▶
Halloween Special & Demo Update
For a limited time, you can activate the Halloween special mode when starting the demo, which will add some pumpkins and a few themed changes in the game. Did you know you can use a pumpkin lantern as a firebomb?
I have significantly enhanced the Stealth system to consider shadows and noises. Previously, I was only using a simple detection cone with a basic collision test, resulting in a binary "seen - not seen" mode. Going back to my inspiration from Thief: The Dark Project, the NPC sensors have been greatly improved. Detection is now affected by how well you are hidden in shadows and how much noise you make. The system is also based on several awareness levels, meaning that if you are only partially hidden, the NPCs will "look at something suspicious" and may even "investigate" if they almost detect you. With these exciting improvements, you can now slowly and silently move into the shadows to completely avoid combat or perform sneak attacks. You can also create diversions by making noise, such as throwing items. Also, did you know there is already a food lure system? Monsters can be lured if you throw the appropriate food near them. For rats, it will be cheese. Use it to lure them away or attract them into a trap.
[previewyoutube=4fvSOgsK-7w;full][/previewyoutube]
One significant criticism of the game was that combat was not very engaging, merely revolving around turning around enemies. I addressed this by adding two important combat moves: dodging and blocking. Blocking can be done with the weapon in right hand or with a shield equipped in the left hand. Shields can even block arrows and some traps. However, be cautious when blocking, as it consumes stamina, and you will be stunned if you block without enough stamina.
[previewyoutube=G2WGoPNtb0s;full][/previewyoutube]
Rope arrows (bolts, to be precise) are now included in the demo. Try to find them and use them to reach inaccessible places and gather all the loot.
I consistently continue to work on the art style. The last new textures, fogs, and lighting changes have significantly enhanced the aesthetics of the game.
Do you dislike spiders? Look at the game settings and disable them all for a spider-free experience :)
The demo also benefits from all the hard work I am doing on the full game. Most of these changes are under the hood, but you may notice improvements in all areas of the game.
I plan to soon write a devlog to keep you informed about the current state of the game, release date and else.
Please give me your feedback and report any bugs. Whether you like or dislike the changes or if something seems wrong, please let me know using various methods of contacting me (in-game bug report, feedback form, Discord channel, email, etc.). Happy Halloween :) Arnaud
[ 2023-10-21 14:14:38 CET ] [ Original post ]
Hello Looters, Lastly, the demo has received numerous important updates. Additionally, the Halloween Special demo is back for a limited time!
Halloween Special
For a limited time, you can activate the Halloween special mode when starting the demo, which will add some pumpkins and a few themed changes in the game. Did you know you can use a pumpkin lantern as a firebomb?
Stealth Improvement - Hide in Shadows, Avoid Making Noise, Noise Distractions
I have significantly enhanced the Stealth system to consider shadows and noises. Previously, I was only using a simple detection cone with a basic collision test, resulting in a binary "seen - not seen" mode. Going back to my inspiration from Thief: The Dark Project, the NPC sensors have been greatly improved. Detection is now affected by how well you are hidden in shadows and how much noise you make. The system is also based on several awareness levels, meaning that if you are only partially hidden, the NPCs will "look at something suspicious" and may even "investigate" if they almost detect you. With these exciting improvements, you can now slowly and silently move into the shadows to completely avoid combat or perform sneak attacks. You can also create diversions by making noise, such as throwing items. Also, did you know there is already a food lure system? Monsters can be lured if you throw the appropriate food near them. For rats, it will be cheese. Use it to lure them away or attract them into a trap.
[previewyoutube=4fvSOgsK-7w;full][/previewyoutube]
Combat Improvement - Dodge, Block
One significant criticism of the game was that combat was not very engaging, merely revolving around turning around enemies. I addressed this by adding two important combat moves: dodging and blocking. Blocking can be done with the weapon in right hand or with a shield equipped in the left hand. Shields can even block arrows and some traps. However, be cautious when blocking, as it consumes stamina, and you will be stunned if you block without enough stamina.
[previewyoutube=G2WGoPNtb0s;full][/previewyoutube]
Rope Arrows
Rope arrows (bolts, to be precise) are now included in the demo. Try to find them and use them to reach inaccessible places and gather all the loot.
Visual Improvements
I consistently continue to work on the art style. The last new textures, fogs, and lighting changes have significantly enhanced the aesthetics of the game.
No More Spiders
Do you dislike spiders? Look at the game settings and disable them all for a spider-free experience :)
A Lot of Other Things
The demo also benefits from all the hard work I am doing on the full game. Most of these changes are under the hood, but you may notice improvements in all areas of the game.
Devlog is Coming Soon
I plan to soon write a devlog to keep you informed about the current state of the game, release date and else.
Give Your Feedback
Please give me your feedback and report any bugs. Whether you like or dislike the changes or if something seems wrong, please let me know using various methods of contacting me (in-game bug report, feedback form, Discord channel, email, etc.). Happy Halloween :) Arnaud
[ 2023-10-21 14:14:38 CET ] [ Original post ]
Almost Epic Adventures™: Neverlooted Dungeon
Wild Mage Games
Developer
Wild Mage Games
Publisher
SOON
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
STORY
Live the Almost Epic Adventures™ of a mighty adventurer who has just purchased the map of a mysterious dungeon from a shifty old man in a tavern. "It is said that the dungeon contains a legendary treasure, that has never been looted. Try your luck now, extraordinary wealth and eternal glory await you!". However, you feel like something is wrong since you entered the dungeon, and there may be a good reason why no one ever returned.
ABOUT
Almost Epic Adventures™: Neverlooted Dungeon is an adventure-exploration game with a unique and tense gameplay based on defeating hidden treacherous traps. Explore a massive dungeon filled with a wide variety of traps, that will keep surprising you throughout your descent into its depths. Meticulously placed by a deceitful dungeon master, they await imprudent adventurers. To survive, you better be careful about what you see, what you hear, what you touch, where you step, what you open, and even what you loot...
With its physics-based traps and interactions, the game offers an immersive gameplay where your creativity will be rewarded. Whether you are a careful explorer, an outstanding acrobat, a clever adventurer, find your own way to progress and overcome the dangers. Throw an object to trigger a trap from a distance, block its movement with an obstacle, make a very risky jump, and much more, it's up to you.
KEY FEATURES
- Unique and tense exploration game focused on avoiding hidden treacherous traps.
- Physics-based interactions and traps. Find your own way to overcome the dangers.
- Dying is not the end. Restart the level, loot your corpse, try to progress even further.
- Great variety of levels containing unique traps and triggers.
- Satirical dark fantasy world filled with humor.
- Tons of secrets to discover, tons of treasures to loot!
About Wild Mage Games
Wild Mage Games is an indie one man studio, crafting fantasy adventure games with love and against all odds since 2015. The studio was founded by “PhD gone Indie” Arnaud EMILIEN, to develop first person adventure games for PC, inspired by PC golden age games like Deus Ex, Thief: The Dark Project, Ultima Underworld, and by Dungeons&Dragons pen and paper RPG.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Intel core i5Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: Geforce GTX 760
- Storage: 500 MB available space
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