





Patch 16: The ULTRA_REVAMP Update
[ 2025-02-24 18:04:54 CET ] [ Original post ]
Additions:
- Added Encore levels 0-E and 1-E
- Added per-material footstep and scrape sounds
- Added per-material environmental impact and scrape particles
- Added performance option for disabling environmental impact particles
- Added new death sequence
- Added new main menu
- Added new HUD
Level Changes:
- Reworked all levels in Act I and Act II to improve visual parity
- All levels now have a baked lighting system that greatly improves performance
- Each type of terminal now has a unique model
- Each type of altar now has a unique model
- Red and blue skulls and altars now have different carved symbols on them to help colorblind players
- Added an electric wall that can be dashed through in the dash tutorial
- Added two new secrets in 0-3 and 0-4 each
- Added visual noise effect when nearby Something Wicked for players who had difficulty hearing it
- Something Wicked now always runs once the player picks up the red skull
- Something Wicked's bestiary entry no longer shows what it looks like
- 1-1 Nailgun magnet tutorial now resets the blue Nailgun's ammo to maximum
- Changed the path to one of 1-2's soul orbs
- Changed the placement of one of 1-3's soul orbs
- 1-3 red skull path drop now ends in the opening hall instead of the blue skull path
- Added a shortcut to 3-2 (requires Alternate Nailgun)
- 3-2 Gabriel's axe throw now functions as one large projectile instead of two small ones
- 4-4's Whiplash Hard Damage tutorial has now been moved to the first dry arena in 5-1
- Added belly flop to 4-S
- Changed how the camera tracks the player in 4-S for easier distance gauging
- Changed how air momentum works in 4-S for easier precision platforming
- Stamina is now shown on wings in 4-S
- 5-2 and 5-4's water now deals a flat 20 damage and bounces the player upwards instead of dealing a non-lethal 50 damage and teleporting them back on ground
- Changed method for finding one of 5-3's soul orbs
- Leviathan now has a new phase
- Leviathan's projectile barrage is now a set pattern rather than randomized
- Leviathan's lunge is now properly parriable
- Added upside down city in 6-1
- Changed the hookpoint platforming segment in 7-4 into a tutorial for magenta attacks
- The 7-4 countdown length now depends on difficulty
- Updated 7-4 explosion sequence
Enemy Changes:
- Schisms now fire slower projectiles which connect to each other via damaging beams
- Radiant enemies now have a visual and sound effect for spawning or turning Radiant
- Radiant Idols now cause their target to become Radiant when destroyed, rather than when active
- Blessed enemies have a new visual effect to make them more distinct
- Gabriel's spiral swords no longer break on hitting the environment until launched at player
General Changes:
- Ground slam shockwaves no longer cost stamina
- Ground slam shockwave hold now has a delay to reduce chances off accidental use
- Ground slamming on airborne enemies will launch them downwards
- Player can now slam bounce by jumping off of enemies, even if the slam killed that enemy
- Increased the damage radius for ground slam
- Increased the radius for jumping off enemies
- Simplified punch exhaustion and made the arm HUD icon display it
- Added a cooldown for conductive objects to reduce extremely complex recursive conduction loops
- Bloodstains now account for curves, corners and edges, rather than staying flat and floating in the air
- HUD messages now scroll in quickly instead of appearing all at once
- The "Checkpoint" option in the pause menu is now disabled until the player has activated one
- Levels that have multiple checkpoints with the same name in the Teleport cheat menu will now have a number appended to differentiate them more easily
- Removed "Simple Nail Physics" performance option (now always on, since there's no downside to it)
- Reduced Cerberus radiance speed bonus from 1.5x to 1.35x
- Fixed options menu navigation for controllers
[ 2025-02-24 18:04:54 CET ] [ Original post ]
ULTRAKILL
Arsi "Hakita" Patala
Developer
Arsi "Hakita" Patala
Publisher
2020-09-03
Release
Game News Posts:
48
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(128415 reviews)
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
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