Guttertanks will now stagger and become parriable when not hitting anything with a punch
Freezecharged rockets no longer cause red explosions when shot with a revolver
Improved performance in 7-1
Improved performance in 7-3
Improved performance in 7-4
Fixed bug that would cause 7-4 final encounter to begin without the player being inside
Fixed hole in the side of the 7-4 boss
Fixed collision bugs in 7-4
Console commands now also get autocompleted by pressing enter instead of just tab
Fixed level stats overlay not working in P-1 and P-2
Added level stats overlay support for the Cyber Grind
Fixed the radiant spawn rate in the Cyber Grind not working correctly
Fixed a ceiling in the bomb station in 7-2 not having collision
Made the panel to open the way after the 7-2 ambush clearer
Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside
Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint
Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside
Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them
Fixed Gabriel's spawner arm preview's swords being offset from his body
Timers for yellow hookpoints now reset on checkpoint restart
The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint
The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level
Mindflayer beam caused by Knucklebaster launch can no longer hurt the player
Guttermen now spawn more frequently in the Cyber Grind
Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer
Added a parry flash to landmines when they're activated
Fixed Whiplash not working properly on controller
Fixed Stalkers moving around while blinded
Fixed enemies not being properly blinded while under the effect of a Crystal of Madness
Fixed Ferryman's lightning tracking the player even when targeting enemies
Fixed enemy blood sometimes not healing the correct amount
Fixed offset santa hats for V1, 4-4 V2 intro and skulls
Added a landmark for the 7-2 secret path to make it easier to find
Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks
Added more terminals in 7-4
Increased size of Soldier spawn trigger in 7-4
Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint
Moved 7-4 distant decoration slightly closer
Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them
Slightly reduced rotating speed of beams in 7-4 final encounter second half
Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty
Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter
Fixed Mannequin's charging projectile effect sometimes not disappearing on death
Fixed the 7-1 preboss terminal showing the wrong Tip of the Day
Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on
Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit
Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint
Whiplash pull will no longer get cancelled by a rocket in the way
Fixed a graphical bug in the Hakita credits book in the Credits museum
Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus
Fixed Hideous Mass corpse stretching out wildly when getting Mauriced
Fixed Gabriel teleporting like crazy while fighting large enemies like Hideous Masses and Insurrectionists
Increased blood catching range for the final 7-3 tree
Fixed navmesh oversight that caused enemies to sometimes get stuck inside two of the walls in the final arena of 7-3
Added hurtboxes to 7-1 boss' belly and unprotected arm
Fixed Whiplash rocket return sometimes not dealing damage
Enemy rockets no longer get freezecharged unless they have been ridden on
Fixed a bug where Mannequins would sometimes clip into the ceiling and possibly out of bounds if dropping off a wall right next to a ceiling
Fixed a bug that caused the first phase of the 7-1 boss to always function as if on Harmless difficulty
Guttertanks no longer turn into Guttermen in Sandbox saves
7-1 boss no longer turns into a Mannequin in Sandbox saves
Fixed a bug where Insurrectionists would sometimes get stuck on the side of the Cyber Grind arena
Fixed magnet inconsistencies between Flesh Prison and Flesh Panopticon
Fixed the 0-2 setpiece enemies that only the Swordsmachine can kill counting as kills
Guttertanks now only spawn on melee tiles in the Cyber Grind
Violence layer hall doors now open faster when the player is moving fast
Added seasonal hats to the sleeping Filth easter egg
Fixed the spawner arm preview for MDK having a seasonal hat
Fixed Malicious Faces leaving behind invisible unbreakable corpses when Mauriced
Fixed Malicious Railcannon being called Sharpshooter in the variation info pop-up
Fixed the 5-1 and 5-3 challenges not resetting correctly when respawning from checkpoint
Falling out of bounds in the final 7-1 room will now teleport the player back inside it
Gutterman will no longer stand back up if the player activates a checkpoint during their death animation
Fixed the crosshair stamina meter not working if the player isn't using the Standard HUD
Fixed Guttermen and Guttertank not becoming radiant in the Cyber Grind
Fixed a bug that caused Size 2 fish to be uncatchable
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry. Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
Soak yourself in their blood to regain health and keep fighting.
Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
Master the many levels to achieve high ranks and take on unique optional challenges
Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.