





Patch 16c Changelog
[ 2025-03-03 00:03:27 CET ] [ Original post ]
- Fixed the custom music option in the Cyber Grind
- Fixed a bug that caused the player to clip through thin ceilings
- Fixed the 5-2 idol room disappearing when entered
- Sped up punch exhaustion regeneration by 25%
- Removed all console logs and warnings since they caused performance hitches for some players
- Remember Last Used Weapon now carries over between levels
- Last Used Weapon bind no longer considers each variation a separate weapon
- Fixed the Sandbox rebuilt navmeshes not working
- Fixed the tutorial graphics options not working
- Insurrectionists are now immune to the Cyber Grind laser grid
- Hitting an enemy with the ground slam no longer causes the player to not get the appropriate vertical height after jumping from that slam
- Ground slam shockwaves no longer have 0 launching power if the player jumps before the shockwave comes out
- Enemy outlines no longer appear through walls sometimes
- Fixed assist outlines not working in some levels
- Fixed visual artifacting on the small railcannon meter
- Fixed the small railcannon meter not working properly with the Always On Top option
- Added flesh walls to the tops of the P-1 parasite decorations for collision
- Fixed more P-2 OOBs
- Clash mode now ignores air friction when moving fast enough
- Clash mode camera now strictly follows the player's vertical position in free camera mode (ie. using the cheat outside 4-S)
- Fixed the Prime, Testament and Sandbox terminals not playing music
- Fixed Malicious Faces and all Drone-type enemies healing 10x from nails (Malicious Faces and Virtues still heal 3x)
- Spawner arm altars now have proper collision
- Fire damage from the Firestarter's gasoline no longer causes hard damage
- Fixed the superheal and dual wield powerups being darker than they should be
- The 2-4 tram can no longer instakill Corpse of King Minos
- The exit to 7-S no longer opens without a skull with the Disable Enemy Spawns cheat enabled
- Fixed the ceiling ribbing in 0-E's exit hallway not having collision
- Dying in lava no longer leaves the underwater filter on screen
- Fixed the 5-3 upside down staircase having the old handrail
- Fixed the sandbox explosive barrel having no texture when shot
[ 2025-03-03 00:03:27 CET ] [ Original post ]
ULTRAKILL
Arsi "Hakita" Patala
Developer
Arsi "Hakita" Patala
Publisher
2020-09-03
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(128415 reviews)
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.
Mankind has gone extinct and the only beings left on earth are machines fuelled by blood, but now that blood is starting to run out on the surface, machines are racing to the depths of Hell in search of more.
- Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
- Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
- Soak yourself in their blood to regain health and keep fighting.
- Kill fast and with style to rack up a combo and gain style points that can be used on weapon variations between missions.
- Master the many levels to achieve high ranks and take on unique optional challenges
- Explore the varied and unique environments inspired by Dante's Inferno to find plentiful hidden secrets
IT'S KILL OR BE KILLED... AND EVERY SPLIT SECOND IS A MATTER OF LIFE AND DEATH.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT
- Storage: 2 GB available space
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460
- Storage: 3 GB available space
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