Fixed the crosshair stamina meter not working if the player isn't using the Standard HUD
- Fixed Guttermen and Guttertank not becoming radiant in the Cyber Grind
- Fixed a bug that caused Size 2 fish to be uncatchable
ULTRAKILL
Arsi "Hakita" Patala
Arsi "Hakita" Patala
2020-09-03
Indie Singleplayer EA
Game News Posts 45
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(116475 reviews)
https://store.steampowered.com/app/1229490 
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
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